Hello folks, this is a gameplay mod for With Fire and Sword 1.143 that I am currently working on. The version is released:
http://www.mbrepository.com/file.php?id=3320
Changes: As of 1/3/2012 (These changes should be save-game compatible)
Fixed a bug where Hussars got dehorsed when they lanced (Thanks paulgrrr)
Added companion export/import.
Features: As of 10/23/2011
Plains battles and sieges no longer end when you die (some other battles haven't been changed yet, you have to manually retreat using tab when your whole army is dead)
Most items have been factionized so you can only purchase them in correct places.
Villages, cities, and castles now have population, hopefully troops can only be purchased there when there is enough population, also bot armies and garrisons only replenish when there is available population. (So far this feature seems to work)
My own weapon breaking and de-horsing scripts have been added.
Companions now start at a high level with random skills. (They shouldn't level-up much anymore.
You can garrison men in your village. (They don't help anything but as long as the village is yours you can access them, also you can remove the peasant levies that build up there. They use population to be created though.
Tweaks:
More hoof dust
Party size is roughly 1000.
Gunsmoke lasts longer
Hussar lances are now extremely deadly but turn into a saber after the first blow (rather contrived but I hate it when hussars use lances in a melee.
Tavern mercenaries now more expensive.
Mercenary camp mercs do not get more expensive when there are less at the camp anymore. Also, you now get full refund from gear you remove from them.
You start at a higher level.
Some items which could not be purchased can now be purchased.
You start with more renown.
Installation:
Copy your Ogniem i Mieczem module and past the contents of my folder into your new module, rename it anything you want to.
Notes:
This mod is not "done" but it probably will only be updated when I am playing WFAS.
Feel free to ask how different features work, and report problems.
I included the module system for the mod.
Paulgrrr has been adding more changes to this, to get his version of the mod go here:
http://forums.taleworlds.com/index.php/topic,218605.0.html
http://www.mbrepository.com/file.php?id=3320
Changes: As of 1/3/2012 (These changes should be save-game compatible)
Fixed a bug where Hussars got dehorsed when they lanced (Thanks paulgrrr)
Added companion export/import.
Features: As of 10/23/2011
Plains battles and sieges no longer end when you die (some other battles haven't been changed yet, you have to manually retreat using tab when your whole army is dead)
Most items have been factionized so you can only purchase them in correct places.
Villages, cities, and castles now have population, hopefully troops can only be purchased there when there is enough population, also bot armies and garrisons only replenish when there is available population. (So far this feature seems to work)
My own weapon breaking and de-horsing scripts have been added.
Companions now start at a high level with random skills. (They shouldn't level-up much anymore.
You can garrison men in your village. (They don't help anything but as long as the village is yours you can access them, also you can remove the peasant levies that build up there. They use population to be created though.
Tweaks:
More hoof dust
Party size is roughly 1000.
Gunsmoke lasts longer
Hussar lances are now extremely deadly but turn into a saber after the first blow (rather contrived but I hate it when hussars use lances in a melee.
Tavern mercenaries now more expensive.
Mercenary camp mercs do not get more expensive when there are less at the camp anymore. Also, you now get full refund from gear you remove from them.
You start at a higher level.
Some items which could not be purchased can now be purchased.
You start with more renown.
Installation:
Copy your Ogniem i Mieczem module and past the contents of my folder into your new module, rename it anything you want to.
Notes:
This mod is not "done" but it probably will only be updated when I am playing WFAS.
Feel free to ask how different features work, and report problems.
I included the module system for the mod.
Paulgrrr has been adding more changes to this, to get his version of the mod go here:
http://forums.taleworlds.com/index.php/topic,218605.0.html