Gekokujo Submods
Right, you filthy eta gaijin, listen up. Do you have an idea to add something to Gekokujo? A tweak, texture change, or even total overhaul? Send me a PM and I'll add it to the OP once you've shown it completed. Here are your weapons:
But Tono! I've never modded before!
Go here if you're looking for bits of code.
Ask specific questions here if you're totally stumped.
Note that anything more than a few edits on morgh's, or cosmetic changes, is going to require changes to the Source Code files, aka the Module System. Since Phlpp's released the gekokujo source code, you're free to make mods that alter said code. Of course, check the top thread I linked - Lumos gives a nice easy rundown of how to install the module system.
So without further ado:
Animation Submod 1.2
Changes a lot of animations in the game (standing, running) and adds a bow animation to match the kyudo style of archery. To install, put actions.txt into your main gekokujo folder, and the .brf file into the resources folder. Then add the line: "load_mod_resource = jacobhinds_animations_gekokujo" to module.ini, preferably somewhere near the end of that big fat list of similar lines.
module_animations file added so that other submodders can add their own changes.
Since I've gotten a few people asking me about implementing these animations in other mods, go ahead - they're technically part of an OSP i uploaded to the forge, so treat them as mod-neutral.
monoolho's Dirty Dirtiness Submod
This little tweak makes clothes look a little bit more "worn". No more freshly ironed kimono!
Armour Improvement Submod 1.1
A mod that vastly improves the models used for most armours. Colours have been altered to make them more recognisable, and the poly count has been kept as low as possible to keep performance from being hit.
Now with LODs for better performance.
Monoolhos More Natural Katana Scabbards 1.4
A tweak that changes the position of Katana and Wakizashi scabbards to make them closer to the body.
Heres some caps:
Melphiz Submod
A large number of tweaks, including:
- The ability to choose all 210 banners
- The ability to put troops in owned villages
- Export/import NPC capability
- Battle ratio bar (shows the balance of power during battles)
- The ability to perform lord/staff interactions wherever you are
- The ability to change the colours of existing factions
Check the post (linked above) for more info.
Sugoroku
(Link above redirects to a post in the thread)
Adds a large variety of models, troops and weapons to Gekokujo, as well as some cosmetic and gameplay changes. To install, paste contents of folder into a clean install of Gekokujo 3.0.
- banners(like in Knights: Last Battle, but much larger)
- new items
- new map icons
- new upgrade lines for mercenaries
- some historical lord banners
- fixes for arrows, guns, greatswords, naginatas and so on
These submods are already included.
Animation Submod 1.2
Terrain Borders
Blood_mini-mod
gekokujo_sound
Realistic Sword Textures
The aim of this submod is to make swords, their scabbards grips and furnishings look more historically accurate and just overall better. Gone are the neon green grip panels and plastic yellow scabbards. Replacing them is an injection of realism with rayskin and period accurate tsuba and grips.
This submod is a collaboration between my self (PPQ_Purple) doing the technical work and Ichimonji Hidetora as the historical accuracy adviser telling me what to do.
Compatibility:
This submod has been tested using Gekokujo 3.0 and should be compatible with the 3.1 patch. It has not been tested to work with any other submods. However it should be compatible with anything that does not edit the same textures.
Installation instructions:
Unpack the contents of the .7z archive and move the files into the Textures subfolder of your Gekokujo mod installation. Overwrite any existing files when prompted.
Vanilla Gekokujo Rebalance Submod
This is a troop rebalance file for Gekokujo 3.0 that maintains the flavor of the original mod while making a greater variety of troops more potent and useful.
All clan troops, mercenaries, Ronin, Onnabushi, and Agents were rebalanced (and in general buffed). Other changes include adding sidearms for Spearmen so that they can defend themselves and be more useful in siege assaults, and Takeda Samurai Archers were given horses for flavor.
To install, simply download the troops.txt file in he link, and replace the troops.txt file in the Gekokujo folder (Note: Highly recommended that you backup the original troops.txt file in case you decide you want the vanilla troops).
Right, you filthy eta gaijin, listen up. Do you have an idea to add something to Gekokujo? A tweak, texture change, or even total overhaul? Send me a PM and I'll add it to the OP once you've shown it completed. Here are your weapons:
But Tono! I've never modded before!
Go here if you're looking for bits of code.
Ask specific questions here if you're totally stumped.
Note that anything more than a few edits on morgh's, or cosmetic changes, is going to require changes to the Source Code files, aka the Module System. Since Phlpp's released the gekokujo source code, you're free to make mods that alter said code. Of course, check the top thread I linked - Lumos gives a nice easy rundown of how to install the module system.
So without further ado:
Animation Submod 1.2
Changes a lot of animations in the game (standing, running) and adds a bow animation to match the kyudo style of archery. To install, put actions.txt into your main gekokujo folder, and the .brf file into the resources folder. Then add the line: "load_mod_resource = jacobhinds_animations_gekokujo" to module.ini, preferably somewhere near the end of that big fat list of similar lines.
module_animations file added so that other submodders can add their own changes.
Since I've gotten a few people asking me about implementing these animations in other mods, go ahead - they're technically part of an OSP i uploaded to the forge, so treat them as mod-neutral.
monoolho's Dirty Dirtiness Submod
This little tweak makes clothes look a little bit more "worn". No more freshly ironed kimono!
(slow down, little man... I haven't even got out of beta.)
Armour Improvement Submod 1.1
A mod that vastly improves the models used for most armours. Colours have been altered to make them more recognisable, and the poly count has been kept as low as possible to keep performance from being hit.
Now with LODs for better performance.
Monoolhos More Natural Katana Scabbards 1.4
A tweak that changes the position of Katana and Wakizashi scabbards to make them closer to the body.
Heres some caps:
Melphiz Submod
A large number of tweaks, including:
- The ability to choose all 210 banners
- The ability to put troops in owned villages
- Export/import NPC capability
- Battle ratio bar (shows the balance of power during battles)
- The ability to perform lord/staff interactions wherever you are
- The ability to change the colours of existing factions
Check the post (linked above) for more info.
Sugoroku
(Link above redirects to a post in the thread)
Adds a large variety of models, troops and weapons to Gekokujo, as well as some cosmetic and gameplay changes. To install, paste contents of folder into a clean install of Gekokujo 3.0.
- banners(like in Knights: Last Battle, but much larger)
- new items
- new map icons
- new upgrade lines for mercenaries
- some historical lord banners
- fixes for arrows, guns, greatswords, naginatas and so on
These submods are already included.
Animation Submod 1.2
Terrain Borders
Blood_mini-mod
gekokujo_sound
Realistic Sword Textures
The aim of this submod is to make swords, their scabbards grips and furnishings look more historically accurate and just overall better. Gone are the neon green grip panels and plastic yellow scabbards. Replacing them is an injection of realism with rayskin and period accurate tsuba and grips.
This submod is a collaboration between my self (PPQ_Purple) doing the technical work and Ichimonji Hidetora as the historical accuracy adviser telling me what to do.
Compatibility:
This submod has been tested using Gekokujo 3.0 and should be compatible with the 3.1 patch. It has not been tested to work with any other submods. However it should be compatible with anything that does not edit the same textures.
Installation instructions:
Unpack the contents of the .7z archive and move the files into the Textures subfolder of your Gekokujo mod installation. Overwrite any existing files when prompted.
Vanilla Gekokujo Rebalance Submod
This is a troop rebalance file for Gekokujo 3.0 that maintains the flavor of the original mod while making a greater variety of troops more potent and useful.
All clan troops, mercenaries, Ronin, Onnabushi, and Agents were rebalanced (and in general buffed). Other changes include adding sidearms for Spearmen so that they can defend themselves and be more useful in siege assaults, and Takeda Samurai Archers were given horses for flavor.
To install, simply download the troops.txt file in he link, and replace the troops.txt file in the Gekokujo folder (Note: Highly recommended that you backup the original troops.txt file in case you decide you want the vanilla troops).