If ranged reflective damage is an option that’d be great.
There are separate settings for ranged and melee reflective, so I could have ranged at a higher percentage to discourage randomly firing into crowds.If ranged reflective damage is an option that’d be great.
Are there timer settings these days? I think I remember Warband GK servers having a timing window so your first teamhit was teamdamage, then became reflective if you did it again within 30 seconds or something?There are separate settings for ranged and melee reflective, so I could have ranged at a higher percentage to discourage randomly firing into crowds.
There's no config setting for that. I don't remember reflect working that way in NeoGK either but it has been a long time since I played with reflect on there.Are there timer settings these days? I think I remember Warband GK servers having a timing window so your first teamhit was teamdamage, then became reflective if you did it again within 30 seconds or something?
Unfortunately bannerlord still contains not just toxic individuals but toxic groups as well who will band together in solidarity to kick a player who shot, or hit someone accidentally. Essentially keeping people from playing due to being butt hurt.if votekicking works now there should be no problem with the absence of reflect damage, if only it could show the percentage of team damage in the kick poll like other games
I agree, the archers tend to be the most sloppy and repeat offenders.If ranged reflective damage is an option that’d be great.
Thank you! I'm glad you've enjoyed our servers. We have tested running 2 instances on our servers and it's very likely we'll be able to run a TDM and battle server. I'm not sure about a 3rd. We're all big fans of Siege and would love to support a siege server as well, however there is a current problem with population. While the BL population would support all 3 servers on the weekends, we're only getting 60-80 people during the weekdays. If we split that 3 ways we may very well come up with a population number that falls short of siege requirements... as it's very tough to develop siege maps that work smoothly with only 20 players (10 attackers/10 defenders). Siege tends to shine with numbers +60. But so far the response to our Battle server has been very positive so I think a future siege server is possible. Just keep filling up the rosters and we'll do the restlove the GK servers, their legacy is awesome, but Battle got old, when will everybody else go back to TDM or Siege or when will GK have their own TDM server like in the warband days
Im in favor of keeping the skirmish maps on high pop because its some of the only times you can get a good infantry fight going without it being completely dominated by 40 cav on each team. The captain maps just turn into a Knight fest where the best players on each team are forced to go cav for their team to have a chance.
Meh I disagree. Better to fully disincentive archers from blind firing into melee rather than half ass itI recommend tk damage be 50/50. This eliminates the effectiveness of all trolling types, and makes it so the players don't have to worry about policing griefers, they can just focus on playing the game instead.
For maps, I find the captain maps to be just a bit too big, even with high player counts.
I heard that the settings for ranged/melee are independent. So it could be 50/50 for melee and all reflected for ranged attacks.Meh I disagree. Better to fully disincentive archers from blind firing into melee rather than half ass it