ijzzBloc
Squire
Hey,
I tried adding a new item into a copy of native mod folder. However i get stuck on launch up. It give me an error called: get_object_failed for texture: Helmets_Norman_Yellow.dds
Now i suspect this has something to do that the game cant find the texture.
However i am sure the BRF file's are all fine and dandy.
I have 3 BRF file's in my resource folder:
Norman_Knights_Items
Norman_Knights_Materials
Norman_Knights_Textures
In the Items BRF file i have a mesh called:
Helmets_Norman_Yellow and it is assigned to the material: Helmets_Norman_Yellow and the material is diffused with: Helmets_Norman_Yellow.dds
In the mod's Texture map there is a .dds file located called: Helmets_Norman_Yellow.dds
In the Materials BRF file i have a material called: Helmets_Norman_Yellow
And in the Textures BRF file i have a texture called: Helmets_Norman_Yellow.dds
I checked the Mesh, Material and texture for any blank field or if its assigned to the wrong texture/material.
It is all correct. The mesh shows up with the correct texture in the BRF editor. But when i start my mod i get the get object failed for texture error during the INI scan process. And yes i set the module.ini to load all 3 BRF file's.
Does anyone of you have a possible solution to this problem i tried anything i could think off.
Regards,
ijzzBloc
I tried adding a new item into a copy of native mod folder. However i get stuck on launch up. It give me an error called: get_object_failed for texture: Helmets_Norman_Yellow.dds
Now i suspect this has something to do that the game cant find the texture.
However i am sure the BRF file's are all fine and dandy.
I have 3 BRF file's in my resource folder:
Norman_Knights_Items
Norman_Knights_Materials
Norman_Knights_Textures
In the Items BRF file i have a mesh called:
Helmets_Norman_Yellow and it is assigned to the material: Helmets_Norman_Yellow and the material is diffused with: Helmets_Norman_Yellow.dds
In the mod's Texture map there is a .dds file located called: Helmets_Norman_Yellow.dds
In the Materials BRF file i have a material called: Helmets_Norman_Yellow
And in the Textures BRF file i have a texture called: Helmets_Norman_Yellow.dds
I checked the Mesh, Material and texture for any blank field or if its assigned to the wrong texture/material.
It is all correct. The mesh shows up with the correct texture in the BRF editor. But when i start my mod i get the get object failed for texture error during the INI scan process. And yes i set the module.ini to load all 3 BRF file's.
Does anyone of you have a possible solution to this problem i tried anything i could think off.
Regards,
ijzzBloc