Forum Members and Lurkers,
I was disappointed when Gaunt and Csatadi lost interest since they had several great ideas and the original game had more bugs than a rain forest. Therefore, I decided to overhaul Gaunt's mod.
Module files:
http://www.mediafire.com/?jw6o6f9imj804c1
Module source files (for modders):
http://www.mediafire.com/?0b0y4qpy0oyzxew
Unzip the file to your modules folder and have fun.
As usual, coherent suggestions are welcome.
Regards,
Paul Grrr
I was disappointed when Gaunt and Csatadi lost interest since they had several great ideas and the original game had more bugs than a rain forest. Therefore, I decided to overhaul Gaunt's mod.
Some of the changes in this version (2/26/12) include:
- Stingy ransom brokers now pay reasonables prices for higher level prisoners (25 per level). This is from Perun_1988's thread about prisoner prices.
(http://forums.taleworlds.com/index.php/topic,199129.msg4913093.html#msg4913093)
- Capped pistol round speed to 100 and increased round speed for muskets. Pistols should not fire faster bullets than muskets. - Captain Alatriste
- Added overhead cuts to rapiers and changed them to do to cutting damage instead of piercing (rapiers have a damage penalty if used with a shield). I wanted to make rapiers more powerful against cloth without making them effective against plate armor. Please watch Rob Roy's end for an idea of the rapier vs broadsword fight: http://youtu.be/27M5KWI_q50
- Changed Karlsson's face to look more Swedish. A must, I think. - Csatádi
- Added stones to looters and made their parties larger, it should make looters more dangerous in numbers.
- Made Lisowczycy recruitable as a regional mercenary in Polish Lithuanian towns since Aleksander Lisowski was Lithuanian. They are available wherever you can get Lithuanian troops. See Cerlin's guide for details.
- Removed block animations from muskets since they are included in the melee version of the weapon. Made long pistols stick to the right side of the waist. Maybe someone can make us a pistol holster since the game lacks one.
- Changed map icons for castles and towns. Towns look like towns and castles look like castles.
- There are inventory chests in wagon forts.
- Companions come ready to fight. I gave everyone pistols, bows, gloves and hats.
- Made female peasants level up to camp followers, which have pistols. They are not useless anymore.
- Game starts with a better uniform, beer and 10,000.
- If you want to edit scenes, Dstemmer's Quick scene chooser (cheat mode only) has been implemented in the camp menu.
- Frell's Kazakh armor pack.
- Csatadi's uniforms.
From Gaunt's original mod
- Weapon breaking and unhorsing scripts. If a rider gets hit hard enough, to the ground he goes.
- Gun smoke lasts longer, so does hoof dust.
- Hussar lances are now extremely deadly but turn into a saber after the first blow (rather contrived but I hate it when hussars use lances in a melee).
- Tavern mercenaries are more expensive.
- Mercenary camp mercs do not get more expensive when there are less at the camp anymore. Also, you now get full refund from gear you remove from them.
- You start with some renown (50).
- Some items which could not be purchased can now be purchased. Stores sell regional items.
- Implement Bodyguards from Caba'drin. Not all scenes have been edited.
- Bob Ross' multiple caravans and caravans to castles. Only caravans to castles have been implemented.
- Stingy ransom brokers now pay reasonables prices for higher level prisoners (25 per level). This is from Perun_1988's thread about prisoner prices.
(http://forums.taleworlds.com/index.php/topic,199129.msg4913093.html#msg4913093)
- Capped pistol round speed to 100 and increased round speed for muskets. Pistols should not fire faster bullets than muskets. - Captain Alatriste
- Added overhead cuts to rapiers and changed them to do to cutting damage instead of piercing (rapiers have a damage penalty if used with a shield). I wanted to make rapiers more powerful against cloth without making them effective against plate armor. Please watch Rob Roy's end for an idea of the rapier vs broadsword fight: http://youtu.be/27M5KWI_q50
- Changed Karlsson's face to look more Swedish. A must, I think. - Csatádi
- Added stones to looters and made their parties larger, it should make looters more dangerous in numbers.
- Made Lisowczycy recruitable as a regional mercenary in Polish Lithuanian towns since Aleksander Lisowski was Lithuanian. They are available wherever you can get Lithuanian troops. See Cerlin's guide for details.
- Removed block animations from muskets since they are included in the melee version of the weapon. Made long pistols stick to the right side of the waist. Maybe someone can make us a pistol holster since the game lacks one.
- Changed map icons for castles and towns. Towns look like towns and castles look like castles.
- There are inventory chests in wagon forts.
- Companions come ready to fight. I gave everyone pistols, bows, gloves and hats.
- Made female peasants level up to camp followers, which have pistols. They are not useless anymore.
- Game starts with a better uniform, beer and 10,000.
- If you want to edit scenes, Dstemmer's Quick scene chooser (cheat mode only) has been implemented in the camp menu.
- Frell's Kazakh armor pack.
- Csatadi's uniforms.
From Gaunt's original mod
- Weapon breaking and unhorsing scripts. If a rider gets hit hard enough, to the ground he goes.
- Gun smoke lasts longer, so does hoof dust.
- Hussar lances are now extremely deadly but turn into a saber after the first blow (rather contrived but I hate it when hussars use lances in a melee).
- Tavern mercenaries are more expensive.
- Mercenary camp mercs do not get more expensive when there are less at the camp anymore. Also, you now get full refund from gear you remove from them.
- You start with some renown (50).
- Some items which could not be purchased can now be purchased. Stores sell regional items.
- Implement Bodyguards from Caba'drin. Not all scenes have been edited.
- Bob Ross' multiple caravans and caravans to castles. Only caravans to castles have been implemented.
Module files:
http://www.mediafire.com/?jw6o6f9imj804c1
Module source files (for modders):
http://www.mediafire.com/?0b0y4qpy0oyzxew
Unzip the file to your modules folder and have fun.
As usual, coherent suggestions are welcome.
Regards,
Paul Grrr