Did I hear you say streamlined?Jacobhinds said:but if they do it would have to be much more focussed than medieval 2.
Did I hear you say streamlined?Jacobhinds said:but if they do it would have to be much more focussed than medieval 2.
Spot on!TheFlyingFishy said:You know, I mean really, over the years we've continually tried to innovate the series and add what we like to call simple complexity- that is putting the complex systems under the hood where the player doesn't have to worry about them, allowing them to and go really get into the meat and bones of Total War: the Total War. It really makes it so these deep and robust systems still come in to effect without the player being bogged down by stats and lists and other things that impede the fluidity of our games. That's why we've greatly streamlined the battles in the upcoming Total War: Sherman, our upcoming installment set in the American Civil War with General Tecumseh Sherman filling a similar role to Attila or Chaos in the past games. No more do you have to worry about micromanaging everything. At the start of every campaign battle you draw little arrows with your mouse to give units a general direction to march in, and they take off completely autonomously to conquer in your name. From then on you simply have to watch as our greatly improve AI dukes it out. We've got over 1,000 unique melee animations with many more to come. In fact we're planning an extra 300 in the Ashes of the South DLC, which also adds blood and gore effects! We're going to support the game for years after release with a steady steam of DLC and FREE-LC in the form of legendary regiments as well, which will give the ambitious general all he needs to win the war.
I've made a terrible mistakeCaptured Joe said:Edit: Looks like the crappy Ironclads series has a discount this week, I should check one of those games out...
TheFlyingFishy said:You know, I mean really, over the years we've continually tried to innovate the series and add what we like to call simple complexity- that is putting the complex systems under the hood where the player doesn't have to worry about them, allowing them to and go really get into the meat and bones of Total War: the Total War. It really makes it so these deep and robust systems still come in to effect without the player being bogged down by stats and lists and other things that impede the fluidity of our games. That's why we've greatly streamlined the battles in the upcoming Total War: Sherman, our upcoming installment set in the American Civil War with General Tecumseh Sherman filling a similar role to Attila or Chaos in the past games. No more do you have to worry about micromanaging everything. At the start of every campaign battle you draw little arrows with your mouse to give units a general direction to march in, and they take off completely autonomously to conquer in your name. From then on you simply have to watch as our greatly improve AI dukes it out. We've got over 1,000 unique melee animations with many more to come. In fact we're planning an extra 300 in the Ashes of the South DLC, which also adds blood and gore effects! We're going to support the game for years after release with a steady steam of DLC and FREE-LC in the form of legendary regiments as well, which will give the ambitious general all he needs to win the war.
Captured Joe said:I've made a terrible mistakeCaptured Joe said:Edit: Looks like the crappy Ironclads series has a discount this week, I should check one of those games out...
TheFlyingFishy said:At the start of every campaign battle you draw little arrows with your mouse to give units a general direction to march in, and they take off completely autonomously to conquer in your name. From then on you simply have to watch as our greatly improve AI dukes it out.
Cordor said:Gundam game where you fight for territories in earth and space and have to manage resources to build more mobile suits and the combat is just like the new battletech game/xcom