SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

Which do you prefer?

  • The books

    选票: 887 51.2%
  • The show

    选票: 847 48.8%

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Thank you for the summaries.

TAEHSAEN 说:
Finally I would say the Riverlands are probably the cleanest house. They've always loyally support their allies, also have a  more  progressive culture than the north. Only problem is they are surrounded by enemies on all sides but north so they have a hard time during the war.

Play Riverlands if you want a slightly tougher challenge.
Oh, I made the right choice then.  :grin:
I saw that they were at war with the reds, who seem to be a lot bigger faction, saw in the log that their lords are getting defeated and decided to help the "underdog" by freelancing for them.
 
If you want to help the underdog, then you're right for supporting the Riverlands. In the story they're the sandbag of the war. They support The North, but is the closest one to the enemy, and they did get hit first. Just remember that House Frey are assholes. They sit on The Crossing.
 
Grank 说:
There are several "good" factions, but the closest one is The North, led by House Stark, who are good people. They don't go to war because they want power. They want independence because the new king is a jackass who executed their previous leader, Ned Stark, who was a good guy and loved by almost everyone.
The Stormlands aren't that bad either. Renly Baratheon is a nice guy who thinks of the people. Their supporter The Reach is led by House Tyrell, who are also loved by the people. They're both power hungry though.
Dragonstone is led by Stannis Baratheon. He's the ultimate stern leader who's all about duty, law and justice. A great general and a loving father. He's not popular because he's not "nice," however.

A great general and a loving father.

:iamamoron:
 
Cozur can we get some news about upcoming version of mod? Last news were 3 months ago. Give us a Christmas miracle and type a few words for your mode fans! 
 
Sickweirdo 说:
Cozur can we get some news about upcoming version of mod? Last news were 3 months ago. Give us a Christmas miracle and type a few words for your mode fans! 

Amen!
 
Leonion 说:
Sorry if this counts as off-topic, but is there a "good" (like morally good, not hostile, not sadistic, not power-hungry) faction is GoT universe/ACOK?

It's just I've been really tempted to play the mod for a long time because its assets and overall atmosphere look fantastic, but I'm quite repulsed by Martin's work (I haven't read the books nor watched the series, but have seen enough fragments on youtube, in discussions, memes etc. to get the general idea that most characters and factions are assholes).

I am coming late to this. Most of the families in the books are "bad" because of the patriarch or matriarch of the families. Like the Tyrells seem pretty good but Mace is power hungry and a clown, but he's really the only one. Dorne is pretty good, but they are f'ing boring to play in game until certain events happen and their units sucketh ballseth. And you can play Braavos, they are totally anti slavery, don't seem to be too bad in the books and the people from there seem to be pretty happy. That's a good indicator.

Of all the good factions to play the Riverlands are probably the best.

As others have said the North seems pretty good, and the latest version of the mod is pretty hardcore if you play the North, or are anti Lannister.

 
Can't stop playing this mod even tho my fps drops down from 60 to 10 in a second most of the time.
But this is inhuman.
RBhFv.png
 
Sergio_Morozov 说:
Diabetus 说:
...killed by Lys Firethrower...

Oh, so they are buffed in recent version!?

I don't know, never played any versions before this one, but they one shot everything, which would be fine if there were 30-40 of them. But when you siege one of their castles or towns, there are 300-400 of them. I managed to take one of their towns with minimal losses because they started coming out for some reason, one castle i had to take on auto-resolve(which is broken, i know that i can turn terrain advantage for auto-resolve but that would be like playing on easy, also i get impression that terrain advantage only works for AI) because spawn was right in front of castle and they killed 50 of us in a second.
 
In siege defense they are absolutely deadly. Sometimes each one might kill 3-5 enemies with each throw. They only throw a few times, then there's a pause for a while but in castle defense they are absolutely brutal.

Battlefield? Less so, though if you can get them a high enough position above your infantry/spear line so there's a nice cluster of enemies they can hit reasonably well you'll also get some good effect from them.

End of the day they are still more effective than any archers.
 
Griefer 说:
In siege defense they are absolutely deadly. Sometimes each one might kill 3-5 enemies with each throw. They only throw a few times, then there's a pause for a while but in castle defense they are absolutely brutal.

While fighting in towns versus them, it's kind of alright i guess, but you need to have 10 surgery + 10 wound treatment(so you can siege again if it's ladder assault) because you are going to lose every single melee unit you have, in castles you need to overpower them 4:1 and get lucky to sneak inside and maybe avoid bombs and kill them.
I took 4 towns from Volantis with a single army(200 longbowmen and around 200 infantry with companions and couple of cav) but i needed almost all of my vassals to take a single 300-350 army castle(i had something like 1400-1500 units) not to mention that design of castle is terrible when you take into consideration that you have 1 ladder and enemy has firethrowers inside castle(can't shoot them down with arrows), so whenever my units just peak a little bit inside, they die, instantly(normal damage btw). Somehow, i've destroyed Lys, needed really long time to do that but now, it's so easy, i literally roll over everyone.
 
Also, Discord server is up: https://discord.gg/Y6Zj6Z

I'll try to post as often as possible in it.
 
A Clash of Kings Version 7.0 (not released yet)

New features/tweaks:

Added new tournament system.
Buffed horse and camel health.
Tweaked prisoner management.
Added drunks.
Tweaked armor values and prices.
Added a few new weapons.
Tweaked diplomacy.
Halberds can now be used with shields.
Added some new animations.
Added new arena scenes to all towns.
Added new interior scene to Gulltown, Qohor, Pentos, Norvos, Sisterton, Oldtown, Sunspear.
Added new tavern scene to Sisterton.
Made some changes to sellswords.
Added a few re-worked props.
Optimized a few textures and removed redundant textures. The mod should run much better now.
Added new quest: The Wildling Invasion
Added new quest: The New Lord Commander
Added new quest: The Tourney of the Tower
Changed some aspects of the quest: The Brotherhood of Winged Knights.
Wight can no longer run.
Wights no longer uses shields.
Wights no longer uses spears.
Replaced Freelancer troops with Sellswords.
Added a few new items.
Changed a few textures on props.
Overhauled religion dialogue.
Added new hair textures.
Buffed Tournament participants.
Tweaked some helmet setups.
Tweaked Sellsword whereabouts.
Added heraldic banner bearers to large armies.
Made a few changes to Vale equipment.
Re-did starting gear based on choices.
Added new models and textures for valyrian swords.

Bugs:

The "player appearing as an enemy with bandits" bug should be fixed. Please report it if it still persists.
Fixed Mystic Merchant missing clothes.
Fixed Dorgoil castle ladder.
Fixed Oldcastle scene.
Some mesh UV map changes.
Fixed bards not appearing in taverns.
Fixed Pentoshi Lancers being unmounted.
Fixed Qohorik Lancers being unmounted.
Fixed Maester Colemons quest not clearing.
Fixed Draconys Tavern Keeper missing.
 
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