SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

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I guess this is a nice update, but nothing that would make me come back to the mod or that would substantially alter it in meaningful ways.

You should seriously take a look at kingdom management in one of the upcoming updates and make it more feasible, and enhance the renown grind and overall progression to be more meaningful and manageable and not something that, you know, makes you want to gouge your eyes out.

The mod has its moments, but there's all too few decisive and game changing moment. The grind is ever present, but not enjoyable. I don't mind grind when done right, but in this mod, its just rather tedious.

Also, where's Daenerys invading, where are the White Walkers? Those things can be done and would reduce the monotony as well as significantly enhance the pacing of the mod, and make long-term play a lot more rewarding and worth the grind and overall time investment. Give me things to look forward to. Give me objectives and happenings in the world that I can manipulate to my advantage.

Also, give the wights voices that the zombies in M&B have.
 
Cozur 说:
A Clash of Kings Version 7.0 (not released yet)

New features/tweaks:

Added new tournament system.
Buffed horse and camel health.
Tweaked prisoner management.
Added drunks.
Tweaked armor values and prices.
Added a few new weapons.
Tweaked diplomacy.
Halberds can now be used with shields.
Added some new animations.
Added new arena scenes to all towns.
Added new interior scene to Gulltown, Qohor, Pentos, Norvos, Sisterton, Oldtown, Sunspear.
Added new tavern scene to Sisterton.
Made some changes to sellswords.
Added a few re-worked props.
Optimized a few textures and removed redundant textures. The mod should run much better now.
Added new quest: The Wildling Invasion
Added new quest: The New Lord Commander
Added new quest: The Tourney of the Tower
Changed some aspects of the quest: The Brotherhood of Winged Knights.
Wight can no longer run.
Wights no longer uses shields.
Wights no longer uses spears.
Replaced Freelancer troops with Sellswords.
Added a few new items.
Changed a few textures on props.
Overhauled religion dialogue.
Added new hair textures.
Buffed Tournament participants.
Tweaked some helmet setups.
Tweaked Sellsword whereabouts.
Added heraldic banner bearers to large armies.
Made a few changes to Vale equipment.
Re-did starting gear based on choices.
Added new models and textures for valyrian swords.

Bugs:

The "player appearing as an enemy with bandits" bug should be fixed. Please report it if it still persists.
Fixed Mystic Merchant missing clothes.
Fixed Dorgoil castle ladder.
Fixed Oldcastle scene.
Some mesh UV map changes.
Fixed bards not appearing in taverns.
Fixed Pentoshi Lancers being unmounted.
Fixed Qohorik Lancers being unmounted.
Fixed Maester Colemons quest not clearing.
Fixed Draconys Tavern Keeper missing.

Would it be possible to add the option to see the Troop Tree in the menu as in AWOIAF? It's so tedious not being able to see the units of each faction easily ...
 
Afternoon everyone - does anyone else enjoy looking for the hidden chests in the town scenes like I do?

If so, I've just spent 30 mins scouring The Planky Town for it (it's definitely there as it's listed in troops.txd) - just wandering if anyone knows where it is?

Its driving me nuts that I can't find it as it I've found pretty much all the others quite easily!

Thanks
 
Bug report (6.2)

The pauldrons on all the reinforced leather armour pieces used by the Riverlands (checked all types) float above the shoulders, off the model, when worn by a female

let me know if you need more info or a screenshot

 
Sir George the Sot 说:
Bug report (6.2)

The pauldrons on all the reinforced leather armour pieces used by the Riverlands (checked all types) float above the shoulders, off the model, when worn by a female

let me know if you need more info or a screenshot

Screenshot would be awesome. You can also use the bug report channel on the discord server to report bugs.
 
Please fix the exp gain bug, here's a screenshot:

YQtKbgD.jpg
 
Cozur 说:
Sir George the Sot 说:
Bug report (6.2)

The pauldrons on all the reinforced leather armour pieces used by the Riverlands (checked all types) float above the shoulders, off the model, when worn by a female

let me know if you need more info or a screenshot

Screenshot would be awesome. You can also use the bug report channel on the discord server to report bugs.

No problem.

Images 1-2 show how they float. 3-8 show the affected items from the debug item menu. Item ranges are 576-671 (images 3-6), 672-767 (image 7), 1056-1151 (image 8 )

I've had a slow morning so I've done a quick trawl and tested every armour, these all that are affected. They all look fine on the male model.

https://imgur.com/a/RQBCaMn

I'll post anything else I find in the Discord from now on.

As always, thanks for all your hard work. 6.2 is fantastic.

Edit: Apparently I'm incapable of posting images correctly! I'll just leave the link to the Imgur album...
 
Sir George the Sot 说:
Bug report (6.2)

The pauldrons on all the reinforced leather armour pieces used by the Riverlands (checked all types) float above the shoulders, off the model, when worn by a female

let me know if you need more info or a screenshot

Actually, it is not only Riverlands armors that are affected, but some others with the same method with attaching pauldrons to the main mesh (e.g. Westerlands). Looks like pauldrons were not given their "female" version (or maybe it is impossible to do so.)
 
(1)Bug report 6.2

In naval combat, when enemy army reaches number of units where they should get reinforcement, they don't get anything. Instead, i get reinforcement even if i hadn't lost a single unit so troops just keep piling up. Yes, it is much easier but it's more time consuming since player has to fight 4-5 battles against 150 units.

j9JBc.png
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(2)Bug report 6.2

When trading with goods, player can switch same products(only goods, doesn't apply on weapons/armor/horses) to vendor and back to himself for 20-30 times which will lower items price for a large amount of money. For example, I've managed to buy Jar of oil which was around 900 gold for 100-150. I don't have screenshots for this one, if it's needed I'll provide.

Btw, great work so far, although I don't like several things in this mod, it is quite enjoyable and I can't wait for 7.0.
Keep up the good work.
 
Could someone help me with a little workaround. I'm trying to prevent followers from leaving and also eliminate tax inefficiency (through editing files). What lines do I need to touch on and in which files? Thank you!
 
After I managed to capture my first castle the game became too simple becouse of a way to exploit force recruiting in enemy villages. I just go by myself and force recruit 360+ units. I do it right after weakly wage, so I have this idiots for free for the whole week, then I dismiss them and get another stack. I can refill them at any time and this process have no time consumpion like, for example, stealing cattle does. I think this isn't balanced and there is no logic in how is it possible to recruit thousands of people from one village in short period of time.
I would suggest to add one of these changes to the game:  force recruiting process have time to accomplish/ force recruiting now have cooldown like regular recruiting.
ps- sry for my bad english, I am a realy big fan of this mod from Russia.
 
Pogogo60 说:
Could someone help me with a little workaround. I'm trying to prevent followers from leaving and also eliminate tax inefficiency (through editing files). What lines do I need to touch on and in which files? Thank you!

If you don't want to bother with editors, you could follow Sergio's guide on companion compatibility.

https://forums.taleworlds.com/index.php/topic,194610.msg8303602.html#msg8303602
 
TAEHSAEN 说:
Pogogo60 说:
Could someone help me with a little workaround. I'm trying to prevent followers from leaving and also eliminate tax inefficiency (through editing files). What lines do I need to touch on and in which files? Thank you!

If you don't want to bother with editors, you could follow Sergio's guide on companion compatibility.

https://forums.taleworlds.com/index.php/topic,194610.msg8303602.html#msg8303602

Well, unfortunately, there is just no way to keep ALL of them in without edits, and I assume that is what Pogogo60 wants.

EDIT: And of course, all those edits may lead to crashes and totally ruin one's campaign. And one should not run to Cozur crying, because who made those edits, eh?
 
Sergio_Morozov 说:
TAEHSAEN 说:
Pogogo60 说:
Could someone help me with a little workaround. I'm trying to prevent followers from leaving and also eliminate tax inefficiency (through editing files). What lines do I need to touch on and in which files? Thank you!

If you don't want to bother with editors, you could follow Sergio's guide on companion compatibility.

https://forums.taleworlds.com/index.php/topic,194610.msg8303602.html#msg8303602

Well, unfortunately, there is just no way to keep ALL of them in without edits, and I assume that is what Pogogo60 wants.

EDIT: And of course, all those edits may lead to crashes and totally ruin one's campaign. And one should not run to Cozur crying, because who made those edits, eh?

A side note about this, they arent leaving due to companion incompatibility, but instead they say they're appalled by my leadership and how we're doing (which is weird since I havent lost a battle in a very long time and dont raid) and all of them tht due this are perfectly happy in earlier saves but once their upkeep reaches 139 denars, they change their tune and leave, so idk if that previosuly mentioned fix will work.
 
Pogogo60 说:
A side note about this, they arent leaving due to companion incompatibility, but instead they say they're appalled by my leadership and how we're doing (which is weird since I havent lost a battle in a very long time and dont raid) and all of them tht due this are perfectly happy in earlier saves but once their upkeep reaches 139 denars, they change their tune and leave, so idk if that previosuly mentioned fix will work.

It works.
 
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