Give us level 1 companions.

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I think a compromise would be to add to the random generation of Willowbarks and Sheildmaidens a generic - low level - companion to level as you saw fit. I'm Gilford the Farmer, and I'm bored. I'm Axios the Runaway, keep me from the chain gang and I'll murder for you. I'm Bella the Headstrong, what I lack in experience, I make up for in will.

Gives the player a bit of agency - I need a healer, I need a steward, I need something the devs havent thought of - and you have less of a problem early on (remember, getting a companion is part of the opening quest) running into "...I'll just need 127 lb of gold you might have laying around and I'll join up with you." every time you talk to anyone in the tavern.

Half of my campaigns I can't find the companions I need, I have to wait for them to hopefully spawn in.
 
I have to add the naming of these characters is ridiculous. I've had 2 different companions with the same name one was a Dr the other an engineer and both of them had the title of the scholar. Man that **** got stupidly confusing.
 
On one of my play throughs recently, when my little sister became old enough to join the campaign, she was level one. Since she didn't have a bunch of wasted points she leveled incredibly fast. She was level 13 within a year in game time.
Fair enough, I've never had a companion starting at such a low level. I suppose the rather nonsensical way in which focus and attribute points are distributed among the existing characters stymies their growth to the extent I've never really noticed much character progression for anyone other than the PC.

But I would be willing to bet that the existing wanderers are more of a foundation for what is to come. They will be reworked and rebalanced. I'd be rather perplexed if they weren't. Just a matter of waiting... and waiting.. and waiting....
 
Fair enough, I've never had a companion starting at such a low level. I suppose the rather nonsensical way in which focus and attribute points are distributed among the existing characters stymies their growth to the extent I've never really noticed much character progression for anyone other than the PC.

But I would be willing to bet that the existing wanderers are more of a foundation for what is to come. They will be reworked and rebalanced. I'd be rather perplexed if they weren't. Just a matter of waiting... and waiting.. and waiting....

Level one companions reach a higher level by late game than the level 16 trash that's out there now because nothing's wasted.

I gave my sister riding, bow, polearm, and steward. I made her a quartermaster until her steward was 200. Now shes running a caravan. Eventually she'll be a governor. She flew through the lower levels.
 
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I suppose the rather nonsensical way in which focus and attribute points are distributed among the existing characters stymies their growth to the extent I've never really noticed much character progression for anyone other than the PC.

My first doc had a 2 in intelligence and one focus point in Medicine but 4 or 5 Vigor and more FPs in two-handed. Like, what kinda doctor was he anyway? The hell was he doing at med school? Creating the cadavers?
 
I've gotta ask did you use cheats to get her to this level? I've done some grinding in Warband with companions and I've never gotten one of them past level 30. It became way too laborious after 25.

I used ctrl-t and location cheat to save time and had to save pc:s health sometimes. Companions like Deshavi and Borcha have pathfinding spotting and tracking raised altough i never need them.. And the pc has 2 points in most party skills. I takes about a year hour or two per day to get them near lvl 40. I can now take groups over 100 bandits or deserters few times a day in the game with the 16 companions. I learn't from the old forum that persuasion 6 is required to keep em happy. All companions have different lordly equipment and weapons except some bows and crossbows.. They all fight on foot


 
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My first doc had a 2 in intelligence and one focus point in Medicine but 4 or 5 Vigor and more FPs in two-handed. Like, what kinda doctor was he anyway? The hell was he doing at med school? Creating the cadavers?

That was standard before 1.4.3. I save scum the start of every campaign, running around the map, hiring all the available wanderers to check out their stats before I start the game, so I've seen hundreds of companions and am very familiar with their stats.

1.4.3. has improved some things with companions. The companions lost their traits that were associated with each surname. I haven't checked enough data to be 100 percent sure, but 1.4.3. has way less wasted focus points and a lot more attributes that fit the profession. It was really difficult to find a wanderer with good attributes and few wasted skill points before 1.4.3.

Save scumming has taught me a few things I'll pass on:

1. 1.4.3 is a massive improvement with companion stats.

2. Leopardess' make great scouts most of the time. My current scout is a Leopardess that had an 8 in cunning when I hired her. Leopardess also come with a high rogue score to start as well. Mine didn't have a focus point in scout to start, but as soon as I dropped a couple focus points in scout, she started tearing through levels. In fact, she levels faster than anyone else in my party, including my main character.

If you're not patient enough to wait for level 1 companions to grow, that's fine. I support level 1 companions because they have the fastest growth rate and the highest potential.
 
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Companions age along the same lines as the PC right? Isn't it possible a level one character would die of old age before being of any real use?

The player character starts a level one. I will admit that he is fairly useless at times, but that is probably my fault.

:xf-tongue:

The companion system is just a placeholder that was hacked together at the last minute. The whole thing needs to be reworked. I made a bunch of custom companions myself and some of the actually turned out as I intended. Some of them were mangled by the game. One could hope that there will be a companion system rebuild at some point.

And there should be some low level companions that the player can level up as they see fit.
 
:ROFLMAO:
"Jeremus has been knocked out" If I had a nickel for every time I saw that I'd be a rich man.
With enough armour and levels, he survived all battles. I gave him a bow, and designed him as archer, that helped... One of the things I miss in Bannerlord: An easy system to put troops or companions in battle formations. Got a "Lord needs troops" quest yesterday: 21 Marmelike Axeman. Hell, once I had a good number of them, those axemen slaughtered enemies such fast the poor soldiers didn't level (I send infantry charging, ordered archers to stop firing and cavalry to stay,. but I found no way to keep the axemen from charging and stealing the xp from recruits or Marmaluke Soldiers...).

Level 1 companions? Well, I used Ymera in Warbands as she looked cute and I liked her story. I agree the current runaway daughters (1.4.2) with -250 xp, which are recruitable, but useless, could be nice lowlevel companios. And a runaway noble bastard, a street urchin, teenage raid survivor as level 1 companion? Why not?
 
The companions are fine; all is ask is for some option to respec perks in some way. Perhaps it costs a tonne of money and they have to spend some time away to retrain?
 
So i noticed the companion start with 17 attribute points and dont get more points every 4. Your pc starts with 18 and 1 /4 levels.
 
Sometimes I don't get companion with
an engineer skill
and sometimes Steward is missing, sometimes doctor. Bannerlord is still imbalance, requesting devs to fix issues ASAP.
 
In MB:Warband it was perfect. You were able to recruit your companions from level 1 and level them as you wish. Now, in this game we have to suffer a completely useless band of wanderers with horrible stats distribution, and there is no way even with mods to change this. Companions are an important part of this game and I can't see why the devs decided that you should be forced to recruit high level wanderers instead of rookies where we decide how they level up.

Forcing the players to recruit high level wanderers is a big flag of this game and this have to be fixed.
I would add why not let us pick the skills just like when we make our character. But yes I agree with your level 1 idea.
 
I would add why not let us pick the skills just like when we make our character. But yes I agree with your level 1 idea.

That would be nice also. I got a sister at level 1 and I raised her to a decent level in no time. When you can choose your companion skills instead of the predefined skillset mess you get perfect companions in your party.
 
That would be nice also. I got a sister at level 1 and I raised her to a decent level in no time. When you can choose your companion skills instead of the predefined skillset mess you get perfect companions in your party.
Exactly I made a video on my Youtube channel where I show some progression on what level companions can do, Like Warband we can tailor our companions to what we are wanting, I don't think it is too difficult to make a bunch of lvl 1 companions in a game with a little bit of focus in places we can take our time to build them up, since some of us really love to take our time and play the game longer.
I think we should get more options so all play styles can be catered too. I think their are things about Warband that still make it superior to Bannerlord, town, castle refusal and exchanges, low level companions to build up, there quite a few things that are easy to change to really make the game feel customized to you. I have seen 2 versions of your little brother and sister one at level 1 and another fully skilled in 140's, some people want the other one instead of the one that we get, an option to get one of them according to our play style would be amazing, either when we get them or in the game options.
That is what Civ 6 is amazing for, letting you customize the game to what you want. I wish Taleworld would take that approach

******We care about what YOU want, we are giving YOU the options*****
That is how you get a happy customer, making them your #1 customer and customizable options would do that.
 
Yes, please give us blank lvl 1 companions or at least make the companions usefull.

A XYZ the healer with 2 INT doesn´t make sense for me with level 10. Sometimes you get lucky but most of the times the skills/level/focus the companions have don´t make sense.
 
Even better, create different "tiers" of companions. Recruiting one of the old badass arena champions from WB would be cool, as would taking in a actual street urchin and raise them from scratch
 
I would like if devs add a slave market where we can buy companions, such as medics and engineers captured from the enemy.
 
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