isa0005
Recruit
Also I found this, was posted a while back by a user by the name of Mkhedari. I'd love to see an expansion of the Ainu on a scale that he suggests. While I know that Shakushain's revolt is a ways off before this mod starts, I really would love to be able to establish an Emishi?Anu state on Ezo. I know historically it never did and probably never could happen, but either way, I feel the Ainu need some more love!
Anyhow, thats all folks!
Keep up the great work!
But that's unlikely. It would be easier to just expand some of the options for a would-be Ainu player who would unify his people and retake Ezo and the north. I love how this mod not only recognizes the Ainus' existence, but also represents them pretty well, even though they're not at all major players and most people have never heard of them. And I like how Isonsangemat dreams of rebuilding the Emishi. But so far in my Emishi playthrough, I'm finding it impossible to fulfill our mutual dream because the Ainu are not warriors and because there's no way to establish an Ainu/Emishi state with Ainu lords and units.
With that goal in mind, it would be great if there were some way to create a simple fort with a village near Otasut and Niputay. 1257 AD gives you the ability to construct not only a regional manor from villages but also a castle from a village. Once you've built a manor house (not a regional manor) in your village, you can spend 45,000 or 50,000 denars to build a castle. It appears near your village, and your village is now attached to it. To compensate the castle or town that your village used to be attached to, another village appears. For game balance you can only build one such castle per game. Gekokujo could do the same, and let you pay the chiefs of Otasut and Niputay to have a simple Ainu fort (called a chasi)with a village near each of them, or maybe just one of them. The chasi would be a simple affair with some earthen mounds, wooden palisades, and a small moat. Not much, but it's a start. The chasi and their villages would be classified as belonging to the new Ainu culture in game terms, and would allow you to recruit Ainu units. However, these units should be able to level up like the Japanese units so that they can eventually be able to fight and not die instantly.
In another crazy idea, regional manors could have a sort of colonization scheme. In 1257AD, the regional manors have population numbers. The higher the number, the more people walk around in it, the more taxes they pay you (it's still not much) and the larger the manorial army you can raise. Manorial armies are raised by talking to the local constable and telling him to raise an army. It follows you around and fights on your side, and can be up to 200 or 300 men, I think, but you have to pay the extra upkeep costs or the army will disband or attack (never happened to me, since I always can pay). The manor's population can get up to about 1,050 before it levels off. Raising an army will drop both the manor's population and its prosperity. Both will recover over time at a rate determined by the manor's tax rate.
What I'm suggesting is some sort of system in which manors' populations, once they exceed 1,000, can be transferred to another fief you own to increase its prosperity and change its culture to the one of your manor. For example, if I had a manor of over 1,000 people near Otasut's castle's village, and I owned, say, the village on the southern tip of Ezo (Hakodate?), I could do a population transfer. The manor's population would drop to a very low number, Hakodate would see increased prosperity, and I could recruit Ainu units there instead of Japanese. However, there might be a battle against the enraged villagers first, and I'd take a relations hit with some of the Japanese factions and lords. On the flip side, you could do this to the Ainu villages, too, like some sort of proto-Kaitakushi. Or even just transfer people from your manor to your village or some other Japanese place you own to increase prosperity. And maybe if you did Ainu transfers to northern Japan, you could recruit Emishi horse archers and make Isonsangemat proud! Villages could cost 1,000 pop, castles 2,000, and towns 3,000 to convert cultures. Since you can only have one such regional manor per game, and since it takes a while to get the population back up, you couldn't do this too often. Like most of the other ideas for this submod, they're mostly for that bizarre kind of player with specific tastes, like me.
Proper Ainu faces and hair/beard styles would be nice, though they're acceptable now. Maybe there could be some Ainu woman faces with the tattooed mustaches, though I wouldn't be keen to court them. All Ainu units should have massive beards, and the Ezo bow should be a renamed short bow from Warband. A new set of arrows with their own quiver would be a nice touch but unnecessary. One of the Ezo outfits, the green one, is actually a lamellar coat. It could be renamed "Ezo Armor" and given appropriate stats, and a few similar outfits added. The emush and the warabite-to could be given new hilts and scabbards in the Ainu style.
Anyhow, thats all folks!
Keep up the great work!