Dyre Ironwill
Regular

I got the idea after seeing the "quick battle" option added to the game.
I think a survival type mode would be pretty cool. The basic concept involves an endless onslaught of enemies that steadily increase in difficulty and variety as you play. The enemies would come in waves, and you'd be able to spend any money earned between waves on gear and troops. As you play, you'd also gain experience to level up your character like normal.
Obviously, a few skills would become unnecessary, such as prisoner management, inventory management, all of the map skills (tracking, travelling, etc.). To balance this out, the player would start with an extremely basic character (no need to create them), with 3 in all stats, 0 on all skills, and 10 points in each weapon mastery.
Money could be earned in a variety of ways, and balancing would obviously be necessary to get it right. Each kill by the player would be worth a few coins (but kills made by the player's henchmen wouldn't earn anything), and higher level enemies would be worth a bit more. Enemies knocked unconscious instead of being killed will earn the player a bit more. At the end of a battle, the player automatically gets a percentage of the value of all of the loot left behind (the entire worth of everything might work, assuming the player has no haggling skill, but it might end up being too much money), but is unable to search through it for anything of use.
Variation in battle grounds might keep things interesting, but it might also be unnecessary.
I think it'd be a fun variation on the quick battle, something a bit more time intensive, but still easy to get into.
I think a survival type mode would be pretty cool. The basic concept involves an endless onslaught of enemies that steadily increase in difficulty and variety as you play. The enemies would come in waves, and you'd be able to spend any money earned between waves on gear and troops. As you play, you'd also gain experience to level up your character like normal.
Obviously, a few skills would become unnecessary, such as prisoner management, inventory management, all of the map skills (tracking, travelling, etc.). To balance this out, the player would start with an extremely basic character (no need to create them), with 3 in all stats, 0 on all skills, and 10 points in each weapon mastery.
Money could be earned in a variety of ways, and balancing would obviously be necessary to get it right. Each kill by the player would be worth a few coins (but kills made by the player's henchmen wouldn't earn anything), and higher level enemies would be worth a bit more. Enemies knocked unconscious instead of being killed will earn the player a bit more. At the end of a battle, the player automatically gets a percentage of the value of all of the loot left behind (the entire worth of everything might work, assuming the player has no haggling skill, but it might end up being too much money), but is unable to search through it for anything of use.
Variation in battle grounds might keep things interesting, but it might also be unnecessary.
I think it'd be a fun variation on the quick battle, something a bit more time intensive, but still easy to get into.