But Cossacks 2 was about the Napoleonic Wars...
How about a remastered American Conquest: Fight Back?
How about a remastered American Conquest: Fight Back?
Yeah, that's sort of the idea. Perhaps with a little bit of Test Drive Unlimited thrown into the mix too. That was/is a great game, actually.krik said:That'd be really cool, like a mix of My Summer Car and Forza.
kevinflemming said:I've always wanted a decent racing-style RPG.
1) Open-world / sandbox.
2) Huge map. Perhaps a small continent, or a world map with smaller areas that you could travel to. If you take your car, you have to use realistic transport methods, such as shipping via ferry/plane/train.
3) Get in and out of your car.
4) Extensive character creation system, allowing you to fully customise your appearance, skills and background. Possible moral or popularity system.
5) Work at various car-related places to earn money. This could be a fabricating workshop, or sales showroom, factory. Not all jobs might be legal.
6) A thin story throughout the game, based on your background and choices made during gameplay, but isn't overly essential to progress. Certain things might be locked and require some interaction with specific characters or reach a milestone.
7) Choice of career options, ranging from grease monkey to professional driver. No limit to what you want to do.
8 ) Various race events to attend. Underground street, track day, official sponsored races, professional tier races, show-offs and so on. All have various prizes, and potential career opportunities. Underground can only be found out by word-of-mouth and rumour. Professional requires sponsorship and certain skills.
9) Vast library of cars, after-market parts, modifications. Interior and exterior. Certain modifications might need personal skills, or the need to hire a professional at extra cost.
10) You can do everything yourself, eventually given enough time. Or hire specialists to work on your vehicles.
It's late, so can't really think properly anymore, but I think that gives a good idea of what sort of racing RPG I would love to see.
One can only dream, right?
kevinflemming said:I've always wanted a decent racing-style RPG.
1) Open-world / sandbox.
2) Huge map. Perhaps a small continent, or a world map with smaller areas that you could travel to. If you take your car, you have to use realistic transport methods, such as shipping via ferry/plane/train.
3) Get in and out of your car.
4) Extensive character creation system, allowing you to fully customise your appearance, skills and background. Possible moral or popularity system.
5) Work at various car-related places to earn money. This could be a fabricating workshop, or sales showroom, factory. Not all jobs might be legal.
6) A thin story throughout the game, based on your background and choices made during gameplay, but isn't overly essential to progress. Certain things might be locked and require some interaction with specific characters or reach a milestone.
7) Choice of career options, ranging from grease monkey to professional driver. No limit to what you want to do.
8 ) Various race events to attend. Underground street, track day, official sponsored races, professional tier races, show-offs and so on. All have various prizes, and potential career opportunities. Underground can only be found out by word-of-mouth and rumour. Professional requires sponsorship and certain skills.
9) Vast library of cars, after-market parts, modifications. Interior and exterior. Certain modifications might need personal skills, or the need to hire a professional at extra cost.
10) You can do everything yourself, eventually given enough time. Or hire specialists to work on your vehicles.
It's late, so can't really think properly anymore, but I think that gives a good idea of what sort of racing RPG I would love to see.
One can only dream, right?
Agreed. This is what bores me with modern racers. You don't really feel a connection with the car. I know it's a game, but with the majority of RPGs you tend to become connected to your characters and other NPCs. I mean sure, Forza is a bloody good game series (my favourite, not including the Horizon spin-off, with NFS (the older ones, anyhow) coming in a close second place), but you still feel very little for the faceless mannequin sat in the driver's seat up front and it somewhat extends to the car itself. You might have a favourite car, which you really like. That's about as far as it goes most times, though.BIGGER Kentucky James XXL said:I often daydream...
...make a huge difference.
It's crazy to think that a game from the 80's would be more similar to my idea, than any of the modern racing games available now. We have the technology to create this and other wonderful games, but instead continue to churn-out the same types year after year. It's part of the reason my interest has waned over the past few years, almost to a standstill. If it wasn't for the prospect that I can have fun with friends playing games, I'd probably just chuck in the towel altogether.Scuba Steve said:There was a...
...for your car.
I know it is not a racing game, but developpers should learn from Red Baron II.kevinflemming said:Agreed. This is what bores me with modern racers. You don't really feel a connection with the car. I know it's a game, but with the majority of RPGs you tend to become connected to your characters and other NPCs. I mean sure, Forza is a bloody good game series (my favourite, not including the Horizon spin-off, with NFS (the older ones, anyhow) coming in a close second place), but you still feel very little for the faceless mannequin sat in the driver's seat up front and it somewhat extends to the car itself. You might have a favourite car, which you really like. That's about as far as it goes most times, though.BIGGER Kentucky James XXL said:I often daydream...
...make a huge difference.
Completely agree with that statement. Having played games since the late 80's, it's not hard to see the direction in which the AAA industry is taking. That's why these days, I tend to look more towards the Indie development market. That's how I found M&B: Warband (my housemate has been playing it for years) and many other great games, that I still tinker with from time-to-time even though I have very little enthusiasm to play overall.BIGGER Kentucky James XXL said:Video games got...
...intrusive than media.
I've never heard of it, but I see that "features one of the only truly dynamic campaigns" is said about it. That goes to show how little innovation is actually used these days. That's crazy, when you think about it. The amount of outstanding things we can do with the current technology, and it's never truly used to it's full potential.BenKenobi said:I know it is not a racing game, but developpers should learn from Red Baron II.
HoJu said:The Illiad: The fighting game. A fighting game pitting Greek and Trojan heroes in bloody combat, with special attacks including divine interventions and brutal finishers taken from the gory descriptions in the Illiad itself.
Vermillion_Hawk said:Tactics Ogre?