[ptx] said:Siege of Valysar. The siege tower appears to be missing something...
I can imagine the guy who was supposed to bring the ramp
[ptx] said:Siege of Valysar. The siege tower appears to be missing something...
[ptx] said:Siege of Valysar. The siege tower appears to be missing something...
AppleFlavor said:[ptx] said:Siege of Valysar. The siege tower appears to be missing something...
Is there a way to fix this on our own? It's the same on Qohor and Volantis.
But Old Castle near White Harbor is worse. Check it out. No castle at all and the enemies are under a hill
viperswhip said:I will just put this out there archaicwarrior
Give up the inner walls, for sure, maybe even the second wall, block the chokepoint down from the wall. Set your archers in various groups if you can. What there is not for enemies mounting your walls? Cover. I don't know about Highgarden specifically, but I have great fun in maps that allow me plenty of space to line up my archers, and plug the walkway or whatever down with melee troops.
Normally, once set up, I will lead my companion archers around to the rear. The enemies start turning everywhich way getting pelted from every side, even if they make it to the melee your troops only have to sneeze on the enemies to kill them.
archaicwarrior said:viperswhip said:I will just put this out there archaicwarrior
Give up the inner walls, for sure, maybe even the second wall, block the chokepoint down from the wall. Set your archers in various groups if you can. What there is not for enemies mounting your walls? Cover. I don't know about Highgarden specifically, but I have great fun in maps that allow me plenty of space to line up my archers, and plug the walkway or whatever down with melee troops.
Normally, once set up, I will lead my companion archers around to the rear. The enemies start turning everywhich way getting pelted from every side, even if they make it to the melee your troops only have to sneeze on the enemies to kill them.
Thanks, will have to try that ... but pity double walls don't work as intended.
Why's there no official 6.0 changelog anywhere?
Sergio_Morozov said:Bug investigation:
"Player troop in peasant/bandit/other parties" was triggered by me by the following
- Saw peasants fighting bandits
- Have "No quitting without saving" enabled
- back up an autosave
- have a battle alongside the peasants (lost)
- after battle ended and new autosave was created, exit to main menu
- alt-tab out
- rewrite new autosave with the backup
- load autosave
- Have a battle alongside peasants again (won)
- Peasants now have their own little Sergio running with them
AppleFlavor said:There should be an option to rape female lords by you or your men when you capture them