After watching the Last Episode I am now Hellbent on adding Wights and "White Walkers" to the state of art into ACOK, its a personal project, but it will be easily doable. I will make em just as overpowered as they are in the Videos. And I will be trying to add the script from the obsolete Undead Invasion mod from Sword of Damocles. Where that Invasion faction would raid Villages giving them certain stack into their army to replicate the killing of peasants turning them into wights. They wont be capturable as well as wont drop much armour but you may get off of them some nice weaponry. Ive yet to figure out how to make it happen that any soldier captured will be swapped out for the equal amount of Wights. Maybe even make it LvL dependent so that there might be even some kind of troop diversity like Wight Knights or Wight Peasants. Since the White Walkers take all kinds except cowards
Also Im seeing a lack of Harrassment in the Lands of the Lannisters. So I will add a Brotherhood Spawn to their areas, One big stack of around 200 men, with some offsprings spawning similar to the Raiders. Maybe even Modify the "Raiders" to be the Brotherhood without Banners.
To bad I dont have the Source, otherwise I could work my wonders by making my own Wights script. But guess the policy here applies to be the same as the one in PoP and occult meddlers are not well welcomed.
Other than that I admire the work. Balance is applied quite good. Problems with Sellswords being Overpowered are already solved and 2.1 is seemingly entering final release. Thats gud and quite welcome.
I will report in on my progress and will not share my meddling with the public. Cozur though is welcomed to conversate in a conversation of two honest intelligent men, if he feels obliged to do so, provided I will have something to contribute and show progress.
So far,
Vala Morghulis
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