Geroia and Harlaushia

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Sanzo84

Sergeant at Arms
I'd like to suggest adding Geroia and Harlaushia, the two cities (I presume) that were mentioned by Marnid, to the world map (as of 0.892). These two cities would act as neutral "Free Cities" like Zendar that would act as a neutral safe zone for Player parties. I suggest that one would be positioned near where the old Inn was (forgot its name already) and the other would be where the old Salt Mine was (the Salt Mine WAS in Native, wasn't it?). The starting point for new players would be either of the three cities which would be determined randomly, thus players won't always start at a stone's throw from Zendar. As a last point, might I suggest that the leaders of these two cities be Count Hareck and Count Ramun. That way Hareck in Zendar would be renamed Count Arrasies and his dialog would be rewritten slightly and nameless Slave Traders would be present at Harlaushia and Geroia, but not elsewhere (the other factions aren't too keen on slaves... they'd rather recruit prisoners of war to fill in the ranks ! :smile:).
 
In the roleplaymy characters are always Geroian. Hell, I commanded the Geroian army on a ransacking of Calradia (failed though  :cry: )

As such, I really like this idea. I want to be a death seeking mad man!

Plus they were always portrayed in Black Armour. Be nice replacement for the Dark Hunters.
 
Maybe each should have one unique unit (to set them apart; armour is great, but archers aren't going to run around in black plate... :razz:)

Perhaps one could have a cavalry unit, one could have an infantry unit and yep; you guessed it; the last could have an archer unit.

Maybe we could have the following:

- For cavalry: Zendarian Cavaliers
- For infantry: Geroian Warriors
- For archers: Harlaushian Deadeyes or Bowmen/women

Apart from that you could just base their troops on the troops from whatever faction you want and then just change the names so that it says Geroian or Zendarian. :wink:
 
The_Ignorant_Knight 说:
Maybe each should have one unique unit (to set them apart; armour is great, but archers aren't going to run around in black plate... :razz:)

Perhaps one could have a cavalry unit, one could have an infantry unit and yep; you guessed it; the last could have an archer unit.

Maybe we could have the following:

- For cavalry: Zendarian Cavaliers
- For infantry: Geroian Warriors
- For archers: Harlaushian Deadeyes or Bowmen/women

Apart from that you could just base their troops on the troops from whatever faction you want and then just change the names so that it says Geroian or Zendarian. :wink:

To put it simple, genius. Thats all i am going to say for now.
 
I am so confused why this seems
to be getting so much support.
As it is, there seem to be too
many different factions, all
at war. I'd rather see the
whole war situation take a
more fluid nature, so that
alliances aren't fixed and
permanent. Certain predilections
for such - but nothing which couldn't
change, possibly influenced by player
actions.

The map is cluttered enough.
 
calandale 说:
I am so confused why this seems
to be getting so much support.
As it is, there seem to be too
many different factions, all
at war. I'd rather see the
whole war situation take a
more fluid nature, so that
alliances aren't fixed and
permanent. Certain predilections
for such - but nothing which couldn't
change, possibly influenced by player
actions.

The map is cluttered enough.

The map is well populated yes but not cluttered, but that is good. It gives a player plenty to do and 2 more cities isn't that much anyway. Also these r a good addition due to the neutrality they would possess like Zendar.
 
A neutrality which makes little sense, IMO.
I'd advocate removing zendar, or making it
some sort of especially tough nut/prize in
the overall wars.
 
All the factions at war (partially) because they want zendar, is that sorta what u mean? if thats what u mean i think its actually a pretty interesting idea.
 
Zendar could possibly be a major port, which equals money, and there is fishing, and the land around Zendar, so it would be a good money maker, plus, for some nations, it would make a good staging area. Sounds like a good idea too.
 
But then again, you could just make the two new neutral cities have some kind of strategic importance as well.

Why can't they just be neutral without a reason, though? They can be like a bunch of mini-Switzerlands. Just trading cities, open markets, all that crap.
 
Sanzo84 说:
The starting point for new players would be either of the three cities which would be determined randomly, thus players won't always start at a stone's throw from Zendar.

I really like this Idea, it would add a little more interest when you start a new game because your at the other end of the map, I find that i am least motivated to play M&B after just restarting the game. Might I suggest different starting quests in each of the new towns, so zendar has killing pirates and the others could have something like capturing bandits or rescueing captured townsfolk from bandit partys. A little tweaking of the map enemies will be needed as river pirates are in small easy bands whilst mountain bandits are in larger groups and on horseback even at the start.
 
Harlaushia and Geroia should be two massive empires which are ostensibly at peace, but each seeks to gain influence in Calradia, while undermining the influence of the other.  A bit like Warsaw Pact and NATO meddling in Africa in the '70s and '80s, sponsoring lots of little client-states while paying lip service to peace and goodwill.

If the player joins a faction then attacks either of these juggernauts, his faction will find itself invaded by war parties numbering 500+ from the empire in question.

So don't.

Either that, or read the Role-Play and re-create our ideas of Geroia and Harlaushia!

Dammit!
 
Thanks for supporting the idea, guys. Now we'll see if Armagan et al agrees and decide to implement it in the game!  :mrgreen: The main reason why I think Harlaushia and Geroia should be placed on the map is because I get tired of dragging around POWs from Jelkala to Zendar, slowing down my party. If the two proposed neutral cities are implemented, we wouldn't have to drag them all the way north to Zendar. That and to provide additional neutral havens for players who want to play as marauding raiders, terrorizing the Five Kingdoms of Calradia.

Sorry to say, but I disagree with Zendar, Harlaushia and Geroia being additional factions. Five is enough, I think, more would be a tad chaotic. I was thinking having the three trade cities form a sort of League that has little political influence in Calradia and exist only to be neutral city-states. That is, no one would declare war on them as long as they supply trade goods for all. But then, this is all up to Taleworlds if they want to implement it or not.
 
Amman de Stazia 说:
Harlaushia and Geroia should be two massive empires which are ostensibly at peace, but each seeks to gain influence in Calradia, while undermining the influence of the other.  A bit like Warsaw Pact and NATO meddling in Africa in the '70s and '80s, sponsoring lots of little client-states while paying lip service to peace and goodwill.

If the player joins a faction then attacks either of these juggernauts, his faction will find itself invaded by war parties numbering 500+ from the empire in question.

So don't.

Either that, or read the Role-Play and re-create our ideas of Geroia and Harlaushia!

Dammit!

Recreate our ideas? What.

Buggered over repeatedly, damn hard to put down, but lose because they are the bad guys?

Maybe there should be one town belonging to each of these places that have a huge garrison?
 
Lt. of the tower 说:
All the factions at war (partially) because they want zendar, is that sorta what u mean? if thats what u mean i think its actually a pretty interesting idea.

Yeah. Tossed up a thread for THAT specifically,
without looking back here.

I'm essentially against adding more cities, as the map
seems big and crowded enough. Zendar's particular
slave mentality kinda fits in with the great merchant
city idea though.
 
calandale 说:
Lt. of the tower 说:
All the factions at war (partially) because they want zendar, is that sorta what u mean? if thats what u mean i think its actually a pretty interesting idea.

Yeah. Tossed up a thread for THAT specifically,
without looking back here.

I'm essentially against adding more cities, as the map
seems big and crowded enough. Zendar's particular
slave mentality kinda fits in with the great merchant
city idea though.

Sweet, i getcha. I understand why u wouldn't want more cities and i agree the map is fairly packed.
 
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