hi guys, i recently added some giants to my mod using the awesome tutorial by cdvader:
and i have a few questions regarding the module system.
for some reason, my compiler throws an error when i give a troop an attribute of higher than 30 (and i want my giants to have higher than 30 strength) does anyone know how to fix this/work around
the amount of damage required to disrupt someones attack is preset, but i was wondering if it is possible to change it for one troop type? (eg my giants) , i ask this because the giants are so big, they git hit a lot, and their attacks are always disrupted, i want to make them only stop attacking when dealt a large amount of damage.
thanks guys,
Wookie
and i have a few questions regarding the module system.
for some reason, my compiler throws an error when i give a troop an attribute of higher than 30 (and i want my giants to have higher than 30 strength) does anyone know how to fix this/work around
the amount of damage required to disrupt someones attack is preset, but i was wondering if it is possible to change it for one troop type? (eg my giants) , i ask this because the giants are so big, they git hit a lot, and their attacks are always disrupted, i want to make them only stop attacking when dealt a large amount of damage.
thanks guys,
Wookie