In Progress Game wont start

Users who are viewing this thread

Can you guys post your rg_logs from C:\ProgramData\Mount and Blade II Bannerlord\crashes? I'm curious to see if there's a hotspot of crashes, or whether we all crash at different points.
 
Can you guys post your rg_logs from C:\ProgramData\Mount and Blade II Bannerlord\crashes? I'm curious to see if there's a hotspot of crashes, or whether we all crash at different points.
Build Version: 222597

<##########################################################################################>

#kernelbase.pdb@{6043E5045222EE61479EF7ED7D52FB64} (1): 0:239705
#clr.pdb@{6017733E0FFB4326B3FA4CBAD6CF43AC} (2): 0:491173
#clr.pdb@{6017733E0FFB4326B3FA4CBAD6CF43AC} (2): 0:494004
#System.Xml.pdb@{787E50CAA71A4E748102035EA7038388} (2): 0:5448073
#System.Xml.pdb@{787E50CAA71A4E748102035EA7038388} (2): 0:8028454
#System.Xml.pdb@{787E50CAA71A4E748102035EA7038388} (2): 0:1500257
#System.Xml.pdb@{787E50CAA71A4E748102035EA7038388} (2): 0:1485400
#System.Xml.pdb@{787E50CAA71A4E748102035EA7038388} (2): 0:1891374
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
#clr.pdb@{6017733E0FFB4326B3FA4CBAD6CF43AC} (2): 0:8734
#Game.pdb@{82ED1BFFF167483DA779D2354887CA4A} (1): 0:1255029
#FairyTale.DotNet.pdb@{63EBF6B1BF854494A3BB6134CCE303F7} (1): 0:21376
#Rgl.pdb@{93ED0672C7394F2992EC075175CBAAFA} (1): 0:4510237
#Rgl.pdb@{93ED0672C7394F2992EC075175CBAAFA} (1): 0:4496321
#Rgl.pdb@{93ED0672C7394F2992EC075175CBAAFA} (1): 0:4263249
#Rgl.pdb@{93ED0672C7394F2992EC075175CBAAFA} (1): 0:4263016
#Rgl.pdb@{93ED0672C7394F2992EC075175CBAAFA} (1): 0:4266359
#ucrtbase.pdb@{A90164F7788144CD9392D8286C6F20F6} (1): 0:134770
#kernel32.pdb@{5ED4B85056A7186AEED6A8432E186B6B} (1): 0:97236
#ntdll.pdb@{FB60D3E08B5E4960376A4E73BD35F24E} (1): 0:446161
-----------------------------------------------
No managed frames available.
 
Here you go!
Okay, we're in exactly the same boat, and
Build Version: 222597
yours look different even without the last thing that loads, because neither mine nor Fritzoball's have those:
#System.Xml.pdb@{787E50CAA71A4E748102035EA7038388} (2): 0:5448073
#System.Xml.pdb@{787E50CAA71A4E748102035EA7038388} (2): 0:8028454
#System.Xml.pdb@{787E50CAA71A4E748102035EA7038388} (2): 0:1500257
#System.Xml.pdb@{787E50CAA71A4E748102035EA7038388} (2): 0:1485400
#System.Xml.pdb@{787E50CAA71A4E748102035EA7038388} (2): 0:1891374
Which probably means there are different bugs preventing game launching. Which... doesn't get my hopes up, because that would theoretically mean separate fixes. Let's just hope I'm jumping to conclusions.
 
Okay, we're in exactly the same boat, and

yours look different even without the last thing that loads, because neither mine nor Fritzoball's have those:
#System.Xml.pdb@{787E50CAA71A4E748102035EA7038388} (2): 0:5448073
#System.Xml.pdb@{787E50CAA71A4E748102035EA7038388} (2): 0:8028454
#System.Xml.pdb@{787E50CAA71A4E748102035EA7038388} (2): 0:1500257
#System.Xml.pdb@{787E50CAA71A4E748102035EA7038388} (2): 0:1485400
#System.Xml.pdb@{787E50CAA71A4E748102035EA7038388} (2): 0:1891374
Which probably means there are different bugs preventing game launching. Which... doesn't get my hopes up, because that would theoretically mean separate fixes. Let's just hope I'm jumping to conclusions.

Mine is the same as yours too. The last line is "Loading GauntletUI Bannerlord Custom Widgets". Also like yours, my log is missing the "System.Xml.pdb@" lines in the final part.
 
Can you guys post your rg_logs from C:\ProgramData\Mount and Blade II Bannerlord\crashes? I'm curious to see if there's a hotspot of crashes, or whether we all crash at different points.

Build Version: 222597
[ERROR] FATAL UNHANDLED EXCEPTION: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.

Could not load file or assembly 'TaleWorlds.MountAndBlade.ViewModelCollection, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.

at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)

at System.Reflection.Assembly.GetTypes () [0x00000] in <f9a20586108e4249b7275ba8971ca7ee>:0

at TaleWorlds.MountAndBlade.Module.CollectModuleAssemblyTypes (System.Reflection.Assembly moduleAssembly) [0x00006] in <5403cf7e72e643a1a1d07bf7eb11fdbb>:0

at TaleWorlds.MountAndBlade.Module.AddSubModule (System.Reflection.Assembly subModuleAssembly, System.String name) [0x00015] in <5403cf7e72e643a1a1d07bf7eb11fdbb>:0

at TaleWorlds.MountAndBlade.Module.LoadSubModules () [0x00198] in <5403cf7e72e643a1a1d07bf7eb11fdbb>:0

at TaleWorlds.MountAndBlade.Module.Initialize () [0x00033] in <5403cf7e72e643a1a1d07bf7eb11fdbb>:0

at ManagedCallbacks.CoreCallbacksGenerated.Module_Initialize (System.Int32 thisPointer) [0x00006] in <5b19c12412b546c699d2ccf34afdb7a6>:0

at (wrapper native-to-managed) ManagedCallbacks.CoreCallbacksGenerated.Module_Initialize(int)

System.IO.FileNotFoundException: Could not load file or assembly 'TaleWorlds.MountAndBlade.ViewModelCollection, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.

File name: 'TaleWorlds.MountAndBlade.ViewModelCollection, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
 
We are investigating this issue. Sorry for the inconvenience.
Investigating this issue?
What about problems with os that win7 users are encountering, not single word we havent got on login failed threads.. Please respond, a lot of people are pissed, including me..
 
Okay, so far:
3 widgets/UI
1 "System.xml.pbd"
1 "System.Reflection"

Regarding "System.Reflection" - I might be completely off, but this one kind of looks like a graphic/drivers/videocard issue, because of "System.Reflection.Assembly." and "ViewModelCollection". Therefore, the launching bugs might be wider than just the UI/locale issues. -3 Morale.
 
Hi, I'm the creator of this post:


I've tried every single fix, including Callum's on the frontpage. My windows is up to date, my drivers are up to date, I've reinstalled, still nothing.

I've also tried Hammer's fix and also nothing:



I'm attaching logs from "rgl_log_errors_25104", perhaps it helps:

Build Version: 222597
[ERROR] FATAL UNHANDLED EXCEPTION: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Could not load file or assembly 'TaleWorlds.MountAndBlade.ViewModelCollection, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <f9a20586108e4249b7275ba8971ca7ee>:0
at TaleWorlds.MountAndBlade.Module.CollectModuleAssemblyTypes (System.Reflection.Assembly moduleAssembly) [0x00006] in <5403cf7e72e643a1a1d07bf7eb11fdbb>:0
at TaleWorlds.MountAndBlade.Module.AddSubModule (System.Reflection.Assembly subModuleAssembly, System.String name) [0x00015] in <5403cf7e72e643a1a1d07bf7eb11fdbb>:0
at TaleWorlds.MountAndBlade.Module.LoadSubModules () [0x00198] in <5403cf7e72e643a1a1d07bf7eb11fdbb>:0
at TaleWorlds.MountAndBlade.Module.Initialize () [0x00033] in <5403cf7e72e643a1a1d07bf7eb11fdbb>:0
at ManagedCallbacks.CoreCallbacksGenerated.Module_Initialize (System.Int32 thisPointer) [0x00006] in <5b19c12412b546c699d2ccf34afdb7a6>:0
at (wrapper native-to-managed) ManagedCallbacks.CoreCallbacksGenerated.Module_Initialize(int)
System.IO.FileNotFoundException: Could not load file or assembly 'TaleWorlds.MountAndBlade.ViewModelCollection, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
File name: 'TaleWorlds.MountAndBlade.ViewModelCollection, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'

And the last 5 lines from "rgl_log_25104" are:

[17:16:25.0603204] Loading localized text xml.
[17:16:25.0603204] opening ../../Modules/StoryMode/ModuleData/Languages\TR\std_story_mode_settlements_xml_tr.xml
[17:16:25.0613228] Loading localized text xml.
[17:16:25.1540697] Module Initialize begin...
[17:16:25.1585818] Loading submodules...

My logs are identical to the letter.
 
this is ridiculous. You buy a game that you are waiting for 8 years, and then you can't even open the ***** game. You see everyone playing happy and there is no patch or so for those idiots that can't run the game (like me). Then others smartasses come to say "i did that blablabla and that worked, you are doing something wrong" oh yeah, i'm doing something wrong, I'm trying to play this ****** game istead of be working, or doing something better.of my life......

i had two days to play this game without any responsability, the day after tomorrow i go back to work on this amazing Brazil of mine, then my time is over for play, maybe next year on my next vacation.... this is bullsh..... If there is no patch until tomorrow i will take my refund....
 
I had the crash on the loading screen after the launcher with GauntletUI / UIWidgets as the last event in my crash logs and just tried setting my system locale from English(US) to English(UK). Fixed it for me hope it works for the rest of you with the same issue.
 
setting my system locale from English(US) to English(UK)
Oh, crap, I still had US for some reason. I could've sworn I've changed to try the locale thing. Okay, that worked for me, and I'm an idiot. Now we need all the rest of the widget people to try.
However, that still leaves 2(?) types of launch bugs:
- 3 System.Reflection
- 1 System.xml.pbd
 
Oh, crap, I still had US for some reason. I could've sworn I've changed to try the locale thing. Okay, that worked for me, and I'm an idiot. Now we need all the rest of the widget people to try.
However, that still leaves 2(?) types of launch bugs:
- 3 System.Reflection
- 1 System.xml.pbd

Holy ****, that worked for me too.
 
I installed bannerlord today. My specs are good enough to be able to run my game and my OS is windows 10 64 bit with everything updated. When I launch bannerlord, the white screen comes, afterwards the loading screen with the horse rider riding in the corner and after 2 seconds it just closes without any crash reports saved or notifications.
I tried every possible solution out there for now, changing my windows language to english uk, downloading every microsoft product Callum gave us, have everything updated, deleting a file inside the Languages/CN folder, running as administrator. Nothing works.
Since the game doesnt save crash reports, I used event viewer and this was the only thing it output:

- <Event xmlns="**http://schemas.microsoft.com/win/2004/08/events/event**">
- <System>
<Provider Name="**Application Error**" />
<EventID Qualifiers="**0**">1000</EventID>
<Level>2</Level>
<Task>100</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="**2020-03-31T17:52:06.808034900Z**" />
<EventRecordID>2624</EventRecordID>
<Channel>Application</Channel>
<Computer>Pozni-PC</Computer>
<Security />
</System>
- <EventData>
<Data>Bannerlord.exe</Data>
<Data>1.0.0.0</Data>
<Data>5e821a66</Data>
<Data>KERNELBASE.dll</Data>
<Data>10.0.18362.535</Data>
<Data>50cc8d5a</Data>
<Data>e0434352</Data>
<Data>000000000003a839</Data>
<Data>13d4</Data>
<Data>01d6078517d792d0</Data>
<Data>C:\Games\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\Bannerlord.exe</Data>
<Data>C:\WINDOWS\System32\KERNELBASE.dll</Data>
<Data>18ece1fd-a621-450d-ac94-1ceecb1b28b4</Data>
<Data />
<Data />
</EventData>
</Event>

I've been sitting since two hours now trying to fix this issue.
 
Can you guys post your rg_logs from C:\ProgramData\Mount and Blade II Bannerlord\crashes? I'm curious to see if there's a hotspot of crashes, or whether we all crash at different points.

I would, but I have no such folders and couldn't find any crash logs where the game files actually are.
 
My log thingy is this:

Starting new log file...
31 Mar 2020 Tuesday 20:22 W. Europe Summer Time
Computer: DESKTOP-CCODEMH User: *name*
Build Version: 222597
[ERROR] FATAL UNHANDLED EXCEPTION: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.

Could not load file or assembly 'TaleWorlds.MountAndBlade.ViewModelCollection, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.

at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)

at System.Reflection.Assembly.GetTypes () [0x00000] in <f9a20586108e4249b7275ba8971ca7ee>:0

at TaleWorlds.MountAndBlade.Module.CollectModuleAssemblyTypes (System.Reflection.Assembly moduleAssembly) [0x00006] in <5403cf7e72e643a1a1d07bf7eb11fdbb>:0

at TaleWorlds.MountAndBlade.Module.AddSubModule (System.Reflection.Assembly subModuleAssembly, System.String name) [0x00015] in <5403cf7e72e643a1a1d07bf7eb11fdbb>:0

at TaleWorlds.MountAndBlade.Module.LoadSubModules () [0x00198] in <5403cf7e72e643a1a1d07bf7eb11fdbb>:0

at TaleWorlds.MountAndBlade.Module.Initialize () [0x00033] in <5403cf7e72e643a1a1d07bf7eb11fdbb>:0

at ManagedCallbacks.CoreCallbacksGenerated.Module_Initialize (System.Int32 thisPointer) [0x00006] in <5b19c12412b546c699d2ccf34afdb7a6>:0

at (wrapper native-to-managed) ManagedCallbacks.CoreCallbacksGenerated.Module_Initialize(int)

System.IO.FileNotFoundException: Could not load file or assembly 'TaleWorlds.MountAndBlade.ViewModelCollection, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.

File name: 'TaleWorlds.MountAndBlade.ViewModelCollection, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'


I don't know what to do with it, but maybe some tech-wiz knows.
 
Starting new log file...
31 Mar 2020 Tuesday 15:37 Hora oficial do Brasil
Computer: IGOR User: Igor
Build Version: 222597
Command Args: /singleplayer _MODULES_*Native*SandBoxCore*CustomBattle*Sandbox*StoryMode*_MODULES_ /anticheat
try_to_get_cache_save_privilege result : 1
Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
reading sound_files xml files
file: ModuleData/soundfiles.xml
Loading xml file: $BASE/Modules/Native/ModuleData/soundfiles.xml.
rglShader_manager::read_compressed_shader_cache_package : 0.168683
reading sound_files xml files
file: ModuleData/soundfiles.xml
Loading xml file: $BASE/Modules/Native/ModuleData/soundfiles.xml.
Loading xml file: $BASE/Modules/Sandbox/ModuleData/project.mbproj.
reading sound_files xml files
reading sound_files xml files
Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
reading sound_files xml files
reading sound_files xml files
Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
reading physics_material xml files
file: ModuleData/physics_materials.xml
Loading xml file: $BASE/Modules/Native/ModuleData/physics_materials.xml.

<##########################################################################################>

#Rgl.pdb@{93ED0672C7394F2992EC075175CBAAFA} (1): 0:4394144
#Rgl.pdb@{93ED0672C7394F2992EC075175CBAAFA} (1): 0:4378597
#Rgl.pdb@{93ED0672C7394F2992EC075175CBAAFA} (1): 0:2709020
#Rgl.pdb@{93ED0672C7394F2992EC075175CBAAFA} (1): 0:5917408
#Rgl.pdb@{93ED0672C7394F2992EC075175CBAAFA} (1): 0:4263735
#Rgl.pdb@{93ED0672C7394F2992EC075175CBAAFA} (1): 0:4263003
#Rgl.pdb@{93ED0672C7394F2992EC075175CBAAFA} (1): 0:4266359
#ucrtbase.pdb@{47F6CCA836BF470B969AA912C45CAAED} (1): 0:426717
#kernel32.pdb@{7FBE5C47FC104C35925D71D76A8D4660} (2): 0:91437
#ntdll.pdb@{6192BFDB9F04442995FFCB0BE95172E1} (2): 0:181537
-----------------------------------------------
No managed frames available.



Page Allocator Memory: 0 MB
Working Memory: 284 MB
Commit Memory: 325 MB

DumpSendPath: \\rglfileserver\Crashes/2020-03-31_15.37.51
AutoReport: Disabled
 
Back
Top Bottom