SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

Which do you prefer?

  • The books

    选票: 887 51.2%
  • The show

    选票: 847 48.8%

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BNS Marko 说:
Let's move on from discussing mod author psychology to discussing the mod.
I was just being sincere and giving light on the subject, it's been years since I've personally felt offended or have had any sort of feelings towards Cozur, if telling the truth is reprehensible, well...  :roll:
Remember that people's actions and how accountable they are about said actions isn't an offense, but if it must be then the one offending the person is the person itself, not the ones who simply point that out, am I wrong?
 
xdj1nn 说:
Even though that may be the case for some, when you are not all that good at game design, there's a lot to be desired on your "envisioned" version of something. I've discussed the matter in another topic in another sub-forum here and it all comes down to being an able Game Design visionary or not. When not you cannot enclose yourself in your own shelf and do everything yourself, or it's bound to fail on one or multiple aspects, but worse is that actual visionaries have the innate notion that doing anything alone is bound to be sub-par and limited, in a way that visionaries rarely / never do things alone, they always bring in external help because they know it's a must.

Have you seriously played this mod though? It is one of the most beautifully designed mods out there with so many aspects of lore from GoT implemented into the game. Saying that this is a poor mod by any standards is outright missinformation. ACOK is easily one of the best mods ever made for M&B and could've been way better if Cozur cared about collaboration.
 
This is just what he and people like him do on this thread, they fanatically insult Cozur and jerk themselves off about how much they hate him rather than participating in any meaningful discussion whatsoever.
 
TAEHSAEN 说:
xdj1nn 说:
Even though that may be the case for some, when you are not all that good at game design, there's a lot to be desired on your "envisioned" version of something. I've discussed the matter in another topic in another sub-forum here and it all comes down to being an able Game Design visionary or not. When not you cannot enclose yourself in your own shelf and do everything yourself, or it's bound to fail on one or multiple aspects, but worse is that actual visionaries have the innate notion that doing anything alone is bound to be sub-par and limited, in a way that visionaries rarely / never do things alone, they always bring in external help because they know it's a must.

Have you seriously played this mod though? It is one of the most beautifully designed mods out there with so many aspects of lore from GoT implemented into the game. Saying that this is a poor mod by any standards is outright missinformation. ACOK is easily one of the best mods ever made for M&B and could've been way better if Cozur cared about collaboration.

Yes, lorewise it's good, I agree, but it's not perfect and it lacks too much when compared to other classic mods for WB, but then again you are trying to discuss tastes when all I was about was doing "technical" criticism, pointing out stuff that goes beyond tastes and ideas, missing features, missing pieces of the puzzle, missing assets... For one, a pretty simple flaw, are the valyrian blades, which are completely off regarding both books descriptions and the TV Show, the assets used for them are generic, and lack any resemblance to both. But that's just one thing, there are more stuff that goes off the lore, stuff that doesn't make much sense gameplay wise, etc...
Latest criticism for the last patch revolves around the removal of troop-trees, there's old criticism regarding removal of quests, change on quest rewards, etc...

Evvv 说:
This is just what he and people like him do on this thread, they fanatically insult Cozur and jerk themselves off about how much they hate him rather than participating in any meaningful discussion whatsoever.

Right, that's why I have a serious post treating on the Mod itself about 10 replies ago, because all I do is cast hate towards Cozur for no reason  :facepalm:  :roll:
Honestly I don't give an f about him, nor do I care about people's opinion about him, I have some very well backed criticism about the mod, and I know all of it's flaws back-and-forth for more than 5 years... I mean, I was around when this was first released, and it has always carried flaws, and Cozur himself did what he did on both Moddb and here to some extent (here less due to the fact that he has no control here).

Anyway, want to white-knight the guy, go right ahead, I am not about to start a discussion about him, what earned me the warning was simply pointing out what I know for facts, and no matter what you say, facts are not changed by third party words...  :wink:
 
There's no need for unpleasant remarks when you're giving suggestions to somebody. If you cared for the project, you should just point out your points without baiting hostilities from any party, because doing that will only make them listen to you less. That's how professionals do it. They're aware of their positions and goals, and act accordingly.

Of course, none of us, including Cozur, are professionals in this case (in the sense that it's not your job to be involved) as this is a free to play mod. You said the mod being free has nothing to do with it. It super does. Projects take time, effort and investment. That's why people are paid to do jobs. To give them obligation to work, while they could have spent their time to do other things like resting, getting entertainment or hang out with friends and family members. It's to force them to deal with unpleasant things like rude costumers or time-consuming suggestions.

That's what I was trying to point out with my previous post. Consider each other's feelings when interacting with other human beings. Cozur might find suggestions annoying, like I do, so try to be nice about it. It applies to other mods too. Realize that being unpleasant is not beneficial to the discussion.
 
A modder who treats and approaches his community like garbage  only deserves to be approached and talked to as such, in my own opinion anyway. Don't go on about your self righteous crusade and tell xdj1nn how to approach a modder who is like that. He brought it all upon himself, and the community will treat him according to their own volition.

Besides, he is here to give constructive criticism, and knowing Cozur's antics for as long as I did, his bizzare decisions and the neglect of his own mod are inseparable from his own personality. It is no case of ad hominem.

Don't enforce some bizzare and arbitrary idea of respect. He is being civil enough about it, if you don't like it suck it up. There is no need to bring in the moderators to enforce things such as due respect.

I'm sorry for the off topic, I won't delve into it any deeper, but the sheer hypocrisy of some of you here, together with how this thread is policed is not something I agree with. You invent arbitrary boundaries of respect that have nothing to do with the forum rules and expect others to follow them.

 
Wrong. There's no enforcing arbitrary ideas of respect here. It's very simple, talk about the mod features, mechanics and present your argumentation. Do it without derogatory remarks to the mod author, his motives, beliefs etc. That's just not necessary and at the end of the day can't be established by anyone other than the mod author.

We can have a discussion all day long about the mechanics of a specific mod if you want, and can argument it properly. This still doesn't guarantee or warrant any response from mod developers mind you.

I posted already asking you to refrain from this behaviour, let's give everyone some cool down time now and stop clogging up this thread for people who want to discuss the actual mod.
 
Not familiar with GoT stuff at all.

However, seeing all those fantastic quests I am getting very reluctant to play this mod as a warband mod  :shock:

Can one simply play it the classic way ( get renown , get honor , make yourself king ) simply enjoying the GoT stuff as lore and flavour or is there going to be some conflict with the game's design if one just moves in as the elephant in the room?

Thanks in advance  :oops:

 
You sure can. I don't think there will be any issue if you play the mod the classic way. I had a good time playing a Faith of the Seven rebellion without doing almost any of said quests. I see those quests more as role play options than anything. It's the wonder of sandbox games like Mount and Blade. You can play however you want.
 
Well, I played until some time after the Targaryen invasion triggered, and then Essos went crazy, which is annoying because I started to invest in some enterprises. The most annoying is that Braavos declared war on my faction (Westerlands), and I had some cash in the bank.

Lorewise, it breaks immersion because those factions are not supposed to declare war on the other continent. They may not even declare war in their own continent (there is not such wars in the book), but forcing them to peace at home seems a little boring.

I still think they may be fun with a locked diplomacy, with locked wars between some faction, like Braavos and Tyrosh (because Braavos hate slavery), or Volantis, Lys and Myr, because of the Disputed Lands. The other cities are supposed neutral at the time.

If King's Landing is taken, then the Westeros factions could start making war randomly with each other, but not with the Free Cities. That would be possible with locked diplomacy for the Essos Factions.

The Free Folks and the Khalassar would have free diplomacy, or they would just be at war with the factions they directly invade (I must point that the FF are not at war with the Westerlands, even if you made the quest that gives much of the North to the Lannisters, which is kind of unsatisfying).

That were suggestions for improving diplomacy dynamics.

Other questions:
I own Lannisport, but it is now a poor city and I get nearly nothing from taxes and tariffs. The villages surrounding the city had been devastated for a while, and I try to improve the situation by lowering the taxes and preventing raiding incursions.
The questions are : did someone managed to improve the situation of a town in this mod and is it worth it?
I know some towns can give crazy tariffs, like King's Landing. From the time being, tariffs from Lannisport are miserable, so is there a way to improve them?

 
Piédalf 说:
Well, I played until some time after the Targaryen invasion triggered, and then Essos went crazy, which is annoying because I started to invest in some enterprises. The most annoying is that Braavos declared war on my faction (Westerlands), and I had some cash in the bank.

Lorewise, it breaks immersion because those factions are not supposed to declare war on the other continent. They may not even declare war in their own continent (there is not such wars in the book), but forcing them to peace at home seems a little boring.

I still think they may be fun with a locked diplomacy, with locked wars between some faction, like Braavos and Tyrosh (because Braavos hate slavery), or Volantis, Lys and Myr, because of the Disputed Lands. The other cities are supposed neutral at the time.

If King's Landing is taken, then the Westeros factions could start making war randomly with each other, but not with the Free Cities. That would be possible with locked diplomacy for the Essos Factions.

The Free Folks and the Khalassar would have free diplomacy, or they would just be at war with the factions they directly invade (I must point that the FF are not at war with the Westerlands, even if you made the quest that gives much of the North to the Lannisters, which is kind of unsatisfying).

That were suggestions for improving diplomacy dynamics.

Other questions:
I own Lannisport, but it is now a poor city and I get nearly nothing from taxes and tariffs. The villages surrounding the city had been devastated for a while, and I try to improve the situation by lowering the taxes and preventing raiding incursions.
The questions are : did someone managed to improve the situation of a town in this mod and is it worth it?
I know some towns can give crazy tariffs, like King's Landing. From the time being, tariffs from Lannisport are miserable, so is there a way to improve them?

Answering your question:
Usually this isn't locked down by mod features themselves, but rather how the whole Warband economic charade works (which's kind of counter-intuitive).
Basically what you have to do is amass the highest number of villages surrounding a town, and improve those (that's how it worked for base M&B anyway). After that, direct improvements to the Town will boost it even higher. Meanwhile (as you wait for buildings to get concluded in villages) spam Lannisport Guild Master's quests as much as you can, and if I'm not mistaken if you keep holding feasts in a town it also adds to the prosperity factor. Another thing, you must guarantee that all caravans traveling from and towards Lanisport reach their targets, the recommended way in most modules is to simply wipe out bandits on the roads, but in ACOK that might be simply impossible... Also, peasant trips back and forth from the town add to it's prosperity too...

Another good tip is to flood it's market with loot and gold by selling exclusively in one town and buying food from said town too...

Imo this is a serious flaw in Warband itself, where you are unable to manage things without grinding meaningless stuff, but then again, it's just lack of imagination by the developer, my guess is that the whole economy in M&B was slapped in without much thought to it, so yeah, you can influence it, but it's sort of a "waaaaahhh!??!" way to do it.
 
xdj1nn 说:
Another good tip is to flood it's market with loot and gold by selling exclusively in one town and buying food from said town too...
Does selling any loot (weapon, armor, etc) count or is it just goods like food and materials?
 
Grank 说:
xdj1nn 说:
Another good tip is to flood it's market with loot and gold by selling exclusively in one town and buying food from said town too...
Does selling any loot (weapon, armor, etc) count or is it just goods like food and materials?

Anything goes, even for villages.
What I do, sometimes, depending on the mod I'm playing, if I have surplus gold is to make an Village Very Rich by stuffing gold into it, I simply sell a bunch of expensive gear I have to the village, get no money for it, then I start buying it back to boost it's gold. If you do that correctly in a few weeks said village goes from Very Poor to Very Rich without the influence of anything else. (this is the best way to boost your first village as a vassal, since you are always given the worst village in the realm)

If I'm not mistaken the game calculates both total gold + total item values in the inventory for each vendor, villages' are the simplest for they only have a single vendor, while towns are a bit more complex and I'm not aware of the percentages for each vendor that influences the whole prosperity of a town.
 
xdj1nn 说:
Anything goes, even for villages.
What I do, sometimes, depending on the mod I'm playing, if I have surplus gold is to make an Village Very Rich by stuffing gold into it, I simply sell a bunch of expensive gear I have to the village, get no money for it, then I start buying it back to boost it's gold. If you do that correctly in a few weeks said village goes from Very Poor to Very Rich without the influence of anything else. (this is the best way to boost your first village as a vassal, since you are always given the worst village in the realm)

If I'm not mistaken the game calculates both total gold + total item values in the inventory for each vendor, villages' are the simplest for they only have a single vendor, while towns are a bit more complex and I'm not aware of the percentages for each vendor that influences the whole prosperity of a town.
That's neat. Bringing those excess equipment loot to towns has always bothered me, so knowing that dumping them in villages does help increase their prosperity is nice. It would help my Faith of the Seven role play too.
 
Are the lord's personalities randomly distributed? Well, it must be, because in my playthrought I have a benevolent Ramsay snow (though Gregor Clegane is ok). He's got mean eyes but he's a puppy, which is hilarious.
 
Piédalf 说:
Are the lord's personalities randomly distributed? Well, it must be, because in my playthrought I have a benevolent Ramsay snow (though Gregor Clegane is ok). He's got mean eyes but he's a puppy, which is hilarious.
Unless the author explicitly adds codes to force personalities at a game start, they are always random. TW see it as a feature where I see it as a senseless difficulty wall. Sometimes you get a really screwed up game because there are too few updstanding lords, and sometimes it isn't fun because almost everyone is a Care Bear...

Automation, though, made it easier to code for TW, so I do understand why they did it this way, also, to some extent, it prevents predictability, but man it isn't cool when you have an army of -3 lords spamming your capital asking for lands...
 
Piédalf 说:
Are the lord's personalities randomly distributed? Well, it must be, because in my playthrought I have a benevolent Ramsay snow (though Gregor Clegane is ok). He's got mean eyes but he's a puppy, which is hilarious.

From my experiences, I would think that most lords in ACoK have fixed personalities. Ramsay Snow is a new one (by the way, he is now a true lord in there?!) , so he may have been omitted.
 
Anyone have a clue when the new patch will come out? Cozur didnt post on twitter for 2 months soo if anyone have some info would be great to share it.
 
My dream is that he releases a fully stable and optimized version of A Clash of Kings 7.0 as the final version for M&B:Warband.


All 7.0 would need is the following:

1. As many bug fixes and optimizations as possible

2. Lock Westeros vs Essos diplomacy permanently (Volantis should not be declaring war on Westerlands without reason) but keep inter continental random Diplomacy on (North vs. Dorne is fine for example).

3. Allow Daenerys (House Targaryen) and Aegon (House Blackfyre) to launch invasions separately (presumably they would be each other's enemies).

4. Include a White Walker invasion (give them really high HP but not invincible to regular swords).


I think that would be the most perfect iteration of a Game of Thrones mount and blade mod ever. I wouldn't play anything else.
 
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