Glaive weaponry is OP atm change my mind

  • 主题发起人 Dr-Shinobi
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Dr-Shinobi

I know you Khuzait players are going to hate me now but i was a bit waiting for you to step up with this matter for the sake of balancing the game to be more correct and fair. However so was not the case and could be that most players only have been using the Glaive so i can understand that

Here is a comparison of two fresh characters with twohanders.



Glaive is longer hens its lesser risky to use due to you can keep range. Two handed axe is harder since you need to get in closer to make contact and is also hardest weapon to make contact with when we compare it to the sword, hense it should be a bit stronger which it slightly is if im remember it correctly.... They can be the same to im not sure...
2 Handed Axe does aprox 97 on good hit to the face...Glaive does 200+ something in that situation and one shots lords like nothing in the beginning



Also to add the one with the Glaive was after the buff of infantry armor while the one with Axe was before the buff if i remembered it correctly
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Keep in mind we also have other weapons as Eastern Polesword, Warrazor, Fine Steel Menavalion, Volgue and such that does same amount of insane damage (Thanx for that input Apocal)

The Volgue demonstration



More recently with Armor Buff "at very start"
B====>
Two handed sword at start to but this sword was hand made by my smith so idk if we can compare
 
最后编辑:
Yep nice thread. I agree there must something be done to these one hitter weapons. I m somehow fascinated of their dmg outputs and the easy use in combat. We can be lucky that they dont hit more opponents with one swing.

Somewhat even the rod could do Cut dmg and that is a point i cannot understand.


Maybe the devs can reduce the swing speed and also the handling for those weapons.
 
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I think they are fine. The basic glaive isn't that long, the longer glaives are very slow, get stuck easily indoors, get stuck easily if you are fighting in the middle of your troops and don't prevent you from becoming a pincushion. They become op after athletic starts going above 100-110, but then so does everything else, SPECIALLY 2-H axes with that ridiculous sweep damage
 
I think they are fine. The basic glaive isn't that long, the longer glaives are very slow, get stuck easily indoors, get stuck easily if you are fighting in the middle of your troops and don't prevent you from becoming a pincushion. They become op after athletic starts going above 100-110, but then so does everything else, SPECIALLY 2-H axes with that ridiculous sweep damage
So you think its ok for you to have an weapon (when youre on foot) that one hits an Lord who in general can tank an army on their horse if they like when you just start an game with low skills ? My agility in the first video is only 66 something and Polearm 78 skill to and i took down that Lord like Vladian butter with an cheap low tier weapon.

But sure can agree that its trickier with longer weapons in tighter spots at times but its also safer. And some glaives have problem with overhead stabs which makes it more difficult for them to hit over shield walls at times..However they can break thru shields at times with an overhead swing
 
最后编辑:
So you think its ok for you to have an weapon (when youre on foot) that one hits an Lord who in general can tank an army on their horse if they like when you just start an game with low skills ? My agility in the first video is only 68 and prob the same Polearm skill to
Glavies and the like were devastating in WB too. I think they could be toned down a bit or better yet armor beefed up but as Marajah said they can't be used in tight areas because you need room plenty of room to swing them. Personally I find maces to be too damn OP, with the way they make all armors feel like tissue paper.
 
Glavies and the like were devastating in WB too. I think they could be toned down a bit or better yet armor beefed up but as Marajah said they can't be used in tight areas because you need room plenty of room to swing them. Personally I find maces to be too damn OP, with the way they make all armors feel like tissue paper.
Stop pushing for your damn armor buff, its just stupid. Then they need to adjust every weapons in game to.... But no you can use them in tight spot to (i use them inside castles all the time now) and it doesnt take away the facts i just presented that you with basic weapon skills and an cheap glaive one shot everyone in game when you have to hack at least 4-5 times with an axe or other weapons of choice, if youre lucky to hit them that is and dont get killed
 
i am also on the OP side that the glaive is just OP. i think its somehow an expoloit because of the easy use, high range and damage.
thats why i never use them, its just TOO easy with glaives
 
Stop pushing for your damn armor buff, its just stupid. Then they need to adjust every weapons in game to.... But no you can use them in tight spot to (i use them inside castles all the time now) and it doesnt take away the facts i just presented that you with basic weapon skills and an cheap glaive one shot everyone in game when you have to hack at least 4-5 times with an axe or other weapons of choice, if youre lucky to hit them that is and dont get killed

The armor rateings need to be looked at and rebalanced across all armor tiers. That's just common sense. So is that the weapons need to fit in that balance.

Regarding the OP'ness of the glaive, I find how the AI performs with a weapon more relevant than how the player does, especially if looking at whether it is OP. The player will develop weapon/movement skills that make more or less most weapons OP in due course; that's because the player characters skills get op. The AI on the other hand has static skill levels, so their performance with a given weapon stays more or less the same. I did not see any problems with the AI being too OP with Glaives, Eastern Poleswords etc. Most problems with the AI are that they are too incompetent atm (looking at cavalry for example, altough here a fix was announced), not too OP.
 
Complains about glaive.... but says armor values are fine.... :iamamoron:
To each his own. :unsure:

Stop pushing for your damn armor buff, its just stupid. Then they need to adjust every weapons in game to.... But no you can use them in tight spot to (i use them inside castles all the time now) and it doesnt take away the facts i just presented that you with basic weapon skills and an cheap glaive one shot everyone in game when you have to hack at least 4-5 times with an axe or other weapons of choice, if youre lucky to hit them that is and dont get killed
Yes glaives are strong no is going to deny that. They/re excellent is some situations but not all. Oh horseback they're amazing and on foot with no to few allied troops are near they're good. But in tight corridors such as sieges, hideouts or in the middle of a big battle their usefulness goes down. But a good mace can 1-2 shot anyone and they're good in every situation. They don't have the burst damage that glaives do, but they're not so slow that it's easy to block them. Could glaives use a bit of a nerf yes, but when a mace can 1-2 shot a lord in the best armor there is something wrong with that. There is too much damage from crushing getting through all armors. I expect a glaive that has a damage value of around 150+ to kill anyone if not blocked, but a mace that has a damage value of 60??? That means armor isn't doing what it should.
 
最后编辑:
Its damage should probably get nerfed, but I don't care, its still gonna be my favourite kind of weapon just like it is in warband.
Swinging a long pole around is just really fun.
 
I also think armour values are fine, at the end of close fought battles its always just my T5 and few T4 left. All suited up I can waltz into the enemy and come out fine. I think most of peoples issues are stemming from the speed modified damage, but I could be wrong.
 
Glavies and the like were devastating in WB too. I think they could be toned down a bit or better yet armor beefed up but as Marajah said they can't be used in tight areas because you need room plenty of room to swing them. Personally I find maces to be too damn OP, with the way they make all armors feel like tissue paper.
You dare pronounce the A-word in a shinobi post? We wont be hearing from this individual again (I do think armor is fine though)
 
Armor is fine lol.... The difference between elite armor and having a peasants tunic is about 2 to 5 hit points from looter's rocks, the worst unit in the game. You can get hit about three to 5 times in a siege before you die with elite armor, naked it's like 2 or three times. I am taking -60 hits at times with elite armor on lol.....
These people must never play good mods. How is this balanced lol?
 
最后编辑:
I'm not trying to be a ****, but maybe it's a skill thing. I so rarely die in battles, plus I'm a major cheapskate so I usually only have on mid tier armour. I play on realistic for everything and always fight in the front line unless I'm messing around with cav.
 
Armor is fine lol.... The difference between elite armor and having a peasants tunic is about 2 to 5 hit points from looter's rocks, the worst unit in the game. You can get hit about three to 5 times in a siege before you die with elite armor, naked it's like 2 or three times. I am taking -60 hits at times with elite armor on lol.....
These people must never play good mods. How is this balanced lol?
I think most people remember armor being better on warband because low tier units like peasants and looters couldn't penetrate good armor, but that was because of their bad weapons mostly, not better armor absorption

so instead of increasing armor effectiveness they could just make looter weapons worse, or nerf piercing/blunt weapon damage

for example, I used to think armor was bad when someone did 70 damage on hitting me with the infamous beta spiked mace, I had 50 armor, but the problem was with the weapon all along
 
All swinging polearms are OP... and armour is UP. I don't understand why TW thinks they're remotely okay while leaving spears in the shocking state they're in.
 
The armor rateings need to be looked at and rebalanced across all armor tiers. That's just common sense. So is that the weapons need to fit in that balance.

Regarding the OP'ness of the glaive, I find how the AI performs with a weapon more relevant than how the player does, especially if looking at whether it is OP. The player will develop weapon/movement skills that make more or less most weapons OP in due course; that's because the player characters skills get op. The AI on the other hand has static skill levels, so their performance with a given weapon stays more or less the same. I did not see any problems with the AI being too OP with Glaives, Eastern Poleswords etc. Most problems with the AI are that they are too incompetent atm (looking at cavalry for example, altough here a fix was announced), not too OP.
Eh have you even played the game ? xD They can and will one shot you to with those things which i also think is fair in a way....But not with these ones as you as player this early on
 
最后编辑:
All swinging polearms are OP... and armour is UP. I don't understand why TW thinks they're remotely okay while leaving spears in the shocking state they're in.

The hafted blade in Warband was about as powerful.

It looked very similar to the long glaive we have in Bannerlord now.
 
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