produno said:
Breezy Tee said:
Was hyped by the update, decided to try this one again, but biased "realism" isn't something that I can cope with, it just makes me extremely angry.
I think this is the mod that caused me to rage quit the most, and this new trial I've just took has left a very bitter taste in my mouth and made me uninstall, again...
I think I won't be trying this one again.
What exactly is biased? Turn the settings down and the mod becomes extremely easy.
I know, I tend to favor Pendor balacing more than Brytenwalda/VC in terms of "fully featuring". I do think your mod is good, I just don't like how it's balanced and the lack of rewards for it's steep difficulty curve.
If we had either more early-game distractions, like easier and interesting quests, that offered potential of getting fully geared for Mid game, that would make it much less painful. Or, low-tier grind locked good rewards. Problem is there aren't even items to fill such roles. Non-valyrian swords are all practically the same (with really minor changes to dmg), and armor soaking is way too low for certain types of armor, whereas the difference between medium armor and heavy armor is mostly gigantic. You either become the over-encumbered bait&flee type of player (carry heavy armor, fight until hit once, then flee and hide behind troops), or you play ranged, anything else will have you simply stay put doing nothing until battles are over (might as well just rely on autocalc for that, specially given how easily troops die). I also think that weapons have a balancing regarding their speed. Two-handers and one-handers should be practically identical in that regard, while the key to making longer swords more balanced being their weight (they must be heavier than one-handers balancing wise). To level up two-handed proficiency, as it is, is extremely annoying and slow, where leveling one handed is pretty fast and overall one handed swords are better (not to mention the advantage of having that awesome club in Essos, which makes most swords pointless except for valyrian).
Another must would be ways to increase stats/attributes, much like we have the Qualis in Pendor we could have something along those lines for AWoIaF, that'd make getting screwed by wounds early-game less problematic and it'd give a pretty interesting side-objective for mid-late game.
As for White Walkers, I think we should be able to have at least one type of troop in every tree for every faction capable of dealing dmg to them, so if you go full "Reach", you'll have the option of specializing a single troop type into Dragon Glass lances, for example. Or if you go full Stormlands, you have some troop that specializes with either glass axes or daggers + shield. Dornish troops that carry fire arrows, etc. As it is, the game is pretty biased on forcing us to have **** troops from both Thenn and the Night's Watch (I mean, it'd solve partially if we got to get NW rangers with better bows, because aside from the White Walkers, they are almost useless against anything else).
Another BIG ISSUE is that there are too many items left out of merchandise flag, and too many abundant trash items. I can't even find a decent bow for certain play-styles without being forced to grind very specific factions. Same goes for many of the items available in the mod. That could be easily circumvented if we had the Item Find menu, but since it's gone there's absolutely no way around it, you gotta grind really difficult foes for very little reward.
All in all, I think this mod needs heavy tweaking to become fun, but that's my taste... I think this mod caters to a very narrow niche of players, and it's probably not meant for most, certainly not my cup of tea
And I'm sorry for posting such a blunt reply, looking at it now it gives me the impression that I'm an a-hole (and if I am getting a-hole vibes from it, there's clearly something wrong with it). Though it happened because I was writing down a big review (including things I've mentioned in this reply), but deleted most of it due to being late for an appointment, now that I'm free and I've seen that you've replied I've decided to delve further. Anyway, I wish the mod at some point caters to me, but if it doesn't, you've still done a pretty good job with it regardless, we cannot say that something is bad or good based on taste, but on logic. I'd say that even though I disliked the mod so far, it's pretty good (and that's why I keep coming back and trying over and over again)