David Dire said:
crodio said:
A dinosaur game like spore's animal stage but fun and prehistorically accurate, maybe. It could be ****
Ah yes, historical accuracy in an age we truly know jack **** about.
Personally I want a tank crew simulator. Every crewman is a real person.
Dibs on being the gunner in a King Tiger.
Red Orchestra 2 has that. I was playing just the other day with a friend. He was the commander/gunner, while I was the driver, and some randomer was our machine gunner. Absolutely mowed down Russian infantry in our Panzer IV, especially when we found the exit to a tunnel that they apparently spawned on the other end of somewhere. We just sat outside of it and machine gunned or HE shelled them all to bits. It actually feels pretty authentic, especially with tank on tank combat. You're all yelling "Adjust turret to X!" or "Left! Left! Engineer with satchel rushing left! BACK UP!" It's nice.
What I've always wanted is an open-world game legitimate guerrilla warfare. Not something where you go on one off missions to blow up a convey, not something where you have a one-time objective to shoot some colonel, not something where you just go from objective to objective with no purpose other than to complete the objective. What I want is something where you start off the game leading a ragtag group and very gradually work your way up to a slightly less ragtag group while your enemy's strength declines in proportion to the amount your's grows. The chief concern should be damaging the enemy's moral and supplies, not blowing up a base or body count. If you ever go up against the enemy fairly you die, no ifs, ands, or buts. If you stay in one place too long, the enemy calls in reinforcements and you have to melt back into the countryside. Maybe later in the game a proper friendly military comes in and you spend the very last few hours in big traditional video game battles, playing a very small roll alongside the trained soldiers.
It should have named characters that are randomly generated with light backgrounds and permadeath for them. No one on your team should be a faceless soldier that just gets blown away without any further consequence. There should be a meta-game outside of fighting where you manage supplies and interact with the civilian populace. It should be completely up to you whether you're a noble freedom fighter or a desperate rebel who goes to win by any means necessary, even if it means civilians get caught up in the crossfire. If they do, the populace is more inclined to inform on you and view you as the bad guys, rather than the occupation force. If you play it safer, they're inclined to let you hide out in their houses and to share supplies and information with you.
Morale should be crucial, both for you and the enemy. Your guys can get disheartened and melt away as they give up hope if things go south. The enemy is confident and aggressive at first, but as you damage them and the allied professional army gets nearer and nearer, they become less combat effective. While it may occasionally happen at the very start, if you hit somewhere really hard and cause enough confusion in a short time, the further you get, the more likely the enemy is to throw down their weapons and run for the hills. They could even go so far as to mutiny and frag commanding officers and make for the border, while the officers may start executing cowards. In the late game you may roll up to an enemy base you've been preparing to assault for in-game months armed to the teeth and expecting to lose half of your band of fighters only to find it deserted, the supplies burned up in a scorched-earth retreat. Or maybe you shoot one or two shots and the garrison puts up a white flag. If the enemy surrenders or there are wounded after a battle, it's up to you what happens to them. It can be anything from stripping them of relevant gear and sending them off, taking them captive, (though of course, you're not going to have a place to put all of your prisoners in the back of the dank cave you hide in, let alone rations for them) to straight up executing them. The former options raise sympathy and lower morale for the enemy, as they begin to mentally humanize you, but they just eventually end up back in the ranks of the enemy, to fight again. The latter option means the enemy comes down hard with reprisals, coming after you, and, if they are unable to find you, the civilians suspected of aiding you.
You should have to move around constantly, and not have a permanent base of operations. If the enemy happens to find where you're hiding, they're going to bombard the **** out of it and follow up with a brutal assault. If you manage to escape, you've lost all of your supplies that aren't cached elsewhere and probably most of your comrades, and the enemy gains intel on your operations.
The game could have an ending, eventually, once the very last enemy has been driven out, and the end screen could be something along the lines of Fallout: New Vegas's slideshows, telling how your group couldn't adjust and took up arms against the new government that liberated you, became respected senators in the new government, were summarily executed for war crimes committed against the civilian populace, or went back to normal lives as well as they could, depending on what you did throughout the campaign. The campaign should last for several hours, something on par with a moderately-paced Warband run.
I don't even mind if a good portion of this is in menus and expressed on stat sheets. Of course, most of it should be interactive, but I understand it's not really feasible without a huge budget. It'd be super neat for it all to be just first person in-game roaming around and interacting, but that's an unrealistic expectation. I don't mind what era it's set in, be it modern, medieval, or classical, just so long as the components are in place.
I've tried to scratch this itch so many times and can't manage. As you can probably tell, I've spent a long time dreaming up just how this game would be. Several games have managed to do various aspects to varying degrees of success, but none of them have done them in exactly the way I wanted and all together.
In modded Fallout: New Vegas with huge 30+ person battles and bleedout and wound systems and the S.T.A.L.K.E.R. games, you can roam around after gunfights and execute/loot/revive/abandon to die survivors.
In King of Dragon Pass you can launch brutal raids on your enemies that have long-lasting consequences on their ability to survive, or you can hop the border and try and grab a few cows before they notice.
In Mount and Blade you can burn enemy villages to the ground to mess up the enemy's economy and recruiting potential, but it's so underdone as to be largely pointless. You devastate someone's lands only for them to come back a week later with a new army. I guess they recruited a bunch of knights from the ragged peasants who hid in the forest while you slaughtered their neighbors and burned their food.
In Sid Meier's Pirates! you can drive a town to ruin by blockading it, but as far as I know that really only changes prices, and that game's focus isn't even on persistent warfare against a specific enemy.
In Far Cry 2, you can get missions where you lay IEDs and ambush a convoy from the forest or as they drive through a canyon.
In Crusader Kings 2, you can capture enemy commanders in battle or by sending spies to drag them out of bed (at least in some mods) or burn down certain buildings if an event triggers to severely hamper their war effort.
In the Total War games, you can send in a ninja/spy/whatever to burn down the stables, incite unrest, or open the castle gates. If all of these could come together in a coherent system, that'd be it for me.
In the new X-Com, you're a group of guerrillas, but only in a superficial sense. Same with Mosby's Confederacy.
I'm hoping Bannerlord can do this to a large degree by really improving the world map half of the game and making raiding something that is just as important as pitched field battles and sieges. I want to be able to decimate the countryside and watch as the enemy's starving militia deserts or starves en masse as my army marches on their city for the climatic siege of the war while the ragged survivors go down with ease due to lack of equipment and morale.
It'd be great if this game happens someday.