So TW introduced 6 badges for the Gamescom event. Let's first state that this event is to create an influx of players, at least that is what I think that this event is made for.
So there are 6 badges:
- Manhunter badge, also corona badge as it spreads like a disease.
- Win 5 games badge
- 4 Badges for the most kills, one for each day, each day a different mode.
My take on this:
Nice that TW tries to create an event to attract more players and does something. 2 badges are really easy to get (I had them within 2 hours after midnight). The other 4 though are basically impossible to get and I have a problem with.
These 4 badges are a blind grind with no skill indicator. I have never heard of something like this succeeding in an event and being positively received by the community. Why? Because it is all or nothing.
I can play for 2 hours and get the 2 easy badges, or play for 15 hours and get the 2 easy badges. If I want to grind for the top badges I have no idea how long to grind, maybe the opponent has 1 kill more or 2000 more which makes it not worth it to grind. If I grind 2 hours longer than someone who is way better than me I can still get the badge hence it is no indicator of skill whatsoever.
If you go back to the basics this event is to attract more players, there is no difference in reward for winning 5 games or winning 100. My grinding will be useless if I get one less kill than nr1, could as well be nr 132392 instead of nr2 then.
If you look at other games which have events. For example, BTD6. There you have events that last a week, this event has a leaderboard with:
Price for nr 1, nr2 and nr3.
Price for top 10, top 50, top 100.
Price for top 1%, top 10%. All different prices.
If I'm top 10% I want to play more to get top 1% because then I get a better reward.
So what I want to say:
1. Don't create a blind grind, create a leaderboard to give people an overview of what the top actually looks like and what they have to do to get better rewards.
2. Have a gradient in rewards. It is impossible for me to get the 4 badges because I simply don't have the time, but I could've gotten 1% if I wanted but now there is no incentive to play.
You want more people to play and do this with events? Create properly thought out events and set them up properly.
So there are 6 badges:
- Manhunter badge, also corona badge as it spreads like a disease.
- Win 5 games badge
- 4 Badges for the most kills, one for each day, each day a different mode.
My take on this:
Nice that TW tries to create an event to attract more players and does something. 2 badges are really easy to get (I had them within 2 hours after midnight). The other 4 though are basically impossible to get and I have a problem with.
These 4 badges are a blind grind with no skill indicator. I have never heard of something like this succeeding in an event and being positively received by the community. Why? Because it is all or nothing.
I can play for 2 hours and get the 2 easy badges, or play for 15 hours and get the 2 easy badges. If I want to grind for the top badges I have no idea how long to grind, maybe the opponent has 1 kill more or 2000 more which makes it not worth it to grind. If I grind 2 hours longer than someone who is way better than me I can still get the badge hence it is no indicator of skill whatsoever.
If you go back to the basics this event is to attract more players, there is no difference in reward for winning 5 games or winning 100. My grinding will be useless if I get one less kill than nr1, could as well be nr 132392 instead of nr2 then.
If you look at other games which have events. For example, BTD6. There you have events that last a week, this event has a leaderboard with:
Price for nr 1, nr2 and nr3.
Price for top 10, top 50, top 100.
Price for top 1%, top 10%. All different prices.
If I'm top 10% I want to play more to get top 1% because then I get a better reward.
So what I want to say:
1. Don't create a blind grind, create a leaderboard to give people an overview of what the top actually looks like and what they have to do to get better rewards.
2. Have a gradient in rewards. It is impossible for me to get the 4 badges because I simply don't have the time, but I could've gotten 1% if I wanted but now there is no incentive to play.
You want more people to play and do this with events? Create properly thought out events and set them up properly.