

So you think its ok for you to have an weapon (when youre on foot) that one hits an Lord who in general can tank an army on their horse if they like when you just start an game with low skills ? My agility in the first video is only 66 something and Polearm 78 skill to and i took down that Lord like Vladian butter with an cheap low tier weapon.
But sure can agree that its trickier with longer weapons in tighter spots at times but its also safer. And some glaives have problem with overhead stabs which makes it more difficult for them to hit over shield walls at times..However they can break thru shields at times with an overhead swing
Armor is fine lol.... The difference between elite armor and having a peasants tunic is about 2 to 5 hit points from looter's rocks, the worst unit in the game. You can get hit about three to 5 times in a siege before you die with elite armor, naked it's like 2 or three times. I am taking -60 hits at times with elite armor on lol.....
These people must never play good mods. How is this balanced lol?
I watched the 1st video in full speed and probably missed the lord part. I think it was an overall ok performance. You couldn't 1-shot many top tier soldiers, missed a lot of swings on fast moving horses and crumped spaces, then took a javelin to the armpit and almost died.
I agree it's out of the discussion it's the best early weapon you can get. 2h early axes are horrible, 2h swords are quite weak unless they are either ultra top tier or handmade, lances require a fast horse and are riskier. Maybe it could have it's tier or price adjusted, so it doesn't show up on shops until later on, but I don't agree with a damage nerf.
This again? Look, there's a video above of him getting stoned for 16 dmg. Most stone hits DON'T hit for 10 dmg on top tier armor, but for 3-5. Also, if you see no difference on dying on 2 hits and on 5, you are probably getting hit too much. We easily take 60 hits from projectiles to the neck/head, while taking 10 dmg on a shot to the stomach. I took 70 dmg from a couched lance attack in top tier armor. Just surviving a couched lance is bonkers. Lastly, try:
1. pitting 50 top tier troops against 90 recruits.
2. by yourself fighting 100 recruits and try fighting 20 legionnaires/darkhans/heavy axe/etc... tell me which one went better.
If you really think you should survive better, tone the difficulty down. You can specifically get damage to you toned down.

Getting killed in 1-2 hits and getting killed in up to I-lost-the-count-of-how-many-hits because armor absorbed it seems quite balanced.It's not about personal difficulty, it's about balance. The more you keep talking about this the more it's clear you don't understand the premise.
I watched the 1st video in full speed and probably missed the lord part. I think it was an overall ok performance. You couldn't 1-shot many top tier soldiers, missed a lot of swings on fast moving horses and crumped spaces, then took a javelin to the armpit and almost died.
I agree it's out of the discussion it's the best early weapon you can get. 2h early axes are horrible, 2h swords are quite weak unless they are either ultra top tier or handmade, lances require a fast horse and are riskier. Maybe it could have it's tier or price adjusted, so it doesn't show up on shops until later on, but I don't agree with a damage nerf.
lol you guys,,,first i hear some of you calling one handed mace and axes worthless (which i didnt understood at the time been using them) then now they are OP...xD But i agree an higher tier mace can do good damage, maybe to much in the beginning...but not even close to the 200+ thoughGlavies and the like were devastating in WB too. I think they could be toned down a bit or better yet armor beefed up but as Marajah said they can't be used in tight areas because you need room plenty of room to swing them. Personally I find maces to be too damn OP, with the way they make all armors feel like tissue paper.
Anybody can buy a long glaive it has nothing to do with faction or heritage. If you're going to try to make point just do it, don't start a thread with nonsense like this, it just goes into full on drunk uncle tries to troll mode. Why do you keep making more threads when you post the same junk in every thread you post in anyways?I know you Khuzait players are going to hate me now
Stop being an ass and youre only going to make a fool of yourself saying that you can have an weapon at an start of a game of which you can one shot everyone with inside the game and called that being balanced ^^ Or is that the standards of games today ? One starting weapon to rule them all from the beginning of the game ? Dont think so. Go in to ex an Warcraft forum and advocate the very same thing...The people would laugh at youAnybody can buy a long glaive it has nothing to do with faction or heritage. If you're going to try to make point just do it, don't start a thread with nonsense like this, it just goes into full on drunk uncle tries to troll mode. Why do you keep making more threads when you post the same junk in every thread you post in anyways?
"I play the game badly as a meme watch my videos".
NO!
Eh have you even played the game ? xD They can and will one shot you to with those things which i also think is fair in a way....But not with these ones as you as player this early on
haha yeah im trying ya know but im getting better ^^ But yeah then they should nerf you as a player a lot for sure if the Ai isnt but wouldnt fix the same problem would it ?.... ok show me couple of even fights against Khuzaits on highest difficulty and you playing as an infantryPerhaps you need to git gud
On a more serious note, as I said, I have not seen any OP'ness with the glaive when the AI uses it. I see they are not blocking well enough, they don't keep their distance well, and don't get me started with melee cavalry.
ThnxHere the best Axe Head in the game.
<CraftingPiece id="axe_craft_38_head" name="{=SEsx3kZz}Heavy Bardiche Head" tier="5" piece_type="Blade" mesh="axe_craft_16_head" distance_to_next_piece="28.8" distance_to_previous_piece="6" weight="0.9">
<PieceUsages unavailable_usages="" />
<BuildData piece_offset="-12" />
<BladeData stack_amount="3" blade_length="57.435" blade_width="23.337" physics_material="metal_weapon" body_name="bo_axe_longer_b">
<Swing damage_type="Cut" damage_factor="3.6" />
And here the Spearheads of the glaives
<CraftingPiece id="spear_blade_18" name="{=qSV6C2tp}Swordstaff Head" tier="5" piece_type="Blade" mesh="spear_blade_18" length="70" weight="0.9096">
<PieceUsages unavailable_usages="" />
<BladeData stack_amount="3" physics_material="wood_weapon" body_name="bo_spear_b">
<Thrust damage_type="Pierce" damage_factor="2.8" />
<Swing damage_type="Cut" damage_factor="4.6" />
</BladeData>
<CraftingPiece id="spear_blade_19" name="{=OBeOZ27b}Glaive Head" tier="4" piece_type="Blade" mesh="spear_blade_19" length="37.4" weight="0.4408">
<PieceUsages unavailable_usages="" />
<BladeData stack_amount="3" physics_material="wood_weapon" body_name="bo_spear_b">
<Thrust damage_type="Pierce" damage_factor="1.7" />
<Swing damage_type="Cut" damage_factor="3.8" />
<CraftingPiece id="spear_blade_24" name="{=bjQ8J71a}Long Glaive Head" tier="5" piece_type="Blade" mesh="spear_blade_24" length="68" weight="0.5">
<PieceUsages unavailable_usages="" />
<BladeData stack_amount="3" physics_material="wood_weapon" body_name="bo_spear_b">
<Thrust damage_type="Pierce" damage_factor="2.5" />
<Swing damage_type="Cut" damage_factor="4.9" />
<CraftingPiece id="spear_blade_7" name="{=dXRt8jY4}Menavlion Head" tier="4" piece_type="Blade" mesh="spear_blade_7" length="52.924" weight="0.3656">
<PieceUsages unavailable_usages="" />
<BladeData stack_amount="3" physics_material="wood_weapon" body_name="bo_spear_b">
<Thrust damage_type="Pierce" damage_factor="2.8" />
<Swing damage_type="Cut" damage_factor="3.5" />
But you can use it as one, since its stabby timeHmmm your Polearm is counted as one handed, that's irritating.
On a more serious note, as I said, I have not seen any OP'ness with the glaive when the AI uses it. I see they are not blocking well enough, they don't keep their distance well, and don't get me started with melee cavalry.
Agree that they are the most fearsome since they one hit you like nothing when they land those hits, but so can the others but not but not guaranteed so to speak. However i got my scull cracked many times with one hits from one handed axes, swords you name it from cavs. But Khuzaits have most reach along with Vladians and some what Empire to. Thing is both Khuz and Aserai as well as Sturgs have hybrid cavs and are little bit worse in Armor which makes them little bit easier to kill but not that easy since they are also agile and fast with that tradeoff which makes em perfect "ambushers" coming in when you least expect itIn my experience, glaive-armed riders are the only shock cavalry that performs to expectations with melee weapons. Lances, spears, swords, axes, etc. underperform relative to their cost and tier. Some are better than others -- lances are the worst, spears only somewhat a bit improved because they are at least usable in a press -- but overall, glaives are the only melee weapon in cavalry hands that result in somewhat devastating charges.
Agree that they are the most fearsome since they one hit you like nothing when they land but so does the others. Ive got my scull cracked many times with oine hit from one handed axes, swords you name it from cavs. But Khuzaits have most reach along with Vladians and some what Empire to. Thing is both Khuz and Aserai and Sturgs have hybrid cavs and are little bit worse in Armor which makes them easier to kill but not that easy.
Well couched does a lot to and is mostly one hit kill, thing is that it becomes lesser reach since you fix it under your armpit. But they can also reach it out at times even then doing a lot of damage (devestating power on shields to if im not mistaken can be wrong, but it should break ones shield if i had an saying). But yeah its hard balance that with AI aim since it can be both very devestating for you as a player and balance in total but also frustrating since they may under perform in some scenarios. Problem also lays when Armor buff came since now Cav even if they landed their hits properly didnt kill their target and either had to go for a second round getting hit with archers or spears then people thought they didnt do their job properly which they tried to but couldnt so to speak xD Idk how many times ive heard them landing hits but nothing happens. Its the second charge they get most of their kills at. But its also their decision making in charging in to larger crowds to. My biggest grind with AI cav now is that they always go in the way for the infantry when theres pleanty of targets around. Idk how many times they ride just in front of me for the sake of it...like they have some fixed point on my pos but could just be all the chaos to xD Still ive seen Lords riding up to me like they are my companions so might be something about it...The difference is because the AI has an easier time landing a swing than a thrust and TW decided to nerf couched lance accuracy in the name of... I don't know. I think it is dumb that the 145 length glaive (definitely not the weapon with the most reach on horseback, lol) is the premier cavalry weapon when a long lance or spear should be holding the top spot, undisputed.
The hafted blades in Warband did under 40 damage. Great weapons, but the damage was still in line with all the other weapons in that game and they were never a guaranteed one-shot kill. The most powerful weapons in Warband did at most 55 damage and those were really slow. Meanwhile, Bannerlord Glaives do 150-200 damage. They're not even in the same universe. They're only drawback is that they're pretty slow, but you can trade off some length and a little damage to get a fast swinging glaive that still one-shots anything it touches.The hafted blade in Warband was about as powerful.
It looked very similar to the long glaive we have in Bannerlord now.