Good to hear that people have been having fun with my Junkies

.
The character that starts without a weapon is a fault I intend to fix - though the starting weapons will still be crap, meaning a trip to The Barras to tool up as soon as you get the money together.
There will be lots more visitable locations, and a few more batt;e scenes, and less trudging around between distant Pubs to recruit men - if all goes well, every pub and police station will be visitable, attackable, and very different from Native (the scenes already built are looking very good, and I've tried to put a range of tactical, or just funny, bits in them - places to jump off onto your enemie's heads, ladders up to pub roofs from where the locals are throwing bricks, etc.) There will be very little recognisable from Native when it's finished. The Police, especially the Riot Squad, are looking good, but they're murder to fight - they're almost Nordic in their pure melee killiosity, as they should be.
I think I'll have to severely reduce their numbers severely, otherwise they'll just take over the whole map in about 30 days, leaving you nowhere to recruit or buy weapons safely. The Firearms Units are a bit ****, and I don't know how to make them any better.
I might have to make the map smaller, like Adorno suggested, since no one likes hiking for two minutes just to reach a pub where no one will join you because "they think you're a twat." It's a shame, because I'd like to make it as geographically correct as possible... but fun comes first.