

yedrellow 说:This is utterly needed, archers destroy infantry at the moment due to the combination of low athletics and low shield coverage. Increasing the shield coverage through shield skill would go a long way to allowing melee to survive against ranged.
Banned
yedrellow 说:This is utterly needed, archers destroy infantry at the moment due to the combination of low athletics and low shield coverage. Increasing the shield coverage through shield skill would go a long way to allowing melee to survive against ranged.

Splintert 说:I've never had a problem with my shield breaking too fast or getting shot over it. And I can almost guarantee that I know what the real problem is, seeing as I am a decent melee fighter and used to run a persistent faction of mercenary archers back in the day.
You have to point your shield at the archer, not at the ground/away from the archer. When people stare down at the ground to see over their character, they get shot in the face. End of story.
yedrellow 说:Look, if you actually played native you'd already know that the natural advantage already extends to the archers. Crossfiring is already quite easy, however, given the combination of150 weapon proficiency for the archer class, high powerdraw and low athletics, the advantage is automatically going to lie with the archers. When taleworlds was balancing multiplayer warband, they realised that shield skill was important, and gave the infantry classes an appropriate amount of it.
Next time you play this game, try to actually see what two competent native archers can do to an entire attack of any number of shielded players.
Yes we know about shield coverage; otherwise we wouldn't be talking about shield skill, would we?
The lower resistance due to lower shield skill also means that crossbow bolts penetrate through shields a ridiculous percentage of the time.
Finally, it is irrelevant that infantry have slightly higher athletics than archers, the point is that athletics is very very low in this mod. So if an archer is 20 metres away, then it's going to take an extremely long time to cover that distance.
There is literally no reason not to have a faction of pure warbow wielding archers.
A slightly larger shield hit box is not some ridiculous advantage: footmen can already block arrows with shields but couldn't deal any damage at range either way, so would not be changed to have an advantage, only a lesser disadvantage.Splintert 说:It would be ridiculous if someone who cannot attack back would have an advantage in ranged combat.
Splintert 说:yedrellow 说:Look, if you actually played native you'd already know that the natural advantage already extends to the archers. Crossfiring is already quite easy, however, given the combination of150 weapon proficiency for the archer class, high powerdraw and low athletics, the advantage is automatically going to lie with the archers. When taleworlds was balancing multiplayer warband, they realised that shield skill was important, and gave the infantry classes an appropriate amount of it.
Next time you play this game, try to actually see what two competent native archers can do to an entire attack of any number of shielded players.
Yes we know about shield coverage; otherwise we wouldn't be talking about shield skill, would we?
The lower resistance due to lower shield skill also means that crossbow bolts penetrate through shields a ridiculous percentage of the time.
Finally, it is irrelevant that infantry have slightly higher athletics than archers, the point is that athletics is very very low in this mod. So if an archer is 20 metres away, then it's going to take an extremely long time to cover that distance.
There is literally no reason not to have a faction of pure warbow wielding archers.
The advantage should lie with the archer so long as he is not in melee range. It would be ridiculous if someone who cannot attack back would have an advantage in ranged combat. Archery is deadly, of course. It's hard to stop 2 archers who know how to fight. That's the point. Besides, in PW it's better to send 2 sword-cavalry after 1 archer than walk towards them on foot depending on the situation. The archer at most could dismount one, which leaves him on the ground and the other to move in for the kill.

if a kingdom when all bow men they will lose. they mite kill some guys but if they get in a melee there toast. if archers can not kill a man with a shield why have them.yedrellow 说:Splintert 说:yedrellow 说:Look, if you actually played native you'd already know that the natural advantage already extends to the archers. Crossfiring is already quite easy, however, given the combination of150 weapon proficiency for the archer class, high powerdraw and low athletics, the advantage is automatically going to lie with the archers. When taleworlds was balancing multiplayer warband, they realised that shield skill was important, and gave the infantry classes an appropriate amount of it.
Next time you play this game, try to actually see what two competent native archers can do to an entire attack of any number of shielded players.
Yes we know about shield coverage; otherwise we wouldn't be talking about shield skill, would we?
The lower resistance due to lower shield skill also means that crossbow bolts penetrate through shields a ridiculous percentage of the time.
Finally, it is irrelevant that infantry have slightly higher athletics than archers, the point is that athletics is very very low in this mod. So if an archer is 20 metres away, then it's going to take an extremely long time to cover that distance.
There is literally no reason not to have a faction of pure warbow wielding archers.
The advantage should lie with the archer so long as he is not in melee range. It would be ridiculous if someone who cannot attack back would have an advantage in ranged combat. Archery is deadly, of course. It's hard to stop 2 archers who know how to fight. That's the point. Besides, in PW it's better to send 2 sword-cavalry after 1 archer than walk towards them on foot depending on the situation. The archer at most could dismount one, which leaves him on the ground and the other to move in for the kill.
The issue is that any competent native player can melee relatively well even with the reduced powerstrike, so there's very little to stop entire factions from going archer or xbow, especially if they have access to warbows. Sure, a sergeant or other 15str melee technically has the advantage melee 1v1, but battles aren't 1v1, and archers/xbows aren't hopeless at melee. Sword cav might be able to deal with a single archer, if they aren't using a spear, but when there's more than one archer, even armoured horsemen will die.
Scrimming in native is already determined by ranged, there is no reason to exasperate the situation by making infantry even less powerful.

Splintert 说:Disregarding individual player skill,
If you place one archer versus one swordsman in open ground the swordsman will win.
If you place one archer versus one swordsman where the archer defends a fortress, the archer will win.
If you place one archer versus one swordsman where the swordsman defends a fortress, the swordsman will win.
If you place 2 archers versus 1 swordsman on open ground, the archers win.
If you place 2 swordsmen versus 1 archer who is defending a fortress, the swordsmen will win (unless they are stupid)
Seems pretty balanced to me.

Splintert 说:The entire point of balancing the game is using a level playing field. Taking out all variations in player skill is the only way to show something is balanced. An experienced archer will always beat a bad infantryman, and an experienced infantryman will always beat a bad archer.
Splintert 说:Disregarding individual player skill,
If you place one archer versus one swordsman in open ground the swordsman will win.
If you place one archer versus one swordsman where the archer defends a fortress, the archer will win.
If you place one archer versus one swordsman where the swordsman defends a fortress, the swordsman will win.
If you place 2 archers versus 1 swordsman on open ground, the archers win.
If you place 2 swordsmen versus 1 archer who is defending a fortress, the swordsmen will win (unless they are stupid)
Seems pretty balanced to me.
galonthier900 说:Splintert 说:The entire point of balancing the game is using a level playing field. Taking out all variations in player skill is the only way to show something is balanced. An experienced archer will always beat a bad infantryman, and an experienced infantryman will always beat a bad archer.
Yet an experieced archer can kill an experienced infantryman, did you not here me say medium-high skill level? i didnt say i knew people who could take down 3 crappy people. Even a mediocre archer that takes on a mediocre infantryman can almost or completely destroy the infantrymans shield before he gets to him which gets rid of a huge bonus of not having to manual block (Which is probably the reason newer players go for shields anyway.
Splintert 说:Disregarding individual player skill,
If you place one archer versus one swordsman in open ground the swordsman will win.
If you place one archer versus one swordsman where the archer defends a fortress, the archer will win.
If you place one archer versus one swordsman where the swordsman defends a fortress, the swordsman will win.
If you place 2 archers versus 1 swordsman on open ground, the archers win.
If you place 2 swordsmen versus 1 archer who is defending a fortress, the swordsmen will win (unless they are stupid)
Seems pretty balanced to me.