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Yea but it's also a problem you can fix relatively easily just by running down some monk rebels or such. Or if you are lucky a band of samurai deserters. The stuff they carry should more than carry you if you play right.KaleShibata said:I'm aware that with crap armor companions die in more or less one hit, which is the entire problem when I'm playing.
I would not know as the way I use them they don't really need an AI. All they need is an order to stand still and fire.reason I don't bother with companions (minus the cheat to disable companion arguing which I usually do anyways because its a stupid mechanic)is they are better at auto calculations than actual fighting prowess...Ai's kind of incredibly dumb for them.
Seriously just hand everyone a bow or a gun and watch them become an unstoppable firing line of doom. That way the stupid melee AI won't matter because you shouldn't ever get to melee.
In a world with no shields the arquebus is king.
You just have to accept that some ways of playing are harder than others. I am telling you my way which I have experimentally confirmed to work.As for leadership stats, I'd love to, but not dying in one hit is far better. Also again, Playing the EXACT SAME WAY EACH TIME whether I'd like to try anything else or not.
I am not sure if that's something that they've changed in this submod than. Because in regular 3.0 there are plenty of decent bandits without guns such as those Chinese equipped ones.also bandits with good gear...typically carry guns...meaning you can be randomly one shot from the other end of the map. Unless you're dealing with east area bandits.
I suppose if I'm stuck doing that I can always just go for a silly build to break up the monotone style in which I have to actually gain my levels. I'd just like to not have to do a int build grind all the time for any sort of money income. Part of the reason I use freelancer is mostly because its the only real time I have fun with grind for levels, and half the time its proficiency training without having to worry about a party to manage on your own (yet somehow your stats in surgery and wound treatment still count in armies you become part of hilariously enough...) Any character I have that's hit the 150 day mark in this mod so far have all been (surprise) intelligence builds.
I wouldn't know really. My experience with freelancer is that it typically drives me away from the builds I want to make which are max leadership + long range.
Yea... basically you really do need to invest in inventory management. I hate the fact that it's a leader and not a party skill. My advice is to grind on the Ezo. There is a nice big town just south of them that you can sell lots of stuff in. And by the time you overflow the merchants there you should have done some good trading.Also as for selling things you get off bandits points right back at my first issue: too little money, too slow. unless you have cheat mode enabled allowing you to teleport far distances JUST to sell things. towns take longer to refresh than it takes to fill my inventory with loot.