Getting tired of kings hoarding fiefs without punishment.

正在查看此主题的用户

xdj1nn

Knight at Arms
gotta say that it's very annoying... In warband that behavior would make the kingdom crumble over-time, in Bannerlord they are free to do it without any kind of penalty.
 
Stand on your own two feet and then bring in all the lords of positive character.
 
this is likely an EA limitation, as the kingdom management is still lacking features and hasn't had a balance pass.
 
True, guess we'll have to wait for rebellions & civil war features
rebellions, civil war, but most importantly, something meaningful to do at late game. I've played the game blindly the past few days, not knowing what was missing and what wasn't. Unsurprisingly (to me at least) the game's still bare-bones, none of the systems are fully integrated, kingdom management isn't, so you can't really be a ruler, there are no internal politics active, so you can't really play a noble vassal (what's worse is that both policies and perks that govern influence are glitched, so in 2 saves I've ended up losing 2 influence per day with no way of countering it), the main quests are unfinished, so you can't really save your family. That leads to only way single way to play it, and that'd be stay in early-mid game either as a trader or as a mercenary.

And as I've said, rulers are currently hoarding stuff non-stop, and the voting system is quite unbalanced atm, so you end up with no fiefs more often than not. So I've wanted to see how the fief management worked, was forced to go through the quest and found my own kingdom, because otherwise I'd have no fief, after doing so the game became dull, because it takes too long to level up that far, and by that point the lords defecting become more common than air, consequently even if you do have a elite army to siege stuff, you'll never be able to enter the siege due to Zerg Rushing, I've literally won 15 battles at some point, gave up on the siege because had too many wounded troops and there was yet another zerg rush coming towards me... FIFTEEN BATTLES.

After a while I've started exploiting the AI weaknesses (which unsurprisingly are the same as in Warband), so i've managed to siege and take a town, immediatly parleyed with the counter-besieging army, bought peace for 50k gold, kept the town. Then I've thought "okay, let's play this as if it were un-modded warband" (as in Warband I'd use this "peace treaty" trick a lot, so I've thought other dumb tricks would still work here), proceeded to sway the lord with which I've had the most relations, succeeded, only to find out that they give up their fiefs on joining you, and I was like "wtf?", gave up on playing after that point.

Even leveling to fully explore the perks and mechanics is next to impossible, because it demands me patience of which I do not have. Too grindy I'd say, I'd preffer to be able to speed up XP gain, or even reduce XP required for leveling (so with bonus focus points and attributes I could try Jack All Trades to see how things tick, no can do.)
 
最后编辑:
There are no meaningful internal politics. Look at minor factions for example, they don't even... do anything. Clan interactions are pretty meaningless too. Its not like I can meaningfully get involved in rivalries or support one clan taking more power.
We just have to wait & assume TW will implement all this, since it'd be just absurd if they didn't.
 
This is a major issue that can still be hot-fixed by the devs without having to implement all the civil war mechanics being discussed here. Leaving aside who comes up or doesn't get elected for voting to get the fief, which is another matter entirely, my King has been getting, without a fault, every single fief we capture. Every single one. He does not care about majority vote, he does not care about me having 100 relations with his clan, he cares about nothing. He simply has 15k influence to spend overriding the decisions of the council, and has no shame in just overriding every single one to give himself every fief. And nothing is stopping him.

He even has the 'Generous' character trait, for crying out loud! Caladog, stop taking every fief!

Overriding a decision of the council should cost a lot more influence than it does, or Kings should lose a ton of relations for overriding a decision to give the fief to themselves (or maybe even lose a ton of relations for overriding any decision, but gain relations with the guy he's overriding in favor of). And more importantly, the King AI should care a lot more about the relations he has with his vassals.

Or, hell, just put a bloody cooldown on how often he can override votes. Or 'soft' cooldown by making the influence necessary to spend (and the relationship loss) increase with every decision he overrides, going back to normal slowly with every vote he does not override.

IDK. -SOMETHING- to stop kings with infinite influence from just lol taking all the fiefs.
 
There are no meaningful internal politics. Look at minor factions for example, they don't even... do anything.
Minor factions baffle me, they have no purpose and only seem to be in the early game. In the mid and late game they get destroyed so often that they become easy prey for looters. They are in my opinion a totally wasted and poorly fleshed out assest that at this stage bring nothing to the experience
 
I am going to play Bannerpage for awhile, I suggest doing the same. There's nothing to do in this EA, it's too bare bones.
 
i never had this problem in 8 different campaigns actually i get fiefs out of no where
but ya interactions means nothing and king over rule should come with a hefty punishment
idk why we can level skills that are 100% not working
 
i never had this problem in 8 different campaigns actually i get fiefs out of no where
but ya interactions means nothing and king over rule should come with a hefty punishment
idk why we can level skills that are 100% not working

Something is wrong either with your saves, or with the way you play the game. Literally everyone is noticing this pattern, and it's happening due to lack of diplomacy in the game. Kings (AI kings) rack up to 1 million Influence easily, so they spam overrule to gain stuff for themselves.

This is a major issue that can still be hot-fixed by the devs without having to implement all the civil war mechanics being discussed here. Leaving aside who comes up or doesn't get elected for voting to get the fief, which is another matter entirely, my King has been getting, without a fault, every single fief we capture. Every single one. He does not care about majority vote, he does not care about me having 100 relations with his clan, he cares about nothing. He simply has 15k influence to spend overriding the decisions of the council, and has no shame in just overriding every single one to give himself every fief. And nothing is stopping him.

He even has the 'Generous' character trait, for crying out loud! Caladog, stop taking every fief!

Overriding a decision of the council should cost a lot more influence than it does, or Kings should lose a ton of relations for overriding a decision to give the fief to themselves (or maybe even lose a ton of relations for overriding any decision, but gain relations with the guy he's overriding in favor of). And more importantly, the King AI should care a lot more about the relations he has with his vassals.

Or, hell, just put a bloody cooldown on how often he can override votes. Or 'soft' cooldown by making the influence necessary to spend (and the relationship loss) increase with every decision he overrides, going back to normal slowly with every vote he does not override.

IDK. -SOMETHING- to stop kings with infinite influence from just lol taking all the fiefs.

Kudos, I think your temporary solutions could work
 
Minor factions are mercenaries, they hire themselves out to each of the nations and fight in their wars. You can also hire them when you are the leader of a country. Not sure what you expect from minor factions or what taleworlds plans to do with them, but mostly they seem like they are just mercenaries. Maybe later there will be some quests around them.
 
Minor factions are mercenaries, they hire themselves out to each of the nations and fight in their wars. You can also hire them when you are the leader of a country. Not sure what you expect from minor factions or what taleworlds plans to do with them, but mostly they seem like they are just mercenaries. Maybe later there will be some quests around them.
I believe so, if you pay attention, there are unavailable cultures listed in the encyclopedia, one of those is Nord, which I believe is one of those minor factions. It'd be cool to adopt their culture and create the Nord Kingdom, for instance, or help them found it, idk haha
 
Is this behavior because of later patches? I have a saved game I've been playing since build 1.0.6, currently updated to latest main branch. Caladog, in my playthrough, gave my character nearly half of Vlandia, 3 vlandian towns and 8 vlandian castles surrounding those towns while she was still a fairly new vassal. At the moment, anytime a new vassal joins Battania, Caladog gives that new guy the latest town/castle we capture so he's not hoarding anything anymore. However, I remember him taking nearly all of western empire to himself, but since then (currently fighting Sturgia and Aserai), everytime a vote comes up, it's a new lord I haven't seen yet that gets a new castle.
 
I believe so, if you pay attention, there are unavailable cultures listed in the encyclopedia, one of those is Nord, which I believe is one of those minor factions. It'd be cool to adopt their culture and create the Nord Kingdom, for instance, or help them found it, idk haha
i think its random lords either become jerks or just super noice
like srsly i get lands without even being in an army or voting...
 
Is this behavior because of later patches? I have a saved game I've been playing since build 1.0.6, currently updated to latest main branch. Caladog, in my playthrough, gave my character nearly half of Vlandia, 3 vlandian towns and 8 vlandian castles surrounding those towns while she was still a fairly new vassal. At the moment, anytime a new vassal joins Battania, Caladog gives that new guy the latest town/castle we capture so he's not hoarding anything anymore. However, I remember him taking nearly all of western empire to himself, but since then (currently fighting Sturgia and Aserai), everytime a vote comes up, it's a new lord I haven't seen yet that gets a new castle.

Same here. Latest Beta, Derthert does the same to the new lords mostly I convinced to join us. But strange thing is every war I conquered two or three places but never was a voting candidate myself. I hold three castles and a town, but Vlandia is vast you know.
 
后退
顶部 底部