In Progress Generous trait lost shortly after leaving training grounds in a new campaign

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Version number
1.5.9
Branch
Main
Modded/unmodded
No, I didn't use any mods.
Summary: If you choose "treated people well" during character creation, you start with the Generous trait. However, if you don't skip the tutorial, as soon as you leave the training field for the first time and start travelling to the nearest settlement to buy food, the Generous trait is removed. Several prior campaigns (this bug has been around for many versions) have demonstrated that it then takes hundreds of game-days to get Generous back, even when consistently keeping 8 or 9 food types stocked.

So, there seem to be two issues here: firstly, that all new characters are forced to take a 'tick' of Starving with no way to avoid it (except to skip the tutorial, along with the part of the story tied to it); and secondly, that a single tick of Starving evidently makes the progress bar for having Generous go from 100% to 0%, if you started the campaign with Generous.

How to Reproduce: start a new campaign, choose "treated people well" during character creation; leave the training field, and travel for several seconds. Before you can get even halfway to the nearest settlement, the Generous trait will be lost.

Have you used cheats and if so which: no
 
Last edited:

uçanbiblo

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Community Support
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Hello, i have forwarded the issue to the QA team. Thank you for reporting it in and for your time.
 
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