jik said:
the alpha channel will range from white (show the full image under it) to grey (semi-transparent) to black (fully see through/transparent)
If only it was as simple as in 3dsMax, where you could simply apply an opacity map to a texture...
Firing up MnB now.
Alright, that didn't work. Here's a link to the image gallery (one showing it doesn't work, 2 others displaying the DDS save options):
http://img139.imageshack.us/gal.php?g=adobe1.jpg
So, what options do I need enabled to get it working?