Gangs: World Feels Empty

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Valinra

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Variations of Bandits and amount of smaller clans feels low while on the world map. Lots of Looters everywhere and faction related bandits but I feel like improving upon like gangs would be epic.
 
I would love for them to flesh out gangs as they hinted in the old dev blogs, but I think we also need more minor factions in general. Like Deserters, Manhunters, Slavers - you could even make unique npcs capable of gathering their own parties
 
Till now it's up to mods (like Custom Spawns, Scum and Villainy or such) and in my opinion that's ok, they need to get the main faction grind war problems right in the first place.
 
I would love for them to flesh out gangs as they hinted in the old dev blogs, but I think we also need more minor factions in general. Like Deserters, Manhunters, Slavers - you could even make unique npcs capable of gathering their own parties
It always bothered me that i as a king, well knowing who's a gangleader, can't do **** about them.
 
I really hope they add bandit related gameplay to bannerlord. And judging by previous devlogs and the perk tree this is still hopefully planned. Not everyone wants to play the vassal to king game. There's so much they could do.

Some things they could add... recruiting bandits from hideouts. Selling loot captives and buying goods at hideouts making them the outlaw version of a town. Bandit clans or minor factions, including new bandit heros. Moving The current bad archetype heroes like the fish and the heroes with roguery to only recruit from hideouts. They could add a mechanic to hideouts that acts like prosperity for settlements. Call it villainy or loot or whatever. When a hideout gets enough loot accumulated it can spawn tougher bandit parties and at a certain critical threshold it can even attract and maintain one permanent party of a bandit lord lead by a bandit hero or minor clan.This party should be similar in strength to the typical AI lord with a max troop size of 70ish and be able to raid villages and engage other lords head on in equal capacity 1v1. Something the lesser bandit parties are unable to do.

Also they could add ways for the player to effect the prosperity of a town through banditry and subterfuge. Ability for player to infiltrate and manipulate towns under the control of gangs. Army of western empire at the gates of the town you have corrupted? Oops we opened the gates with our bought off guardsmen and the siege fight starts with the main gates open. Allow players to build and upgrade their own hideout ala viking conquest. So much potential.
 
Give Gangs named affiliations under Bandit lords and allow for the emergence of a great Bandit king -should the player not make steps to prevent this. Mighty economic and criminal destruction would occur if one of these were to emerge.
 
Give Gangs named affiliations under Bandit lords and allow for the emergence of a great Bandit king -should the player not make steps to prevent this. Mighty economic and criminal destruction would occur if one of these were to emerge.
Or give the player a chance to be a bandit king.
 
Give Gangs named affiliations under Bandit lords and allow for the emergence of a great Bandit king -should the player not make steps to prevent this. Mighty economic and criminal destruction would occur if one of these were to emerge.
I like that, kind of like mercs but Godfather like.
 
I really hope they add bandit related gameplay to bannerlord. And judging by previous devlogs and the perk tree this is still hopefully planned. Not everyone wants to play the vassal to king game. There's so much they could do.

Some things they could add... recruiting bandits from hideouts. Selling loot captives and buying goods at hideouts making them the outlaw version of a town. Bandit clans or minor factions, including new bandit heros. Moving The current bad archetype heroes like the fish and the heroes with roguery to only recruit from hideouts. They could add a mechanic to hideouts that acts like prosperity for settlements. Call it villainy or loot or whatever. When a hideout gets enough loot accumulated it can spawn tougher bandit parties and at a certain critical threshold it can even attract and maintain one permanent party of a bandit lord lead by a bandit hero or minor clan.This party should be similar in strength to the typical AI lord with a max troop size of 70ish and be able to raid villages and engage other lords head on in equal capacity 1v1. Something the lesser bandit parties are unable to do.

Also they could add ways for the player to effect the prosperity of a town through banditry and subterfuge. Ability for player to infiltrate and manipulate towns under the control of gangs. Army of western empire at the gates of the town you have corrupted? Oops we opened the gates with our bought off guardsmen and the siege fight starts with the main gates open. Allow players to build and upgrade their own hideout ala viking conquest. So much potential.

I've added most of these ideas in the mod Scum and Villainy.

Recruiting bandits, selling slaves, having black markets as hideouts. Basically I made Scum and Villainy so you do not need to enter Towns anymore. Even crafting materials drop from specific peasant parties (like hardwood from Woodcutters).

I also added in more than hundred parties that spawn all over the map, including "boss" fights which you can defeat for bounties and special items. Honestly, I'm quite happy with how it filled up the world.
 
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