Raegenhere
Knight

I very much like the idea of rewarding damage instead of kills. Not only for money, but also for the highscore.
The same mechanism could be used to punish hitting of a friendly, e.g. instead of getting 10 points for 10 damage you get -20 points.
Big questions is if that is realisable in the engine.
For things like "donating" money... i think there is too much coordination and micromanagement needed for stuff like that. At least for me i can say that, i often enough forget to buy stuff, especially if i manage to still live at the end of the round (which isn't too often
)
After all its about fighting, i would prefer that money stuff staying in the background, meaning it works automatically without anyone doing something expect spending that money.
I just don't want to see people asking for money on the chat all time.
The same mechanism could be used to punish hitting of a friendly, e.g. instead of getting 10 points for 10 damage you get -20 points.
Big questions is if that is realisable in the engine.
For things like "donating" money... i think there is too much coordination and micromanagement needed for stuff like that. At least for me i can say that, i often enough forget to buy stuff, especially if i manage to still live at the end of the round (which isn't too often
After all its about fighting, i would prefer that money stuff staying in the background, meaning it works automatically without anyone doing something expect spending that money.
I just don't want to see people asking for money on the chat all time.






