It seems like we got something that's even worse than fighting Forest Bandit Hideout. In gang turf battle, you are pit against 10 to 20 odds with only your city gear which is basically useless. Despite putting best melee troops on top of the roster, the fight will still somehow choose archers that are also pretty useless in melee combat. If you or your companions were seriously wounded in previous fight, you'd also live with that penalty because wait time to recover is maybe a day.
The simplest fix the dev's can do is to at least let the player field at 1-to-1 odd if not the entire army. This is a turf war and not a hideout ambush. Encounters like this feel like poor design rather than an oversight.
Edit: Even forcing top-tier melee units by putting the rest in a different party did not fix things. They just get swarmed and defeated. The sluggist leveling system is not helping. I have a feeling that my character will never even get close to being as strong as a "Master Thug" by the game's end.
The simplest fix the dev's can do is to at least let the player field at 1-to-1 odd if not the entire army. This is a turf war and not a hideout ambush. Encounters like this feel like poor design rather than an oversight.
Edit: Even forcing top-tier melee units by putting the rest in a different party did not fix things. They just get swarmed and defeated. The sluggist leveling system is not helping. I have a feeling that my character will never even get close to being as strong as a "Master Thug" by the game's end.
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