Get rid of clan queues in Captain Mode.... it's seriously ruining the entire game.

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There are a ton of posts about this already. This is not one of those long-winded we want a million new things implemented type of posts. I just want the one thing that would actually make Captain Mode a lot more enjoyable for 90% of the playerbase and that is not allowing people to join it as a clan, against a team of players that are randomly assembled from the pool. We either need to end it being a possibility at all, and save grouping as a clan for the Clan Matches tab that already exists, or create a separate queue for players who like to join as a group where they HAVE to be matched with another group before random players are assigned to each team. This is one of the simplest things that could possibly be implemented, and it would do wonders for the online community if experienced players are not allowed to gang up on inexperienced people who have just purchased the game, making their experience entirely unenjoyable.
 
I've gone ahead and moved the thread to the multiplayer section to make it easier for our multiplayer team to take a look at and listen to your feedback.

But just as a short explanation of how it works -- The matchmaking system tries to find a suitable match for everyone queuing. So if you queue as a premade, it will try to match you against another premade, and following that it will look for smaller and smaller parties until eventually filling the match with solo players. Unfortunately, this does mean that sometimes you will be matched against a full premade depending on how many players are waiting in the queue and how long they have been waiting there.
 
Until/If player base goes back up, clans should que in 2 groups of 3 for more fair games imo. Pub stomping is scaring off what few players there are left.
 
There is matchmaking in the game it's just the game is dead and not enough players play it to allow it to work properly.
 
I've gone ahead and moved the thread to the multiplayer section to make it easier for our multiplayer team to take a look at and listen to your feedback.

But just as a short explanation of how it works -- The matchmaking system tries to find a suitable match for everyone queuing. So if you queue as a premade, it will try to match you against another premade, and following that it will look for smaller and smaller parties until eventually filling the match with solo players. Unfortunately, this does mean that sometimes you will be matched against a full premade depending on how many players are waiting in the queue and how long they have been waiting there.
I don't think your current approach has been working for a very long time. An idea would be removing matchmaking and putting those game modes on to the custom server list. That way everyone can see how many people are actually trying to play skirm or captain without the guessing game of waiting in queue for outrageous lengths of time. We could then choose our own teams seeing as how the matchmaking even with no stacks has never been able to do a reasonable job.

If on full release TW feels they have appropriately fixed matchmaking and has enough players for it to work then give it another go. It is only hurting the experience as is though.
 
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