Pumpkin Lord
Looking good. Keep'em coming.
Edit: I noticed WSE among used sources. I take you ported it to 1.158.
Edit: I noticed WSE among used sources. I take you ported it to 1.158.
When its done, thats all I can say.METEHANN said:When will there be a single player mode?
v0.453 (March 7, 2014)
(Sebastian) receiving damage no longer lowers the score
(Sebastian) fixed fire wont damage agents
(Sebastian) fixed huge lag spikes due to script errors
(GuiKa, Sebastian) increased base- and score gold wages
(Sebastian) fixed upkeep calculation issues and altered its http request
(Sebastian) fixed some collision meshes stay at the spawn location when the specific object has been moved/destroyed
(Sebastian) fixed advanced bot orders wont reset on round start
(Sebastian) the surgeon kit now restores the health lost due to bleeding and effects the score aswell
(GuiKa) fixed bullet, bolt, throwing and arrow upkeep
(GuiKa) added kills/deaths counter to the character page
(Sebastian) rebalanced item prices
I assume you meant MP.djogloc02 said:Good to hear there will be singleplayer, will we see many of the features you showed on SP?
This month...METEHANN said:when will be released? release date?
Of course!djogloc02 said:Good, but one features interests me, you showed cannons destroying walls (if I remember correctly), will this be in Singleplayer?
_Sebastian_ said:Of course!djogloc02 said:Good, but one features interests me, you showed cannons destroying walls (if I remember correctly), will this be in Singleplayer?
v0.459 (March 9, 2014)
(GuiKa, Sebastian) changed level formula, leveling is now a bit faster
(Sebastian) divided score bonus from damaging shields/props by 10 and increased it for healing players who bleed
(Sebastian) changed prices and hit points of many items
(Sebastian) fixed weather and day time wont randomize anymore, optimized the related scripts and client/server events
(Sebastian) enhanced shield bash range calculations
(Sebastian) fixed some scene props disappear client side on round start