Daedelus_McGee
Sergeant at Arms
It would be nice if you could build companions up in your organization and then arrange for them to get married to key families. Historically, powerful families protect themselves by marrying into up and coming power players.
I am wildly open as to how to implement this in the mod, but I see it as a key advantage of large numbers of companions. Also, companions should be sources of new companions, especially their married kin. For the immediate future, figuring out how to get those folks to operate in your interest consistently should be the effort. Later we can figure out the vile mechanics of calculated betrayal.
Some of this depends on more complexity in characters, which the limitations of the character building system mitigates against. For instance: "You have one development point, you can spend it on your strength, intelligence, or ephemeral values that occasionally matter in obscure quests." It would probably be confusing for your character to have a "Character" trait that defined his moral standing, but in a lot of ways that is needed.
I am wildly open as to how to implement this in the mod, but I see it as a key advantage of large numbers of companions. Also, companions should be sources of new companions, especially their married kin. For the immediate future, figuring out how to get those folks to operate in your interest consistently should be the effort. Later we can figure out the vile mechanics of calculated betrayal.
Some of this depends on more complexity in characters, which the limitations of the character building system mitigates against. For instance: "You have one development point, you can spend it on your strength, intelligence, or ephemeral values that occasionally matter in obscure quests." It would probably be confusing for your character to have a "Character" trait that defined his moral standing, but in a lot of ways that is needed.