Gameplay proposal, cavalry, lords and horse

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Praxet

Recruit
1. To improve the gameplay, the lords warlords must hide in castles from the superior enemy armies. They are now trying in vain to escape instead of trying to reach the fortification (as was the case in the original Warband).
2. Also, there are all sorts of little things that will help make the game more enjoyable for the user. For example introduce a change for cavalry. Now a mounted unit, losing a horse, continues to follow orders as a cavalryman. The cavalryman must change his status to an infantryman or an archer and retreat to the positions occupied by these units. And when he continues to act as a cavalryman, he is killed very quickly.
Also, when a cavalryman dies, a horse dies with him. I think the horses need a chance of survival. This is especially evident when two mounted armies meet. The soldiers are injured and recover. There is no horse. As if the developers have a special feud with horses))
UPD. 3. A solution with the armor of the fallen companions is also needed. If a companion finally dies in a battle where you lose, his equipment should be lost. But if he dies in battle, but you win, it is logical when his equipment will remain for you. For otherwise it is not profitable to buy armor for companions
 
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Tryvenyal

Sergeant at Arms
Also, when a cavalryman dies, a horse dies with him. I think the horses need a chance of survival. This is especially evident when two mounted armies meet. The soldiers are injured and recover. There is no horse. As if the developers have a special feud with horses))
This is wrong the other way too. If a mounted troop looses his horse in battle but survives the battle, a new horse is magically spawned for him to next battle. So letting the horse follow the unit is likely a good and fair simplification, over draining the player for horses after each battle with no notice.
 
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