Thank for a great mod i have played it sines the start. i love the new Feudal lance system think it a big improvement on recruiting and game play
I do have some suggestions i think will make it even better
Balancing
1.Re balancing of armoured mount - increase the damage with speed bonus and increase the armor on armoured mounts
ATM its not possible to change peasants or archers with a heavy mounted charge, the mounts get killed 8/10 times, suggest increase the speed bonus modifier,so if standing still or not changing it will sty the same. that i think will give the mod a extra level of dept when playing meaning you can now use follow on you cavalry and run them true the enemy line if you have heavy armoured Mounts they will come out on the other side 2/8 times if its not armoured 8/10 like it is now
2. increase the damage on spear and other weapons meant or that can stop armoured mount maybe possible with speed modifier so it don't interfere with current balances on foot units , meaning that it now make a different when and on what we charged our knights at, ATM the armoured mount get stopped and killed by the archers knife's, it will now also make sens protect the archers with spear foot unit or crossbow men
internal changes
3. separate out armour as a own stat as - damage modifier, think that will make balancing a lot easier in the future
4 separate out range as a range modifier think the is a one to day based on trowing and bow has different range
Item changes
5. Crossbows lowering range increase accuracy and damage with range modiffier and make them a sec or 2 slower on loading or increase the load time on the best bows
6. Knights Templar, Knights Hospital and Teutonic Knights should have increased damage and increased armor they was in a other league of the regular Knights maybe low the spawn rate of them to even the balancing of them the most fames Battle 500 Templar Knight charged Saladin army of 26 000, but then again they charged
unit changes
men recruited from taverns should have low moral and flee as son as a a Battle goes a bit bad and many die on you side, they should me inferior to over own trained knights figthing for home and lands this way it also make sens to recruit form your own farms and holding and train men, ATM you can just raid and buy Knight at taverns no dept in playing or rewards for investing in training your own men
Name changes unit
recruiting from tavern should be called hedge knight and mercenaries so we can different them from own trained units, but i still want to get Poor Fellow-Soldiers of Christ
Historical facts
the mod is called 1257 and in game we hold Jerusalem we lost it in 1187 we did retake it for a shot period but lost it last time 1244 to the Turks
in 1257 the Templar knight was well established in many countries any chance we can give them a monastery or to in Europe
Can i help ?
i have experience in managing project and if i am told what to do i can help in things like editing files and just tell me what to change and i can do easy time consuming tasks