An another version is on the way!
Featuring working duels and optional double damage.
If the testing goes well it will be up tomorrow. Found a few bugs and had to fix them, however this let to more progress and features like lunging as you swing, ronin dialogue overhauled and a few ronin themed starting backgrounds
Featuring working duels and optional double damage.
If the testing goes well it will be up
Hi, hope you are all well! I have been working, on a Submod based off the 3.1 Gekjokujo version and it is mostly some new features and scenes as well as tweaks.
So other that the usual tweaks, balance changes, and such(like making it possible to throw kunai), I have made some larger modifications.
Features I can think of:
A working dueling dialogue.
An optional weapon disarms and weapon recovery(This is were the npc's can equip disarmed weapons) for bots, and disarms for player.
A option to modify the damage that is required for disarms (this is factored by carried weapon type, damage done, and some slight Random number generation)
A option for renown loss speed (for
An option to turn on a HP based damage reduction mode, basically the more hp you have the less damage you take. But beware this helps everyone including npc's as well!
Updated options menu picture
I have also modified scene selection based off of how close you are to settlements on the map.
So within 6 units of a village you'll be on rice paddies and if also your on a road there will be a scene of a agriculture region with road.
Within 2 units of a castle you will have a castle overlooking the battlefield.
Lastly, within 2 units towns you have feudal urban housing.(It is assumed that your are outside the walls and this is overflow population growth).
First testing version download below:
https://drive.google.com/open?id=1UhJYlAmnkpNB_nEWzJbdVK7stIuH7Fzf
To install it just overwrite the .txt files in the gekokujo folder with the ones i provided and drop the SceneObj files in the respective folder.
Also breaks saves.
other notes: There is for the moment a dependency on the Animation Submod 1.2
https://forums.taleworlds.com/index.php/topic,305602.0.html
credits:
Roal-Yr scene pack
Duel Kit v0.5 <-- I fixed the major bugs! Yay!
I was inspired by this thread.
Also used a heavily modified scrip found from this thread below.
Morghs M&B WB-WFAS Editor
philip's Gekokujo 3.1
Animation Submod 1.2
and of course Tailworlds Mount and blade warband
If by chance I forget to mention anyone let me know!
Duel Kit v0.5 <-- I fixed the major bugs! Yay!
https://forums.taleworlds.com/index.php/topic,57584.15.html
https://forums.taleworlds.com/index.php/topic,127840.0.html
https://forums.taleworlds.com/index.php/topic,349722.0.html
philip's Gekokujo 3.1
Animation Submod 1.2
and of course Tailworlds Mount and blade warband
If by chance I forget to mention anyone let me know!
Also, I am still unsure what to call this submod. Hopfully I can merge it into more comprehensive submods, Like Sugoroku or such with permission.
Lastly Please don't re upload elsewhere.