JoshRose
Regular

I'm sure many of us have considered this. I just want to gather a bit of information to find out what is possible with the current mod tools.
Getting some sort of castle layout is fairly easy I suppose. Using the module system and edit mode, we can construct them without any huge problems.
One of the biggest issues is AI. I don't think there are any tools avaliable to manipulate the AI. One work around is to have enemy archers aligned on towers or walls, and putting a barrier behind them so they cannot fall. This way, they would remain at their positions, and they will shoot down at enemies. The only problem is that swordsman or mounted riders would not be able to attack them. They would just run into the wall below, and be easy targets. I doubt anyone except the player would be able to scale the walls and kill the archers. Unless you lumped about 10 sets of stairs together to make a giant slope... but that would still be pretty buggy.
I also wonder if simply modifying a screen, and adding battlements to it will work correctly because troops AI might rely on the terrain code, and I don't think they take any objects into consideration, other than hills/water/etc. Actually, I don't even know if they consider those. They might just wander around toward enemies without any knowledge of the terrain. If that's the case, getting them to go through an open portcullis or draw bridge would be pretty impossible without some way of creating a waypoint system, or creating a structure of walls to automatically guide them through the openings.
If anyone has any thoughts, please share. It would be amazing if we could get some sort of seiges going, even if they are a bit lacking initially.
Getting some sort of castle layout is fairly easy I suppose. Using the module system and edit mode, we can construct them without any huge problems.
One of the biggest issues is AI. I don't think there are any tools avaliable to manipulate the AI. One work around is to have enemy archers aligned on towers or walls, and putting a barrier behind them so they cannot fall. This way, they would remain at their positions, and they will shoot down at enemies. The only problem is that swordsman or mounted riders would not be able to attack them. They would just run into the wall below, and be easy targets. I doubt anyone except the player would be able to scale the walls and kill the archers. Unless you lumped about 10 sets of stairs together to make a giant slope... but that would still be pretty buggy.
I also wonder if simply modifying a screen, and adding battlements to it will work correctly because troops AI might rely on the terrain code, and I don't think they take any objects into consideration, other than hills/water/etc. Actually, I don't even know if they consider those. They might just wander around toward enemies without any knowledge of the terrain. If that's the case, getting them to go through an open portcullis or draw bridge would be pretty impossible without some way of creating a waypoint system, or creating a structure of walls to automatically guide them through the openings.
If anyone has any thoughts, please share. It would be amazing if we could get some sort of seiges going, even if they are a bit lacking initially.