Give the crafting system a "pin for comparison" button

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Rabid03

Recruit
Hello, I'm new to your forum, I didn't notice that suggestions were a different category, one of your other members sent me over here. Here's the copy+paste:

Choosing components when crafting for an order becomes very tedious when I have the majority of the parts unlocked and have to fish through, flipping back and forth between options seeing what has +1 on this and -1 on that by comparison. Another game already has a system which would help here: The imaginatively named "Wargame" has a button when building an army (called "deck" in game) which is to pin a unit for comparison. This allows the player to keep one stat card pinned and look back and forth between it and others quickly and easily. I highly recommend developing a mimic of this system, it would help a lot.
Thanks.
 

Sir Frederic

Recruit
As long as they don't polish this, one piece of advice. the orders are random, but the order itself is not.

For weapons that have few parts, such as axes and maces, it is very easy to find the exact part. I leave you a list of some weapons that his formula discovered. You just have to be guided so that the value of the order is close to that of the table, those values vary in a few hundred. In the table, indicate with the first number the grade of the piece and the second number its position in the smithy list. Over time you memorize them easy.
denarsheadtop ornamentpoleornament below
one-handed ax
240​
1-11-1
one-handed ax
1397​
2-12-2
one-handed ax
3507​
3-13-6
one-handed ax
6686​
4-14-5
2-handed ax
3225​
2-22-1
2-handed ax
11669​
3-13-2
2-handed ax
63197​
4-14-3
javelin
1846​
2-12-12-25-1
javelin
3049​
3-13-14-1
javelin
10000​
4-24-12-25-1
javelin
53000​
5-12-24-1
mace
791​
1-11-2
mace
4304​
3-33-1
mace
14980​
4-74-4
pike
187​
1-45-1
pike
1694​
4-74-1


pd: Yes I'm a chad blacksmith :xf-cool:
 
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