Yeah i agree with the combat speed stuff. It's too slow with 1handed and too fast with 2handed. Also there are unbalanced factions like vlandia which is way too op- and it's vouglier by far the strongest 2h unit.
The problem with this is that, anyway, if the event is like what it was now it will still be the most skilled players that win. If you want any hope for casual players to get some rare or nice badge you would need to make it a hidden badge event where you don't even know what the goal is until the event ends. Like maybe headshot 2 times in a row with a ranged weapon- break 2 shields in 1 round of skirmish- capture a flag 3 times in a round of skirmish- be in the radius of flag G while winning the siege as an attacker- destroy a catapult as a defender-mount a horse as a pesant and get a kill- get 10 assists in a game- die from fall damage- win/lose a game with time elapse on skirmish- win a 1v3 as a last player standing in skirmish- kill 3 players with rocks/fire pots in 1 siege game- win a skirmish round without dying once- get a kill with a throwing weapon in melee mode-i can go on forever u get the point. Events can be fun and still be so that you don't feel stressed by some mad grind like this was.
And if you don't want to hide the badge until its over than it will either be a race that skilled players will win - or it will be a very common badge that most players will get easily. What im saying is that race based tournament, like we had, will have the same playerpool of winners as a tournament would. So if you really are for casuals having a chance please consider what i wrote.
I think i'd rly enjoy a hidden badge event where we only get a small clue to what we need to do to get the badge, that would be fun and would inspire players to play in many different ways, and would not force them to do 1 boring thing for hours on end.
Seperate those skill and luck events.
- p.s. that idea about it being 3 consecutive hours with most kills that count will still require a full day grind for best chances to win, and the winners will still be the same player pool. Won't fix anything. Hell it would also make it worse because u'd be telling yourself how this 1,unlucky, match ruined your streak and now you gotta start over again. Please don't do anything simmilar to this event that we had now.
It will still be luck dependant and hella frustrating. Lot more frustrating for sure, because then you would also have 0 control of if you win or not. That would be a terrible idea unless the event were extra short. And ofc if it were short a single"bad" matchup would make you lose. Where is the fun in that ?Also dodging matches is a problem because leave punishment is not applied if you leave before you spawn. Which will change once the client is stable enough and matchmaker works better. Then if you dodge a match, you are gonna have to wait for the punishment to end. Still there can be situations you would dodge a game but I don't think it is a big issue as long as it s not a good option most of the time.
I am personally against the idea of tournaments for events. Tournaments bring it down to pure skill. Nothing else. I know skilled players prefer that for obvious reasons but it would alienate even more people. If top 100 wants to determine who is the best, they can do so whenever they want. I mean don't get me wrong, I am not saying most kills were any better. But I don't think tournaments are the solution.
The problem with this is that, anyway, if the event is like what it was now it will still be the most skilled players that win. If you want any hope for casual players to get some rare or nice badge you would need to make it a hidden badge event where you don't even know what the goal is until the event ends. Like maybe headshot 2 times in a row with a ranged weapon- break 2 shields in 1 round of skirmish- capture a flag 3 times in a round of skirmish- be in the radius of flag G while winning the siege as an attacker- destroy a catapult as a defender-mount a horse as a pesant and get a kill- get 10 assists in a game- die from fall damage- win/lose a game with time elapse on skirmish- win a 1v3 as a last player standing in skirmish- kill 3 players with rocks/fire pots in 1 siege game- win a skirmish round without dying once- get a kill with a throwing weapon in melee mode-i can go on forever u get the point. Events can be fun and still be so that you don't feel stressed by some mad grind like this was.
And if you don't want to hide the badge until its over than it will either be a race that skilled players will win - or it will be a very common badge that most players will get easily. What im saying is that race based tournament, like we had, will have the same playerpool of winners as a tournament would. So if you really are for casuals having a chance please consider what i wrote.
I think i'd rly enjoy a hidden badge event where we only get a small clue to what we need to do to get the badge, that would be fun and would inspire players to play in many different ways, and would not force them to do 1 boring thing for hours on end.
Yes imbrace the luck. Remove the skill. Or make it skill only and remove the luck. Don't mix those 2 i beg you. It is very frustrating and breeds toxicity when you have evenly skilled players doing a evenly good job but one wins over the other just because of luck. If it's only luck it is stress free because you can't control it . If it's only skill then it's fully on you if you lose or not - no excuse to hate on anything or anyone.I don't think it is possible to get rid of luck without making it fully controlled like a tournament. Which is not feasible to do in a short amount of time, with thousands of players.
Seperate those skill and luck events.
- p.s. that idea about it being 3 consecutive hours with most kills that count will still require a full day grind for best chances to win, and the winners will still be the same player pool. Won't fix anything. Hell it would also make it worse because u'd be telling yourself how this 1,unlucky, match ruined your streak and now you gotta start over again. Please don't do anything simmilar to this event that we had now.