Partizan_Rusi said:... hitting everywhere it touches (almost unchanged from Warband). So there is no point to change grip at all because you are hitting everywhere for full damage ...
Like this?
Partizan_Rusi said:... hitting everywhere it touches (almost unchanged from Warband). So there is no point to change grip at all because you are hitting everywhere for full damage ...
Just popping in here to say it is actually gamescom, not con.Namakan said:When's gamescon btw?
Partizan_Rusi said:Prove me wrong TW if you can.
Partizan_Rusi said:No feinting in WotR ? Thats just gross nonsense :] This game's combat consists of ready-up feints. Maybe you should play for few hours before posting that nonsense, it have free trial.trot888 said:I'm just not looking forward to a stupidly slow and boring combat (War of the roses), there's no feinting, just click and block.
Dryykon said:Maybe you should. https://www.youtube.com/watch?v=8wCp6wH0Iio
Scarf Ace said:Dryykon said:Maybe you should. https://www.youtube.com/watch?v=8wCp6wH0Iio
as impressive as that video is, it really shows just how desperately the combat needs to be made less stupid looking
a lot of advanced techniques are based entirely on making the most absurd looking movements possible in order to confuse your enemy
Scarf Ace said:as impressive as that video is, it really shows just how desperately the combat needs to be made less stupid looking
a lot of advanced techniques are based entirely on making the most absurd looking movements possible in order to confuse your enemy
It's not as technical and high skilled as a fighting game with a really big competitive community though. In terms of APM and timing and stuff it doesn't really stand up to games like SF or even SSBM.Le Roux said:Hideous maybe. But very technical and high skilled. For me that's what makes this combat system good.
As you said Glorvalhir, we all learnt it, we all perfected it. And now it's very high skill. You have to think and react fast, but there's not alot of room for error in finger coordination either.
If a combat system as deep, fun and amazing as Warband has, requires stupid looking animation, I really couldn't give a ****.
Yeah, but the stupid looking animations really **** up the realistic side of the fun vs realistic slider.Le Roux said:If a combat system as deep, fun and amazing as Warband has, requires stupid looking animation, I really couldn't give a ****.
Scarf Ace said:
Scarf Ace said:It's not as technical and high skilled as a fighting game with a really big competitive community though. In terms of APM and timing and stuff it doesn't really stand up to games like SF or even SSBM.Le Roux said:Hideous maybe. But very technical and high skilled. For me that's what makes this combat system good.
As you said Glorvalhir, we all learnt it, we all perfected it. And now it's very high skill. You have to think and react fast, but there's not alot of room for error in finger coordination either.
If a combat system as deep, fun and amazing as Warband has, requires stupid looking animation, I really couldn't give a ****.
And depth can be added in ways other than weird animations. If I was the guy designing the combat system I'd try to keep the general spirit while looking at reality (HEMA, historical resources) to create guidelines as to how the combat should look and feel while keeping everything nice and playable.
I think basing combat more on reality both in terms of looks and the general flow would be a great thing. Here's a video of two HEMA guys using pretty much the same sort of weapon as in that duelling vid. Does this look boring to anyone?
(fight starts 3 minutes in)
Here we go:Scarf Ace said:It's not as technical and high skilled as a fighting game with a really big competitive community though. In terms of APM and timing and stuff it doesn't really stand up to games like SF or even SSBM.
And depth can be added in ways other than weird animations. If I was the guy designing the combat system I'd try to keep the general spirit while looking at reality (HEMA, historical resources) to create guidelines as to how the combat should look and feel while keeping everything nice and playable.
I think basing combat more on reality both in terms of looks and the general flow would be a great thing. Here's a video of two HEMA guys using pretty much the same sort of weapon as in that duelling vid. Does this look boring to anyone?
Okay, you've heard this argument before, and I know it's a **** argument to make. Won't make it again because there's no point repeating it.It's not as technical and high skilled as a fighting game with a really big competitive community though. In terms of APM and timing and stuff it doesn't really stand up to games like SF or even SSBM.
If you think that the weird animations are what makes this combat system so good, please tell me and I will just stop responding. Because that's something I don't think we can argue about.. lolAnd depth can be added in ways other than weird animations.
Alright so what I said in my earlier post was that I don't mind the animations if that's what it takes to get me such a deep and fun combat system. What that means is that if they manage to have both a sick combat system and solid, good-looking animations then I'd be all for it. Who wouldn't? I said I was concerned about making things prettier while making them more boring.I think basing combat more on reality both in terms of looks and the general flow would be a great thing. Here's a video of two HEMA guys using pretty much the same sort of weapon as in that duelling vid. Does this look boring to anyone?
Also sad that you need to differentiate people by casual and non-casual and think that that changes something in someone's understanding of the mechanics. I'm an online casual (like to play on ZHG Siege most of the time, sometimes on IG) who has played/is playing competitive. Going from online casual player to online competitive player isn't that hard, I think I played well for FF keeping in mind that it was my first competitive experience.Silvernj said:Have you ever seen a bot in the singleplayer 'change swing directions swiftly a couple of times, whilst he himself is turning around'? I haven't. So what is the problem?
I can't really get the point of casuals who wanna make the game more complicated, cuz you guys don't really know how much complicated Warband combat system is.