v0.539
(Sebastian) fixed errors due to invalid banner meshes from other mods
(Apsod, Sebastian) weapon balance overhaul
(Sebastian) increased weapon proficiency reduction from armor weight and disabled the reduction from low stamina
(Sebastian) now only kills and deaths from players will effect the K/D on the website
(Sebastian) firearms and crossbows are no longer loaded on spawn
(Sebastian) added new firearm and cannon sounds
(Sebastian) Offhand damage bonus has been increased to 8%
(Sebastian) fixed teleporting to the ground position when getting hit by a shield bash
(Sebastian) altered the hair-, bread- and face-order to fit to the native order
(Wuferator) splitted tree groups into single meshes
(Sebastian) reworked allmost all Native scenes
(Sebastian) score is now halved on fighting bots
(Sebastian) fixed players sometimes pay upkeep for others items
(Sebastian) implemented anti-leech system
(Todesritter) added a new siege scene
(Sebastian) ticks now work on all game modes
(Sebastian) added a new siege scene with completely destructible enviroment
(Sebastian) increased HP on weapons and light armor, decreased it on high armor
(Sebastian) fixed missile bouncing issues
(Sebastian) fixed first round door hp bug
(Sebastian) increased cannon aim precision
(Sebastian) added an option to disable the HUD
(Sebastian) fixed advanced order issues when more than one player is commanding a team
(Sebastian) enhanced vertex shaders for moving flora
(Sebastian) rewrote the whole advanced order system
(Sebastian) damage dealt by commanded bots now effects the score of the leading player
(_666_, Sebastian) added more constructible objects
(Sebastian) reworked some particle effects
(Sebastian) implemented new firearm sounds
(Sebastian) the sound system now can play different sounds at different distances
(Sebastian) enhanced many shaders
(GuiKa) Launcher: Downgraded the required framework to 4.0
(GuiKa) Launcher: Fixed a bug where required files could be deleted after a download
(GuiKa) Launcher: Added self updating
(Gothic Knight) reworked some native shields
(Nemeruis, Sebastian) added a new helmet and two handgonnes
(Sebastian) implemented new and animated skyboxes
(Sebastian) enhanced damage calculation for destructible scene props and tweaked the visible destruction levels/effects
(Sebastian) optimized many scripts and server/client events
(Sebastian) implemented SSAO (experimental)
(ART0PR, Sebastian) implemented new banner system and added new faction banners/flags
(Sebastian) disabled the extra speed reduction from weight and reset the base speed modifier to 100
(Sebastian) ranged weapons now use unique accuracy modifiers on horseback
(Sebastian) many weapons now can be used on horseback
(Sebastian) fixed agent spawns on horse without required riding skill
(Sebastian) adapted the slot system, items which reuse carry slots now will be removed from the inventory before the player spawns… this might fix several slot/equip bugs.
(Sebastian) items which reuse carry slots or cant be used due to the difficulty level are now visibly marked in the equipment screen
(GuiKa) new server launcher
(Gothic Knight, Sebastian) added a new bandolier, arrows, bolts and quivers
(Sebastian) changed the key binding of the admin chats to fit to other admin tools out there
(Sebastian) resistance sklill no longer reduces the damage when blocking with fists
(_666_, Sebastian) added a few new scenes
(Sebastian) precipitation, cloud amount and fog is now instantly set up (client side) when joining the server
(Sebastian) new precipitation system added, removed all gameplay penalties such as reduced movement speed or lowered damage and missile speed on ranged weapons
(Sebastian) added new outer terrain borders
(Sebastian) fixed some weather issues
(GuiKa) improved site security
(GuiKa) added hotfix for crazy amount of kill/deaths count
(GuiKa) improved logging of user activities
(GuiKa) updated build's stats description