Cookie Eating Huskarl said:On the topic on how to have fun, my current house rules is no external troop hiring, so you can imagine me wandering the country side alone looking for looters carrying peasant/ronin prisoners to rescue them during the start of the game. This rule extends even to end game, so I conquer my first temple (The one north of Kyoto) very early on to get the benefits of having suicidal naginata wielding monks at my disposal (the fortress hires are exempted because they have no potential to be OP units and they are limited on a timely basis).
I do that until end game because it means I'll have to make my tactic around minimizing potential casualty (even injury) in order to preserve any potential hatamotos class personels I have rescued. It certainly feels more realistic that I'm not just buying up Ji-samurais by the dozen since I'm not someone famous and in my RP world, they rather serve their local lord (loyalty to the land) or their daimyo. The samurai class will only serve a merchant-turned-spy/shinobi who was born in the merchant class like me if they personally owe me their lives.Yemeth said:Hello! I did the exactly same thing for days in 2.1 (not in game days) but eventually it felt more of a MMO time sink than fun (even though all games feel like that if he get overfed ). Funny that someone is doing the same thing for longer!
That expands to second house rule. No companions until you have an actual following of men. Due to RP reasons, a lot of your companions talk to you as if like you already have an army. So to honour that RP, I do not hire companions when I do not have men. Now I have 7-8 at a time.Yemeth said:How many companions do you use? I have also played a "only companions" stretch, makes it very interesting too (especially that you cannot hire everyone because of dislikes).
Troop trees, partially agree with you, even I must say that most of the problems against the AI is the stupidity and that you can set up your ranged troops on a hill let them circle around you (in shooting range mind you) and decimate them. In worst case when the AI has a rush of smarts and charges head on, you go out with the cavalry and attack the stragglers etc. while a big part of the troops turn around and follow you (again, while in nice shooting range of the archers etc.) .
+ I think the random events and more quests (I would love that you must do quests to acquire companions etc., whenever I as warlord get cattle quests I would love to punch the quest giver in the face ) would be fantastic, but pretty please use Clash of Kings as an example how not to do it. The lazy "design" of "choose an answer, the outcome is random any way" is boring (not to mention that A Clash of Kings is IMO the opposite of Gekokujo, everything is turned to 11 and new design implementations seem rushed). IMO, the choose your own adventure type of answers can be done brilliantly (as in King of Dragon Pass as opposed to the random encounters as in Clash of Kings), I would love it! And phlpp is a history buff, so he could put in many interesting things.
+ Shinobi
IMO, if we ignore the Hollywood sword (Ninjato) the agents are pretty realistic. I would add a bigger variety as you said, but please no Hollywood black garbs etc.
- Junk. I found out that the game gives you better loot if the numbers odds are against you (mind you it seems it is the same if you go with 20 peasants against 50 rebels or with 20 hatamoto gunners, which would be great if it could be changed), so what I do mid game when I am rebel hunting is go out and add about 10 troops to my 8-9 heroes and fight "against odds" to get very good loot which can be sold for a lot of money
It's fair to criticize the troop tree a bit imo because I've gotten to the point in playing this mod that I've to tie one hand behind my back to have fun. However I'll disagree with the hatamoto recruitment process.
The hatamoto should be a show of the lord's wealth and power and as such it'll be better if Marty can make a system where the Lords will spawn with a limited group (10 or so?) of well armed, named units akin to your companion NPCs. Lower lords will have more modestly armed hatamotos and Great lords will have hatamoto armed with the very best. Like lords, they should be capturable, but can only be ransomed for 1/10th the price of a lord due to the nature of their lower birthright. It should basically be a system where the hatamotos are named specific npcs that are locked to their lord's parties and are essentially immortal npcs like the lords and can be ransomed for. The player can hire their own hatamoto once they reach a certain status (Lord?), in which this option requires an initial financial investment, or a level in renown where people will start flocking to be his followers. In fact this should be a random scripted event (like the peasant saint event in Brytenwalda) where you start getting an influx of companion like NPCs who are loyal to none other than you and do not have the ability to quarrel amongst themselves, unlike the NPC companions. In return, they come with preset stats and are adaptable to whatever weaponry you give to them but they have to be coded to the fashion of which they as individuals cannot be improved, and therefore the hatamoto playing field is leveled to only rely on the quality of gear to ensure their success.
On the point of the ninjato, I feel like giving it too much natural speed may be bad. If you're playing with a ninjato, odds are you're a agi based character. I'll agree to tweak it to katana speed but not beyond that. It's still a blade of considerable length and using it on an agi character as it is now is already pretty freaking OP
That nodachi (and even tachi sometimes when I can pull it off) does nothing if you have armor and you walk into where he's chambering the swing and facehug him, all while chopping with your ninjato. The longer blade's early swing velocity simply can't generate any damage if you step into the swing earlier (which is completely doable for an agi focused character). The ninjato on the other hand, is the face hugging weapon of death that an agi character can use to stun lock any enemy to death.Isilendis said:On the point of the ninjato, I feel like giving it too much natural speed may be bad. If you're playing with a ninjato, odds are you're a agi based character. I'll agree to tweak it to katana speed but not beyond that. It's still a blade of considerable length and using it on an agi character as it is now is already pretty freaking OP
Don't know if it's just me but i had trouble with Ninjato, the reach of the weapon is a death for me, especially if you have an enemy with Tachi or Nodachi with higher or similar speed and much higher reach
I'm thinking those NPCs will have to be implemented akin to how the first bandit boss (the samurai who was with the 3 ashigarus) is handled. IIRC, he had a healthbar on the world map, like any other lord or companion NPC. So if the same system that allowed players to stack multiple lord-like npcs was implemented on the lords itself... You get my drift, but for now it's just wishful thinking. IMO, what if the lords could, at the start of the game have the entire line of hatamoto npcs hiring (akin to what adds a companion NPC to the player) occur to all the lords? Would that work? Since there is an option to ransom your companions at the slave traders, I assume that getting your companions captured is worked into the Warband system?Isilendis said:Well i must admit that is an absolutely great idea, and it's realistic, but you have to take into consideration that the AI in Warband is dumb beyond belief, and no amount of modding would improve their behaviour. I remember when 1257 AD Devs coded the crap out of their mod and the AI was just slightly better, i sincerely hope Bannerlord will have a much better AI. So basically all i could think of was either forcing all the lords in game to use huge amount of hatamoto units so the fights are actually fun and fair, or use my approach and limit the number of hatamoto and increase their cost by a lot. Right now tho i must admit that i like your idea more but it's much more harder to implement
Do not look here said:Also, Yemeth, Profile -> Look and Layout -> tick the Don't show users' avatars and Don't show users' signatures options and click the Change profile button.
Oh and please continue the great discussion, it is really great to read (and will give my 17 cents when I find the time).
Dooz said:Dunno if it's intentional or not, but Date hatamoto guards don't have the Kozane armor. There may be more clans that don't of course, but of the three or four I've served so far Date were the first to not, just thought I'd mention it.
haitch40 said:1 thing I have noticed. With the new maps for bandits I find taking monk rebels hideouts impossible.
Before it was a closed space so you could mow them all down with a katana. Now with the open space within the walls it is impossible to avoid getting you and your party shot to hell as all the rebels have guns. When you have an army fine. When you are limited in men such as attacking these bases you are screwed.