Games you wish existed

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You know, I mean really, over the years we've continually tried to innovate the series and add what we like to call simple complexity- that is putting the complex systems under the hood where the player doesn't have to worry about them, allowing them to and go really get into the meat and bones of Total War: the Total War. It really makes it so these deep and robust systems still come in to effect without the player being bogged down by stats and lists and other things that impede the fluidity of our games. That's why we've greatly streamlined the battles in the upcoming Total War: Sherman, our upcoming installment set in the American Civil War with General Tecumseh Sherman filling a similar role to Attila or Chaos in the past games. No more do you have to worry about micromanaging everything. At the start of every campaign battle you draw little arrows with your mouse to give units a general direction to march in, and they take off completely autonomously to conquer in your name. From  then on you simply have to watch as our greatly improve AI dukes it out. We've got over 1,000 unique melee animations with many more to come. In fact we're planning an extra 300 in the Ashes of the South DLC, which also adds blood and gore effects! We're going to support the game for years after release with a steady steam of DLC and FREE-LC in the form of legendary regiments as well, which will give the ambitious general all he needs to win the war.
 
TheFlyingFishy said:
You know, I mean really, over the years we've continually tried to innovate the series and add what we like to call simple complexity- that is putting the complex systems under the hood where the player doesn't have to worry about them, allowing them to and go really get into the meat and bones of Total War: the Total War. It really makes it so these deep and robust systems still come in to effect without the player being bogged down by stats and lists and other things that impede the fluidity of our games. That's why we've greatly streamlined the battles in the upcoming Total War: Sherman, our upcoming installment set in the American Civil War with General Tecumseh Sherman filling a similar role to Attila or Chaos in the past games. No more do you have to worry about micromanaging everything. At the start of every campaign battle you draw little arrows with your mouse to give units a general direction to march in, and they take off completely autonomously to conquer in your name. From  then on you simply have to watch as our greatly improve AI dukes it out. We've got over 1,000 unique melee animations with many more to come. In fact we're planning an extra 300 in the Ashes of the South DLC, which also adds blood and gore effects! We're going to support the game for years after release with a steady steam of DLC and FREE-LC in the form of legendary regiments as well, which will give the ambitious general all he needs to win the war.
:lol: Spot on!
 
Yeeeaaah.

If you want ironclad action albeit from a strategy game scale there are a few good mods for Civ3 set in the time period, like Age of Imperialism, there's also one focused on the Chincha Islands War for the South America side of naval power, which is interesting since most wars on that continent are decided by naval strength.

Pretty much the best we got right now unfort.
 
TheFlyingFishy said:
You know, I mean really, over the years we've continually tried to innovate the series and add what we like to call simple complexity- that is putting the complex systems under the hood where the player doesn't have to worry about them, allowing them to and go really get into the meat and bones of Total War: the Total War. It really makes it so these deep and robust systems still come in to effect without the player being bogged down by stats and lists and other things that impede the fluidity of our games. That's why we've greatly streamlined the battles in the upcoming Total War: Sherman, our upcoming installment set in the American Civil War with General Tecumseh Sherman filling a similar role to Attila or Chaos in the past games. No more do you have to worry about micromanaging everything. At the start of every campaign battle you draw little arrows with your mouse to give units a general direction to march in, and they take off completely autonomously to conquer in your name. From  then on you simply have to watch as our greatly improve AI dukes it out. We've got over 1,000 unique melee animations with many more to come. In fact we're planning an extra 300 in the Ashes of the South DLC, which also adds blood and gore effects! We're going to support the game for years after release with a steady steam of DLC and FREE-LC in the form of legendary regiments as well, which will give the ambitious general all he needs to win the war.

This is scarier than death itself.
 
So far in the future, Total War will be nothing but a platformer of a general going from left to right, autoresolving all battles in the way, yet the platformer is actually just one platform.
 
Captured Joe said:
Captured Joe said:
Edit: Looks like the crappy Ironclads series has a discount this week, I should check one of those games out...
I've made a terrible mistake

Ironclads 2: ACW is okay if you're dedicated enough. The devs do seem to respond to forum posts pretty well, though, and are apparently open to the idea of custom battles. So maybe we'll be blessed.
 
TheFlyingFishy said:
At the start of every campaign battle you draw little arrows with your mouse to give units a general direction to march in, and they take off completely autonomously to conquer in your name. From  then on you simply have to watch as our greatly improve AI dukes it out.

Total War: Hearts of Iron IV
 
Gundam game where you fight for territories in earth and space and have to manage resources to build more mobile suits and the combat is just like the new battletech game/xcom
 
Cordor said:
Gundam game where you fight for territories in earth and space and have to manage resources to build more mobile suits and the combat is just like the new battletech game/xcom

Ghiren's Greed has battles where you move the units on hexes like Panzer General. What I really liked about the game was that you'd get a free prototype unit when you finish research on it.
 
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