Hey everyone. I'm a console peasant that's really excited for Mount and Blade: Warband's release later this month. While I'm definitely buying the game anyway (so no sugarcoating please), I wanted to go in with realistic expectations and don't want to accidentally mislead others that I may try to convince to get the game too.
I have two questions about the game. They're both complex/multiple parts so feel free to answer one or both as little or much as you please. I appreciate all help. Thanks.
Question 1: I saw a video of the beginning of the game. My question is, how much do these decisions effect the game in the beginning and onward? Are these choices mostly difficulty modifiers and for choosing starting skills/stats, or can I expect some distinct storylines and/or perks to picking certain social classes/professions.
Examples: Is there any incentive to pick a peasant over a nobleman, aside from added challenge (which I'll enjoy regardless)?
Would a nobleman simply have better renown/fame gain than a peasant? Or would they have different stories or perks?
Question 2: While I know building an army is a key aspect of that game that I greatly look forward to, is non-combat related characters viable and fun? Is there enough depth and playability as a pure merchant or a good sense of progression rising up the ranks in court? Or are they more of a side task- do generic quests/tasks to gain renown to one day become a nobleman, jarl, King, etc?
Bonus question: I've seen people put 1,000+ hours into this game. What sort of characters/playthroughs have people developed to play so long? Keep in mind consoles likely won't have mod support and I don't know what, if any, expansions we may get and what patch version.
I have two questions about the game. They're both complex/multiple parts so feel free to answer one or both as little or much as you please. I appreciate all help. Thanks.
Question 1: I saw a video of the beginning of the game. My question is, how much do these decisions effect the game in the beginning and onward? Are these choices mostly difficulty modifiers and for choosing starting skills/stats, or can I expect some distinct storylines and/or perks to picking certain social classes/professions.
Examples: Is there any incentive to pick a peasant over a nobleman, aside from added challenge (which I'll enjoy regardless)?
Would a nobleman simply have better renown/fame gain than a peasant? Or would they have different stories or perks?
Question 2: While I know building an army is a key aspect of that game that I greatly look forward to, is non-combat related characters viable and fun? Is there enough depth and playability as a pure merchant or a good sense of progression rising up the ranks in court? Or are they more of a side task- do generic quests/tasks to gain renown to one day become a nobleman, jarl, King, etc?
Bonus question: I've seen people put 1,000+ hours into this game. What sort of characters/playthroughs have people developed to play so long? Keep in mind consoles likely won't have mod support and I don't know what, if any, expansions we may get and what patch version.






