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Hey, registered here just to ask this.
Is there possible to get vanilla map size or vanilla vegetation back? Im getting unplayable FPS even fighting couple of peasants on i7 GeForce 840m computer with 8gb RAM. Deserts work fine, though.
Everything else works like it supposed to be, thanks for awesome mod.
 
ormed said:
Hey, registered here just to ask this.
Is there possible to get vanilla map size or vanilla vegetation back? Im getting unplayable FPS even fighting couple of peasants on i7 GeForce 840m computer with 8gb RAM. Deserts work fine, though.
Everything else works like it supposed to be, thanks for awesome mod.

quote from benchmark site

According to our benchmarks, the GeForce 840M is about 30 percent faster than the old GT 740M and just slightly behind a GeForce GT 750M (DDR3 version). Many games of 2013/2014 can be played fluently in WXGA resolution (1366 x 76:cool: and medium or high detail settings. However, very demanding games such as Crysis 3 or Battlefield 4 will require lower resolutions and/or details.

Try a lower resolution and less details
changed scenes to 611 x 611 because of load times, will be in ver 1.2
added a port scene
You can recruit sea raiders, buy a ship, or sell prisoners as slaves at the port

For Ver 1.3
weapons break less now
If your weapon is chipped or cracked you need to get a new one
drowning has been added
join a battle on either side now
Fixed freelancer ship battles :smile:
You can attack bandits in villages that have epidemics now, you get a warning in case there's side effects
weapons can deteriorate in battle now
Get random amount of peasant troops from Barkeep weekly
You can recruit troops from tavern keeper/ barkeep again, You need 250 renown for monthly recruiting, 400 for weekly
Stuck Kingdom parties can get unstuck now
 
Testing Freelancer:  sea battles still place you in the midst of enemies:


Sorry, the screenshot above was taken BEFORE Ver 1.3.  :oops:  I should read what's been posted before I post.

I also found in the marketplace that there seems to be a graphics problem with the Heavy Armored Charger.  Only a little showed up in the inventory screen; it does show up OK in other screens.



PS:  My mounted picture was taken with the morning sun shining through the trees.  The horse's armor looks much cleaner in direct sunlight.
 
For 1.4 Full

You can transfer settlers now
The Gold Armored Charger, and Armored Charger are no longer merchandise
weather on the world map will change less often
redid weapon breaking trigger weapons should last a lot longer
farmers should get unstuck now
changed out troop trees to rubiks version all troops are listed now
 
http://www.moddb.com/mods/empire-iii-the-campaign/images/changed-out-troop-trees-to-rubiks-version-all-troops-are-listed
http://www.moddb.com/mods/empire-iii-the-campaign/images/changed-out-troop-trees-to-rubiks-version-all-troops-are-listed1
http://www.moddb.com/mods/empire-iii-the-campaign/images/changed-out-troop-trees-to-rubiks-version-all-troops-are-listed2
http://www.moddb.com/mods/empire-iii-the-campaign/images/changed-out-troop-trees-to-rubiks-version-all-troops-are-listed3


added historic castles project by Adorno
Rom lords wear clothes in castles now
Shield bash should work with all shields now
Tweaked fatigue system
you can crouch again
Changed the font to Immortal
Made a new logo from the Immortal font
crouch command works
renamed some more troops
added Native Scene Replacement Pack by The Bowman
added a scene from Brytenwalda for voldska
 
this mod have all the suff needed to be epic

but after 90 ingame days, almost 90% of those are resting  :???:
im a master is camping, barding an a few more....but a 1 day trip from town to town.... 3 days resting

is there a way to disable the fatigue?
 
NunoMFC said:
this mod have all the suff needed to be epic

but after 90 ingame days, almost 90% of those are resting  :???:
im a master is camping, barding an a few more....but a 1 day trip from town to town.... 3 days resting

is there a way to disable the fatigue?
Don't know what I'm doing different, but I can travel a week before I need to rest. Resting in camps isn't the best, you want to rest in towns when possible.
 
Sorry I've been gone.  I made the mistake of upgrading to Windows 10, and I had to completely reboot my computer after it locked up; lost everything and have had to reload everything.  Just got Empire III up again.

NunoMFC said:
this mod have all the suff needed to be epic

but after 90 ingame days, almost 90% of those are resting  :???:
im a master is camping, barding an a few more....but a 1 day trip from town to town.... 3 days resting

is there a way to disable the fatigue?
Have you studied wandering?  A higher wandering skill helps you make the wandering checks, and get fatigued less often.

 
For Version 1.5

Tweaked enterprises and produce pricing system
added KAOS Political KIT 1.5 by lazeras
FEATURES

Start as a vassal of a faction
Start as a King of a faction
Claimants rebel
Factions can suffer from civil war
Change faction Color’s
Royal Children titles eg prince princess
Kings now have children with in the faction
Custom dynamic titles
Change a factions titles to another faction
Custom player faction titles
Apply custom player faction titles to other factions
Defeated factions can return
Custom lord notes
Dynamic King titles dependent on how many centers controlled
Dynamic faction renaming depending on number of centers held
Starting as king gives you siblings
Kings get reputation types
Start as Prince
Add dialog to tavern travelers to provide faction of unfound companions
Troop notes now include Kings in relations


put in musket reload animation from WFaS
had to change the combo button overlay in the troop tree presentation
there are 15 black khergit lords instead of 8 now
ladies have been put in for the new factions, some tweaking needs to be done
need renown of 150 to buy stuff from barkeep
had to take out 63 of the 340 ladies from character notes so you could see all the lords
added another sheet of banners
added map icons pack by Slawomir of Aaarrghh and used it to make a new lords party icon
added Narra and Tulga by Ruthven
added icon pack by Al_mansur
added icons from shogun
put 30 more looter parties on map
put 50 more deserter parties on map
made a deer icon and put 100 herds on the map for crude deer hunting
made a icon for the Rom towns
fixed shader on Gul town and castle icons
fixed red dress
added 43 armors from WFaS for more female armors
moved Azgad
training grounds horse tracks have had trees removed
new towns have had extra trees removed
got the 2 missing village scenes in
added a village and a port
tweaked calculate distance script
changed plain normalmap
the party unsticking trigger runs everyday now
changed steppe normalmap
build 4 villages 1 castle and 1 town
added 2 islands to the map
added 2 forts
fixed missing texture for horse
took out bear warrior guantlets
fixed missing texture for armor
made the Armored Charger merchandise again after tweaking mesh
put in more black khergit troops
you can build 2 ports
moved Locagoms port
fixed world map presentation
added 2 more book sellers
removed horse with bad texture
added Ye Olde Tavern Strumpets by Ashmond and Somebody
added scenes from CWE
 
This might have been asked before, but are you thinking of implementing/adding upstab with spears?

Haven't installed the mod yet, but it definitely sounds promising.
 
ismet44 said:
This might have been asked before, but are you thinking of implementing/adding upstab with spears?

Haven't installed the mod yet, but it definitely sounds promising.

not at this time

Hey Slayth fixed
jfu5qe.jpg
2j0auyh.jpg

fixed lost court bug as well
 
vito397 said:
Fantastic stuff, all of it. Can we know when to expect the 1.5?
Thanks

should be within the next week hopefully.
I think I got all the bugs out of the building villages etc... this took a week
right now I have removed PBOD .91 and put in .96 now it has to be play tested and de-bugged
I still have to put building times in for the villages etc...
if you want to see pics go to Moddb
 
for ver 1.6
added item powers and item set
fixed house prices
added consequences for building in another factions immediate territory
hopefully got the last bugs from the sandbox feature
changed flamberge to 2 handed sword
changed abort button to leave button for sending caravans
gave bandits food items
the 1 armor I could find that was missing its texture has been removed
missing tournament enhancement textures have been put in
added 60 wild neanderthal parties
added 100 bandit parties
added 70 more deserter parties
added 100 rogue order parties
camp cheat menu has been removed
 
for ver 1.7
reported scenes have been fixed
for every mule or sumpter horse in inventory get +1 pathfinding they will say this in the description
a few various tweaks to food amounts and goods merchant
added 4 books
WFaS armors have been removed due to all the texture errors others are getting, I haven't had any texture problems
Kaos political has been removed for now
added the rest of the neathal mounts
 
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