Glaive weaponry is OP atm change my mind

  • 主题发起人 Dr-Shinobi
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So you think its ok for you to have an weapon (when youre on foot) that one hits an Lord who in general can tank an army on their horse if they like when you just start an game with low skills ? My agility in the first video is only 66 something and Polearm 78 skill to and i took down that Lord like Vladian butter with an cheap low tier weapon.

But sure can agree that its trickier with longer weapons in tighter spots at times but its also safer. And some glaives have problem with overhead stabs which makes it more difficult for them to hit over shield walls at times..However they can break thru shields at times with an overhead swing

I watched the 1st video in full speed and probably missed the lord part. I think it was an overall ok performance. You couldn't 1-shot many top tier soldiers, missed a lot of swings on fast moving horses and crumped spaces, then took a javelin to the armpit and almost died.

I agree it's out of the discussion it's the best early weapon you can get. 2h early axes are horrible, 2h swords are quite weak unless they are either ultra top tier or handmade, lances require a fast horse and are riskier. Maybe it could have it's tier or price adjusted, so it doesn't show up on shops until later on, but I don't agree with a damage nerf.

Armor is fine lol.... The difference between elite armor and having a peasants tunic is about 2 to 5 hit points from looter's rocks, the worst unit in the game. You can get hit about three to 5 times in a siege before you die with elite armor, naked it's like 2 or three times. I am taking -60 hits at times with elite armor on lol.....
These people must never play good mods. How is this balanced lol?

This again? Look, there's a video above of him getting stoned for 16 dmg. Most stone hits DON'T hit for 10 dmg on top tier armor, but for 3-5. Also, if you see no difference on dying on 2 hits and on 5, you are probably getting hit too much. We easily take 60 hits from projectiles to the neck/head, while taking 10 dmg on a shot to the stomach. I took 70 dmg from a couched lance attack in top tier armor. Just surviving a couched lance is bonkers. Lastly, try:
1. pitting 50 top tier troops against 90 recruits.
2. by yourself fighting 100 recruits and try fighting 20 legionnaires/darkhans/heavy axe/etc... tell me which one went better.

If you really think you should survive better, tone the difficulty down. You can specifically get damage to you toned down.
 
I watched the 1st video in full speed and probably missed the lord part. I think it was an overall ok performance. You couldn't 1-shot many top tier soldiers, missed a lot of swings on fast moving horses and crumped spaces, then took a javelin to the armpit and almost died.

I agree it's out of the discussion it's the best early weapon you can get. 2h early axes are horrible, 2h swords are quite weak unless they are either ultra top tier or handmade, lances require a fast horse and are riskier. Maybe it could have it's tier or price adjusted, so it doesn't show up on shops until later on, but I don't agree with a damage nerf.



This again? Look, there's a video above of him getting stoned for 16 dmg. Most stone hits DON'T hit for 10 dmg on top tier armor, but for 3-5. Also, if you see no difference on dying on 2 hits and on 5, you are probably getting hit too much. We easily take 60 hits from projectiles to the neck/head, while taking 10 dmg on a shot to the stomach. I took 70 dmg from a couched lance attack in top tier armor. Just surviving a couched lance is bonkers. Lastly, try:
1. pitting 50 top tier troops against 90 recruits.
2. by yourself fighting 100 recruits and try fighting 20 legionnaires/darkhans/heavy axe/etc... tell me which one went better.

If you really think you should survive better, tone the difficulty down. You can specifically get damage to you toned down.

It's not about personal difficulty, it's about balance. The more you keep talking about this the more it's clear you don't understand the premise.
 
It's not about personal difficulty, it's about balance. The more you keep talking about this the more it's clear you don't understand the premise.
Getting killed in 1-2 hits and getting killed in up to I-lost-the-count-of-how-many-hits because armor absorbed it seems quite balanced.
Top tier troops with top tier armor are invariably better than tier 1-3 troops. Seems balanced.

Full plate armor is nearly invincible. Other kinds of armor aren't. No full plate armor in this universe. It's that simple
 
I watched the 1st video in full speed and probably missed the lord part. I think it was an overall ok performance. You couldn't 1-shot many top tier soldiers, missed a lot of swings on fast moving horses and crumped spaces, then took a javelin to the armpit and almost died.

I agree it's out of the discussion it's the best early weapon you can get. 2h early axes are horrible, 2h swords are quite weak unless they are either ultra top tier or handmade, lances require a fast horse and are riskier. Maybe it could have it's tier or price adjusted, so it doesn't show up on shops until later on, but I don't agree with a damage nerf.

final_5fb060a1021198003d95229f_441370.gif


I dont care that much about my performance but was also because im not that much used to the weapon at the time per say since you need to get used to the length and hit ratio with every weapon,,, also timing can be a ***** against cavs at times to along with dodging infantry xD ....For me its more about gathering data during the process, for the thrill of course and gather some nice pictures of the game to write a little novel
 
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Glavies and the like were devastating in WB too. I think they could be toned down a bit or better yet armor beefed up but as Marajah said they can't be used in tight areas because you need room plenty of room to swing them. Personally I find maces to be too damn OP, with the way they make all armors feel like tissue paper.
lol you guys,,,first i hear some of you calling one handed mace and axes worthless (which i didnt understood at the time been using them) then now they are OP...xD But i agree an higher tier mace can do good damage, maybe to much in the beginning...but not even close to the 200+ though

 
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I know you Khuzait players are going to hate me now
Anybody can buy a long glaive it has nothing to do with faction or heritage. If you're going to try to make point just do it, don't start a thread with nonsense like this, it just goes into full on drunk uncle tries to troll mode. Why do you keep making more threads when you post the same junk in every thread you post in anyways?
"I play the game badly as a meme watch my videos".

NO!
 
Anybody can buy a long glaive it has nothing to do with faction or heritage. If you're going to try to make point just do it, don't start a thread with nonsense like this, it just goes into full on drunk uncle tries to troll mode. Why do you keep making more threads when you post the same junk in every thread you post in anyways?
"I play the game badly as a meme watch my videos".

NO!
Stop being an ass and youre only going to make a fool of yourself saying that you can have an weapon at an start of a game of which you can one shot everyone with inside the game and called that being balanced ^^ Or is that the standards of games today ? One starting weapon to rule them all from the beginning of the game ? Dont think so. Go in to ex an Warcraft forum and advocate the very same thing...The people would laugh at you

At least im providing proof or at least showing angles to try to make an balanced but yet an challenging game, while youre just sitting there being a clown ^^ Ps. Please take an scrn shot at it to and share it if so :wink:
 
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Eh have you even played the game ? xD They can and will one shot you to with those things which i also think is fair in a way....But not with these ones as you as player this early on

Perhaps you need to git gud :smile:

On a more serious note, as I said, I have not seen any OP'ness with the glaive when the AI uses it. I see they are not blocking well enough, they don't keep their distance well, and don't get me started with melee cavalry.
 
Perhaps you need to git gud :smile:

On a more serious note, as I said, I have not seen any OP'ness with the glaive when the AI uses it. I see they are not blocking well enough, they don't keep their distance well, and don't get me started with melee cavalry.
haha yeah im trying ya know but im getting better ^^ But yeah then they should nerf you as a player a lot for sure if the Ai isnt but wouldnt fix the same problem would it ?.... ok show me couple of even fights against Khuzaits on highest difficulty and you playing as an infantry :wink: 800+ vs 800+ something not the small ones.... All i see is talk in these forums but non actually coming in with recordings...(which is a shame since i would love to see others adventures)

I mean i was pretty much sweating my balls over here so dont you talk **** about cavs :wink:


Or this shows more the chaos they can bring


final_5fb0e9e4c2436d007d6e8db9_516904.gif
 
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Here the best Axe Head in the game.
<CraftingPiece id="axe_craft_38_head" name="{=SEsx3kZz}Heavy Bardiche Head" tier="5" piece_type="Blade" mesh="axe_craft_16_head" distance_to_next_piece="28.8" distance_to_previous_piece="6" weight="0.9">
<PieceUsages unavailable_usages="" />
<BuildData piece_offset="-12" />
<BladeData stack_amount="3" blade_length="57.435" blade_width="23.337" physics_material="metal_weapon" body_name="bo_axe_longer_b">
<Swing damage_type="Cut" damage_factor="3.6" />



And here the Spearheads of the glaives

<CraftingPiece id="spear_blade_18" name="{=qSV6C2tp}Swordstaff Head" tier="5" piece_type="Blade" mesh="spear_blade_18" length="70" weight="0.9096">
<PieceUsages unavailable_usages="" />
<BladeData stack_amount="3" physics_material="wood_weapon" body_name="bo_spear_b">
<Thrust damage_type="Pierce" damage_factor="2.8" />
<Swing damage_type="Cut" damage_factor="4.6" />
</BladeData>

<CraftingPiece id="spear_blade_19" name="{=OBeOZ27b}Glaive Head" tier="4" piece_type="Blade" mesh="spear_blade_19" length="37.4" weight="0.4408">
<PieceUsages unavailable_usages="" />
<BladeData stack_amount="3" physics_material="wood_weapon" body_name="bo_spear_b">
<Thrust damage_type="Pierce" damage_factor="1.7" />
<Swing damage_type="Cut" damage_factor="3.8" />

<CraftingPiece id="spear_blade_24" name="{=bjQ8J71a}Long Glaive Head" tier="5" piece_type="Blade" mesh="spear_blade_24" length="68" weight="0.5">
<PieceUsages unavailable_usages="" />
<BladeData stack_amount="3" physics_material="wood_weapon" body_name="bo_spear_b">
<Thrust damage_type="Pierce" damage_factor="2.5" />
<Swing damage_type="Cut" damage_factor="4.9" />

<CraftingPiece id="spear_blade_7" name="{=dXRt8jY4}Menavlion Head" tier="4" piece_type="Blade" mesh="spear_blade_7" length="52.924" weight="0.3656">
<PieceUsages unavailable_usages="" />
<BladeData stack_amount="3" physics_material="wood_weapon" body_name="bo_spear_b">
<Thrust damage_type="Pierce" damage_factor="2.8" />
<Swing damage_type="Cut" damage_factor="3.5" />
 
Here the best Axe Head in the game.
<CraftingPiece id="axe_craft_38_head" name="{=SEsx3kZz}Heavy Bardiche Head" tier="5" piece_type="Blade" mesh="axe_craft_16_head" distance_to_next_piece="28.8" distance_to_previous_piece="6" weight="0.9">
<PieceUsages unavailable_usages="" />
<BuildData piece_offset="-12" />
<BladeData stack_amount="3" blade_length="57.435" blade_width="23.337" physics_material="metal_weapon" body_name="bo_axe_longer_b">
<Swing damage_type="Cut" damage_factor="3.6" />



And here the Spearheads of the glaives

<CraftingPiece id="spear_blade_18" name="{=qSV6C2tp}Swordstaff Head" tier="5" piece_type="Blade" mesh="spear_blade_18" length="70" weight="0.9096">
<PieceUsages unavailable_usages="" />
<BladeData stack_amount="3" physics_material="wood_weapon" body_name="bo_spear_b">
<Thrust damage_type="Pierce" damage_factor="2.8" />
<Swing damage_type="Cut" damage_factor="4.6" />
</BladeData>

<CraftingPiece id="spear_blade_19" name="{=OBeOZ27b}Glaive Head" tier="4" piece_type="Blade" mesh="spear_blade_19" length="37.4" weight="0.4408">
<PieceUsages unavailable_usages="" />
<BladeData stack_amount="3" physics_material="wood_weapon" body_name="bo_spear_b">
<Thrust damage_type="Pierce" damage_factor="1.7" />
<Swing damage_type="Cut" damage_factor="3.8" />

<CraftingPiece id="spear_blade_24" name="{=bjQ8J71a}Long Glaive Head" tier="5" piece_type="Blade" mesh="spear_blade_24" length="68" weight="0.5">
<PieceUsages unavailable_usages="" />
<BladeData stack_amount="3" physics_material="wood_weapon" body_name="bo_spear_b">
<Thrust damage_type="Pierce" damage_factor="2.5" />
<Swing damage_type="Cut" damage_factor="4.9" />

<CraftingPiece id="spear_blade_7" name="{=dXRt8jY4}Menavlion Head" tier="4" piece_type="Blade" mesh="spear_blade_7" length="52.924" weight="0.3656">
<PieceUsages unavailable_usages="" />
<BladeData stack_amount="3" physics_material="wood_weapon" body_name="bo_spear_b">
<Thrust damage_type="Pierce" damage_factor="2.8" />
<Swing damage_type="Cut" damage_factor="3.5" />
Thnx :smile: But idk if those swing damage count as double handed with Glaives....since my cut damage shows way lesser then the output. As the one im using now is almost half the value of the basic Glaive with cut value of 14 still it one shots everything like no ones business ^^ Horse damage lays at 550 now but i also have the 70% Steed perk

TiY4Kkz.png
 
最后编辑:
On a more serious note, as I said, I have not seen any OP'ness with the glaive when the AI uses it. I see they are not blocking well enough, they don't keep their distance well, and don't get me started with melee cavalry.

In my experience, glaive-armed riders are the only shock cavalry that performs to expectations with melee weapons. Lances, spears, swords, axes, etc. underperform relative to their cost and tier. Some are better than others -- lances are the worst, spears only somewhat a bit improved because they are at least usable in a press -- but overall, glaives are the only melee weapon in cavalry hands that result in somewhat devastating charges.
 
In my experience, glaive-armed riders are the only shock cavalry that performs to expectations with melee weapons. Lances, spears, swords, axes, etc. underperform relative to their cost and tier. Some are better than others -- lances are the worst, spears only somewhat a bit improved because they are at least usable in a press -- but overall, glaives are the only melee weapon in cavalry hands that result in somewhat devastating charges.
Agree that they are the most fearsome since they one hit you like nothing when they land those hits, but so can the others but not but not guaranteed so to speak. However i got my scull cracked many times with one hits from one handed axes, swords you name it from cavs. But Khuzaits have most reach along with Vladians and some what Empire to. Thing is both Khuz and Aserai as well as Sturgs have hybrid cavs and are little bit worse in Armor which makes them little bit easier to kill but not that easy since they are also agile and fast with that tradeoff which makes em perfect "ambushers" coming in when you least expect it
 
Agree that they are the most fearsome since they one hit you like nothing when they land but so does the others. Ive got my scull cracked many times with oine hit from one handed axes, swords you name it from cavs. But Khuzaits have most reach along with Vladians and some what Empire to. Thing is both Khuz and Aserai and Sturgs have hybrid cavs and are little bit worse in Armor which makes them easier to kill but not that easy.

The difference is because the AI has an easier time landing a swing than a thrust and TW decided to nerf couched lance accuracy in the name of... I don't know. I think it is dumb that the 145 length glaive (definitely not the weapon with the most reach on horseback, lol) is the premier cavalry weapon when a long lance or spear should be holding the top spot, undisputed.
 
The difference is because the AI has an easier time landing a swing than a thrust and TW decided to nerf couched lance accuracy in the name of... I don't know. I think it is dumb that the 145 length glaive (definitely not the weapon with the most reach on horseback, lol) is the premier cavalry weapon when a long lance or spear should be holding the top spot, undisputed.
Well couched does a lot to and is mostly one hit kill, thing is that it becomes lesser reach since you fix it under your armpit. But they can also reach it out at times even then doing a lot of damage (devestating power on shields to if im not mistaken can be wrong, but it should break ones shield if i had an saying). But yeah its hard balance that with AI aim since it can be both very devestating for you as a player and balance in total but also frustrating since they may under perform in some scenarios. Problem also lays when Armor buff came since now Cav even if they landed their hits properly didnt kill their target and either had to go for a second round getting hit with archers or spears then people thought they didnt do their job properly which they tried to but couldnt so to speak xD Idk how many times ive heard them landing hits but nothing happens. Its the second charge they get most of their kills at. But its also their decision making in charging in to larger crowds to. My biggest grind with AI cav now is that they always go in the way for the infantry when theres pleanty of targets around. Idk how many times they ride just in front of me for the sake of it...like they have some fixed point on my pos but could just be all the chaos to xD Still ive seen Lords riding up to me like they are my companions so might be something about it...

But also to add when it comes to tradeoff...Khuzait cavs only have their Glaives so in close combat sure they can be good but ex Vladians also have their swords with shields which is both good to be used as an close ground infantry unit and close Cav combat and more protected against archers... so that is also something to take in mind to the whole aspect of things....But then we have Khuz or Aserai who also have bows so :smile: And thing is they can be dismounted to as to be archers to in good flanks which is something people dont usually have in mind using them...But sure it can be riskier though but in tighter spots and bad terrain they are better off at times
 
最后编辑:
Glaives are the only cavalry weapons I really fear. And that's although I use a mod which makes armor better. I never use twohanded weapons, neither swords nor axes nor glaives and have only experience with them in the arena, but I'm quite often on the receiving end (especially as bandits/slavers in a mod I use are armed with glaives, and I often fight Khuzaits).

A glaive should not perform better than a twohanded axe, period. The glaive is longer and perhaps a bit heavier overall but the head is usually longer than an axehead, so less or at least not more energy is applied by a glaive compared to a twohanded axe per sqare centimeter. Armor penetration is not better, probably worse.

And we have indeed plate armor in the game, some lamellar, but above all the metal helmets. A glaive (or a twohanded axe) shouldn't oneshot people with high quality helmets from head hits. I remember a test with a 16th century AD halberd against a 16th c. AD (also original) ammunition grade helmet where neither stabs with the tip nor any blow with the axe blade could do more than little scratches to the helmet, if they did not glance off at all (while a blow with the pointy tip at the back of the halberd head penetrated the helmet with ease). A halberd was heavier than 8th to 12th c. AD twohanded axes and at least as heavy as glaives, so you can compare.

And glaives surely shouldn't be that effective with torso hits against mail, scale and lamellar. I don't care if they oneshot lightly armored troops.
 
The hafted blade in Warband was about as powerful.

It looked very similar to the long glaive we have in Bannerlord now.
The hafted blades in Warband did under 40 damage. Great weapons, but the damage was still in line with all the other weapons in that game and they were never a guaranteed one-shot kill. The most powerful weapons in Warband did at most 55 damage and those were really slow. Meanwhile, Bannerlord Glaives do 150-200 damage. They're not even in the same universe. They're only drawback is that they're pretty slow, but you can trade off some length and a little damage to get a fast swinging glaive that still one-shots anything it touches.
 
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