SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

Which do you prefer?

  • The books

    Votes: 888 51.2%
  • The show

    Votes: 847 48.8%

  • Total voters
    1,735

Users who are viewing this thread

Also you should really work on the sea battle scenes. They are nearly unplayable, especially if you are fighting with large armies. The ships are too small and all the tiny ladders connecting the ships just lead to troops getting stuck and you can't get onto the next ship. Those are just small fixes but really help enjoying the game.

Also there are some sieges that are bugged, if you are interessted to know in which than please let me know and I will try to find out which they were, but if you don't care I will not make that research.

If you recruit sellsword troops in your own kingdom they sometimes spawn without equiptment (especially in sieges).

Some spawns in siege maps are too far away and there are too few ways to get inside the castle. Could also need some adjustments.

Those are mostly gameplay fixes or just to make the game more enjoyable (especially if you play with options set to 150 men, with 30 men most of the problems don't accure but the battles last hours).

But besides that, this mod is very good I really enjoy my latest safegame which is at day 1030, and I have had a lot of around 300-400 day campaigns.
 
Schwarzwolf said:
...If you recruit sellsword troops in your own kingdom they sometimes spawn without equiptment (especially in sieges)...

I think this happens only when a savegame with siege-in-progress is loaded (and thus equipment-distributing script has no time to execute). Also I thought it was "fixed" by giving sellswords default useful equipment. Must have been reverted in later versions...
 
Sergio_Morozov said:
Schwarzwolf said:
...If you recruit sellsword troops in your own kingdom they sometimes spawn without equiptment (especially in sieges)...

I think this happens only when a savegame with siege-in-progress is loaded (and thus equipment-distributing script has no time to execute). Also I thought it was "fixed" by giving sellswords default useful equipment. Must have been reverted in later versions...

Could be as I don't allways have that bug. Hmm, I don't know I gave them the equiptment that I could choose off. Like the small item pool with the three different Sallet heltmets and stuff.
 
I hope that in 7.0 we could be able to recruit  essos troops again ( i mean, really recruit and train them, not just buy a finished troop in a bar) like in version 4, i understand that you made them just buyable because they are slave soldiers, but even if its lore immersive, it brakes gameplay immersion.
 
1. Entrance to the mine at Nuns Deep scene;
2. reinfornced Gambeson weight is the same as regular gambeson.

"Sorry, you are not allowed to post external links until you have been on this forum longer."

Remove XXX.

1. https:XXX//cdn1.imggmi.com/uploads/2019/4/27/94a86c217461331389ea73bd72e1ae79-full.jpg
2. https:XXX//cdn1.imggmi.com/uploads/2019/4/27/b88e2a94110b63366248612101736ff0-full.jpg


Really enjoyed The Tourney at Ninestars quest. You've been inspired by "Knight of the Seven Kingdoms", didn't you? Really quality job, you caught Martin storytelling style. Any chance to implement something like The Sworn Sword  in future?

@edit

3. Brotherhood of the Winged Knights quest, last opponent. From describe he he should have a Valyrian sword, not bare hands.
3.  https:XXX//cdn1.imggmi.com/uploads/2019/4/27/ac9968179283443af7faf9b21f21552c-full.jpg

@edit2
After some time, he finally began to fight with the sword.
 
Camilli said:
Really enjoyed The Tourney at Ninestars quest. You've been inspired by "Knight of the Seven Kingdoms", didn't you? Really quality job, you caught Martin storytelling style. Any chance to implement something like The Sworn Sword  in future?


Pretty much that exact storyline.
 
First of all I want to thank everyone who created this mod. I spent thousands of "days" with acok and I am still enjoying it through all these years. I am so excited that 7.0 is coming soon. I want it to be perfect and I would like to add some bugs that I spotted.

That armor pieces without penalties, that someone mentioned before me, are not only in special shop in Kings Landing. They also appear very rare in other city-markets.
hhttps://cdn1.imggmi.com/uploads/2019/5/8/e0f6efb21f8277ca825f89ecdca66b8f-full.png

There are also boots with lower strength requirements appearing (I think) randomly in citymarkets.
They supposed to have 18strgh req but they have only 8strg req.
hhttps://cdn1.imggmi.com/uploads/2019/5/8/ffa1a49e6312d37f43eba2efc8d565ff-full.png
hhttps://cdn1.imggmi.com/uploads/2019/5/8/aabf523512f185293bb26176fc42d477-full.png

I think there is also some problem with parties near Lys. Sometimes I see them stuck in one place in the water. One time I remember two or three in the same place. I dont know what happened to them later and I dont have a ss. It was near the coast as I show on the picture. Recently I only spotted party that was "Waiting" in one place near Lys, like on ss, I was waiting close to him and it didnt move, only sometimes was changing from "waiting" to "patrolling" and still not moving. I dont know if parties should act like this.
hhttps://cdn1.imggmi.com/uploads/2019/5/8/8eb6f2554c75f9d50056c7334e7e12f5-full.png

And I think the last one, which is very annoying, cause it is very easy way to get almost instant army/troops for free. I am talking of course about "Our character parties". Sometimes I see they spawn the same way as farmers, but sometimes I think they appear from nothing like patrol parties. They often have huge amount of prisoners which we can take.
hhttps://imgur.com/a/dp2Rl0W
hhttps://imgur.com/a/qeGQpVV
hhttps://imgur.com/a/B9UNfPQ

I dont know if all these bugs are already fixed but I had to do this and write it down, because I love this mod  :grin: :grin:
(copy links without first "h")
 
Braveheart884 said:
First of all I want to thank everyone who created this mod. I spent thousands of "days" with acok and I am still enjoying it through all these years. I am so excited that 7.0 is coming soon. I want it to be perfect and I would like to add some bugs that I spotted.

That armor pieces without penalties, that someone mentioned before me, are not only in special shop in Kings Landing. They also appear very rare in other city-markets.
hhttps://ibb.co/3CMJR63

There are also boots with lower strength requirements appearing (I think) randomly in citymarkets.
They supposed to have 18strgh req but they have only 8strg req.
hhttps://ibb.co/XsTt97R
hhttps://ibb.co/6wq10r4

I think there is also some problem with parties near Lys. Sometimes I see them stuck in one place in the water. One time I remember two or three in the same place. I dont know what happened to them later and I dont have a ss. It was near the coast as I show on the picture. Recently I only spotted party that was "Waiting" in one place near Lys, like on ss, I was waiting close to him and it didnt move, only sometimes was changing from "waiting" to "patrolling" and still not moving. I dont know if parties should act like this.
hhttps://ibb.co/YLD8hDr

And I think the last one, which is very annoying, cause it is very easy way to get almost instant army/troops for free. I am talking of course about "Our character parties". Sometimes I see they spawn the same way as farmers, but sometimes I think they appear from nothing like patrol parties. They often have huge amount of prisoners which we can take.
hhttps://ibb.co/tYFZXgv
hhttps://ibb.co/LpZfs0V

I dont know if all these bugs are already fixed but I had to do this and write it down, because I love this mod  :grin: :grin:
(copy links without first "h")

Your picture links don't work for me, you may want to upload them somewhere else. But I don't know if they care for bugreports :???:, at least they did not answer to us before.
 
Schwarzwolf said:
Braveheart884 said:
First of all I want to thank...

Your picture links don't work for me, you may want to upload them somewhere else. But I don't know if they care for bugreports :???:, at least they did not answer to us before.

I would assume Cozur does care for bug reports, at the very least there is correlation between "bug reports" for version X and "bugs fixed" for version X+1 for any X.
 
Schwarzwolf said:
Braveheart884 said:
First of all I want to thank everyone...

Your picture links don't work for me, you may want to upload them somewhere else. But I don't know if they care for bugreports :???:, at least they did not answer to us before.

Done. Remember about double "h" .
And of course I was mentioning 6.2
 
An in-game option to disable bodysliding would be appreciated.

Edit: Or to remove the feature altogether because it renders getting knocked unconscious completely inconsequential as you can, for instance, keep doing suicidal charges against the enemy, assured by the fact that you will be able to keep doing it for as many times as you have soldiers to fight. Not to mention the ways this can be exploited in sieges where one can try to get behind the enemy and kill them one by one as the AI seems to focus on the siege ladders/towers, without worrying about getting killed because you will always get another chance if you have enough men.
 
Wulfric said:
An in-game option to disable bodysliding would be appreciated.

Edit: Or to remove the feature altogether because it renders getting knocked unconscious completely inconsequential as you can, for instance, keep doing suicidal charges against the enemy, assured by the fact that you will be able to keep doing it for as many times as you have soldiers to fight. Not to mention the ways this can be exploited in sieges where one can try to get behind the enemy and kill them one by one as the AI seems to focus on the siege ladders/towers, without worrying about getting killed because you will always get another chance if you have enough men.
tl;dr: I want everyone else to play like I do, no fun allowed or else!
By the way flanking is a tactic, not an exploit, and you don't need bodysliding for it either, just assign some of your melee troops in a different division and order them around the main enemy force.
 
DrunkenSailor said:
Wulfric said:
An in-game option to disable bodysliding would be appreciated.

Edit: Or to remove the feature altogether because it renders getting knocked unconscious completely inconsequential as you can, for instance, keep doing suicidal charges against the enemy, assured by the fact that you will be able to keep doing it for as many times as you have soldiers to fight. Not to mention the ways this can be exploited in sieges where one can try to get behind the enemy and kill them one by one as the AI seems to focus on the siege ladders/towers, without worrying about getting killed because you will always get another chance if you have enough men.
tl;dr: I want everyone else to play like I do, no fun allowed or else!
By the way flanking is a tactic, not an exploit, and you don't need bodysliding for it either, just assign some of your melee troops in a different division and order them around the main enemy force.

Why bother replying when you didn't even read the first sentence of my post?

Edit: You can't get your soldiers to get around the enemy in a siege and it is an exploit when you do so yourself and then get to kill hundreds on your own with body-sliding enabled. However, without body-sliding, it's not as feasible.
 
You say it should be optional, but immediately afterwards you say it should be removed altogether. I agreed with the former and disagreed with the latter.
 
DrunkenSailor said:
You say it should be optional, but immediately afterwards you say it should be removed altogether. I agreed with the former and disagreed with the latter.

I merely pointed out a problem with justification on why it is a problem and then proposed solutions some of which are: removing the feature or making it optional. You might say that being optional suits everyone's own preference but how wise is it to make game balance an option? A similar argument can be made for stumbling which -if I'm not mistaken- is there to prevent the player from moving backward and killing NPCs until they all die. If that were an option, most people would disable it and then maybe complain about how easy the mod is (or something like that).
 
Wulfric said:
DrunkenSailor said:
You say it should be optional, but immediately afterwards you say it should be removed altogether. I agreed with the former and disagreed with the latter.

I merely pointed out a problem with justification on why it is a problem and then proposed solutions some of which are: removing the feature or making it optional. You might say that being optional suits everyone's own preference but how wise is it to make game balance an option? A similar argument can be made for stumbling which -if I'm not mistaken- is there to prevent the player from moving backward and killing NPCs until they all die. If that were an option, most people would disable it and then maybe complain about how easy the mod is (or something like that).
Well since this is a singleplayer mod, balance is a subjective thing, and features that make the game harder (stumbling) or easier (bodysliding) should defitnely be optional. In a singleplayer game, the player is the most important and must be allowed to play however they desire. Removing a feature instead of making it optional is basically the developer enforcing the player to adhere to developer's views, which is not good.
 
shar_N said:
Hey Sergio, have you tried editing the latest patches with Morgh's? Do you know what does/doesn't break the game when editing with Morgh's?

Nope, I did not try that. I did not even play the latest versions, because when they were released I was still playing an older version, and now I am waiting for 7.0 to fool around =D
 
Back
Top Bottom