Howitzer 说:
Made the two numbers smaller and the garrisons don't reinforce that much, but they still start off pretty big. Where and how does Diplomacy/Brytenwalda/Native set the starting garrison?
Thanks
The tweak dosent affect starting garrisons, in fact lowering it from the default number is an very bad idea, as newly captured fortresses may not recruit at all.
The amount of soldiers starting garrisions is influenced by the party templates txt file and whatever script/trigger that "gives" the soldiers when a new game is launched (which i do not know).
Modifing the party templates file is also a bad idea since that will also affect lord partys as they will recruit there armys much slower if you attempt to lower the troop amounts in the party templates file.
A way that this "can" be done is to lower the amount of troops in the party templates file, start a new game then save/exit and reset the party templates file to the original so that lord partys and new garrisons recruit properly, but this may also affect the initial size of lord partys as well.
So this..
pt_kingdom_1_reinforcements_a {!}kingdom_1_reinforcements_a 0 0 1 0 41 2 4 0 42 2 5 0 43 1 3 0 -1 -1 -1
pt_kingdom_1_reinforcements_b {!}kingdom_1_reinforcements_b 0 0 1 0 44 6 12 0 47 6 12 0 48 3 6 0 -1 -1 -1
Change to this..
pt_kingdom_1_reinforcements_a {!}kingdom_1_reinforcements_a 0 0 1 0 41 2 4 0 42 2 5 0 43 1 3 0 -1 -1 -1
pt_kingdom_1_reinforcements_b {!}kingdom_1_reinforcements_b 0 0 1 0 44 3 6 0 47 3 6 0 48 1 3 0 -1 -1 -1
(This is only for the cantware faction btw this is just an example)
This will cut maybe half the number of starting troops in garrisons (and most likely lords to) but unless you revert it back to the original after you start a new game your lords will recruit there armys very slowly.
But I highly recommend to avoid trying to effect the starting garrisions since this will drastically alter how the gameplay would run.
Always save backups before doing anything.