Give infantry classes higher shield skill

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Well of course, but in an open world like PW, you must also consider, that the archer has the advantage of being far more capable at sneak attacks and the likes.

Direct battle should not be in favour of a lone archer.
 
It doesn't. Are you reading what I'm writing? No single archer can defeat a shielded infantryman in one-on-one combat (with equal skill). Archers are supposed to have the advantage in ambushes and defensive positions, that's why people build castles and defensive positions and why guerrilla warfare defeats raw strength.
 
Right, so upgrading the shield skill really shouldn't bother the balance.

It may even be to the advantage of the arch-

Hear me out!

As you stated, archers can't use twohanded weapons like melee classes. So they are likly to use
onehanded weapons and shields. This would thereby increase their chances against twohanded
weapon users, when it comes to close combat.

(Also, if you don't like armored enemies and are an archer, just used a flanged macec, it's fast and
it does blunt damage)
 
Most archers would rather carry 60 arrows than a sword and board. Not to mention I don't think Vornne would increase Archer's shield skill as much as infantry's.

It's also short, which infantry's two-handed weapons are great to use against short weapons.
 
As someone who plays essentially only archer now, I have to say the only time I've killed a shielded opponent was shooting him in the head or the foot, neither of which show a consistently reliable pattern for being accepted/denied based on location and more largely upon luck (my latency on EU servers could be at fault). I never break the shield, except sometimes in siege defenses with presumably pre-damaged shields involved.
 
Splintert 说:
Most archers would rather carry 60 arrows than a sword and board. Not to mention I don't think Vornne would increase Archer's shield skill as much as infantry's.

It's also short, which infantry's two-handed weapons are great to use against short weapons.

Actually, I think short ranged weapons are perfect against longranged twohanders, as long as you stick as close as possible to your enemy.
 
You can't get close unless you can block at least one attack, and that doesn't stop the guy with the longer weapon from backpedaling to control the fight.
 
Splintert 说:
You can't get close unless you can block at least one attack, and that doesn't stop the guy with the longer weapon from backpedaling to control the fight.

That's what you have the shield for.

And you are always faster than a person running backwards running forward, especially since said enemy is apparently the infantry in it's
superheavy armor
 
90% of archers carry 60 arrows, though. And if you think backpedalling is running straight backwards swinging wildly, you must not duel very much.
 
Splintert 说:
You can't get close unless you can block at least one attack, and that doesn't stop the guy with the longer weapon from backpedaling to control the fight.

They cannot backpedal as fast as you can run at him, with a combination of getting in close, good blocking, and spamming a small 1h'der is useful against larger polearms and 2h'ders. For example one of my favorite weapons is a short sword foin an inclosed space you can go animal with that thing.
 
Backpedalling as a combat strategy is in no way running backwards. It is stepping forwards to swing, then stepping back to keep completely out of your enemy's weapon range.
 
My point still nullifies that, if you keep moving towards them blocking their attacks until you're in range a short, fast weapon is devastating.
 
A fast, short weapon is worthless against someone who knows how to block and use proper footwork. They'll be able to get 2 2h swings before you can turn to face them in some situations, plus your swings are more likely to glance than a 2h weapon's, even if it's blunt.
 
From what I've seen, The range of a 2h'der can get 1 swing in while backing up, before you can close the range with a smaller 1h'der. In that time in which you close them you can easily spam the left attack (in my experience that has never been glanced). And once your close to them it's a matter of skill (use of blocking, knowing when to spam, and footwork) that decides the fight. As always the fighting just comes down to skill I mean if you can chamber you can defeat a greatsword weilding knight with a dagger....
 
I find it highly amusing that of the three most involved parties in this debate, only one of them (the one who's posted the least, Fox) still plays the mod at all, and then rarely.

What has this sub forum become, a grave yard of old players with nothing better to do?
 
me play the mod? ha I think I've gotten 20 minutes active in the past 3 months and most of that was testing your maps azy :razz:
 
Azrayel 说:
I find it highly amusing that of the three most involved parties in this debate, only one of them (the one who's posted the least, Fox) still plays the mod at all, and then rarely.

What has this sub forum become, a grave yard of old players with nothing better to do?

It's about Warband's combat system.
 
Splintert 说:
Azrayel 说:
I find it highly amusing that of the three most involved parties in this debate, only one of them (the one who's posted the least, Fox) still plays the mod at all, and then rarely.

What has this sub forum become, a grave yard of old players with nothing better to do?

It's about Warband's combat system.

Just to add myself to the list of "old players with nothing better to do":

Warband's combat system is the best we have (amazing when you think how old it is now) in multipalyer medieval gaming.
Realistic? Forget it. Fun? Oh YES!

Realistic:
Arrow can go through shield.Fact.
Arrow can kill you that way.Fact.
Shield can stop arrow. Fact.
Shield can not be broken by arrow (to that point in which will not protect you from arrows or will fall apart as it does in game). Fact.

The rest is all about balancing force of bow and arrow against shield.
In other words: Stop using argument: what is and what is not realistic. Please.

Other point: For history sake, please remember that this is history. History is about time passing by and what was true in one period is not true in another. History of weapons is all about action and reaction. Attack and deffence. Better bows and arrows = better shields and armors. After Crecy and Agincourt NOBODY tried it again. Longbow would be useless against "gothic armor" because it was created for that particular reason. Chinese made silk armor against Mongols.etc.etc.etc.

FUN
Fun is all about playing, winning, loosing. There is nothing funny about dying in the game from single shoot,swing or charge UNLESS it create WOW. If killing is easy it is frustrating and boring. If it requires skills and luck factor then IT IS FUN.

Think about that  :grin:
 
Splintert 说:
You can't get close unless you can block at least one attack, and that doesn't stop the guy with the longer weapon from backpedaling to control the fight.

As one of Australia's top duellists, I think I can shed some light on this phenomenon. The truth is that 14STR weapons like the quarter staff, short spear, spear and war spear are extremely good choices for archers, engineers, master smiths, ruffians and crossbowmen against factioned footmen, on any level of armour. However, even given that you have a 1h, you can still deal with footmen as an archer/xbow in the following situations.

If they're armoured that means that their ability to backpedal you is extremely diminished, giving you more opportunities to out speed them with left swings on the area within left swing range but out of kick range on their left (your right). If they're less armoured, not only are they extremely weak to ranged and polearms, but you still have the ability to work in to this area to outspeed them. Blocking is by no means difficult in the slightest and having to block a single attack to work in to range to direct counter or work on getting around them quickly with feints is not a difficult task. If they haven't dropped their shield at this point in the melee, the opponent should be slower than you, if they have dropped their shield, you have the possibility to disengage and shift the fight elsewhere. If the opponent does anything other than fully chase you, or pick up his shield, you can get another shot off.
 
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