Splintert 说:
yedrellow 说:
This is blatantly false, for all non-board shields, the archer, with its 150 weapon proficiency is more than capable of choosing between leg shots or headshots. Using heavy armour is a hindrance for any melee against high level faction archers or xbows as soak through damage is quite high with warbows and siege xbows. Added to the above is that it slows runspeed quite a lot, meaning that archers are far more capable of kiting. Any decent archer player that finally gets in to melee range can easily kill an armoured melee player, as the run speed difference allows dominance, especially with lower str required armour destroyers like glaives or maces. A medium armoured melee player is more likely to die on the approach, and is only even by the time he closes to melee range. If you want to see how having less armour can actually be helpful, you might want to check out crpg.
What I am saying is that there's no reason not to lumber around a warbow with you, even if you act as a melee player.
Also, claiming "cavalry is the main anti-archer unit" is silly, the aforementioned archer only has to be intelligent enough to avoid bump slashes or bump lances and he's guaranteed victory. That is even assuming complete open ground, a single rock, tree or fence means that suddenly, any intelligent archer has an even greater advantage.
It's the archer/xbowman that's the jack of all trades, they beat infantry outdoors, from buildings, indoors they still have a large chance and they bring down warhorse cavalry very quickly if there's more than one of them.
cRPG runs a completely difference balancing system than Native does, it's irrelevant here. You see, that's the trade off for an infantryman. Heavy armour means he moves slower. That's his decision. The reason not to lug a warbow around is because the archer doesn't have good enough strength to use any good melee weapons.
Only the dumbest cavalry would be defeated by a single archer, there's no reason to charge full speed and miss when you can slow down and get multiple swings against him.
Of course archers beat infantry out doors!!!! That's what they're for!!! And I guarantee you, an infantry man fighting an archer of equal skill will win. He has more athletics, power strike, proficiency, and armour than an archer.
Warhorses are tough nuts to crack, it takes 15+ arrows that even 2 archers don't have time to fire when they're fighting him.
Archers get 14 strength, enough to use a glaive or warspear, both can deal with warhorses/cav/plate like it's nothing. Archers also wouldn't be firing at the horse, they'd be crossfiring the rider. Archers, like everyone else get 4 slots, slow down next to an archer and you die. I referred to crpg as it shows the difference between armour verses no armour. Having no armour is actually potentially advantageous 1v1 as it greatly increases your runspeed; this is true in all mods for the warband engine.
I often play as ruffian, which has the same powerstrike as a xbowman, 1 more than the archer, and the same strength. The weapon selection is more than capable of dealing with warhorses and plate armoured footmen. (note I think ruffian should stay at 0 shield skill). If you're lugging around armour against someone with much lower weight armour, he will be able to control the fight. Hell, ruffians even have 1 less athletics than archers/xbows, which sort of amplifies the point.
Archers if versing plated/shielded characters are able to kite and if versing medium armoured players are able to even the odds with a single arrow hit.
So:
Archer indoors verse plate shielder: Speed advantage means that archers can control fight and win
Archer outdoors open ground verse plate shielder: Indefinite kiting, shielder dies
Archer outdoors open verse medium armour shielder: Speed becomes same due to shield, arrow hit likely due to low coverage, melee becomes even due to even hitpoints
Archer indoors against medium shielder: Only case where shielder has advantage,
Sieges: Attack or defense, no reason for having any dead weight non-archers/xbows
Archer open ground against cav: plenty of 14 str weapons to deal with it. Any trees/fences/walls can nullify cav entirely
Archers open ground, multiple verse multiple inf/cav. Cav gets nullified by terrain, archers spread out and crossfire inf.
Archers open ground verse massed cavalry: 14 str polearms deals with it.
Archers confined areas, massed cavalry: archers win
Archers massed verse combined balanced force of archers/inf/cav in plains: archers win due to volume of fire/ 14 str polearms/crossfire.
This is a very boring dynamic, footmen and sergeants are just dead weight compared to an xbow/archer.
Archers/xbow, there is no point for anything else.